quddzorz Posted November 12, 2007 Share Posted November 12, 2007 I've been looking around for a suitable image-editing program for mac, and so far, I've had no luck. Would it be such a hassle to port Paint.Net to mac? I wouldn't really even mind if I had to pay a fee of 20 bucks or something in order to use it. Quote Link to comment Share on other sites More sharing options...
david.atwell Posted November 12, 2007 Share Posted November 12, 2007 There are a few people working on a port to Mono, but no results yet that I've heard of. But Paint.NET uses the .NET framework, which is Microsoft-owned. You might try the GIMP, as much as I hate to recommend it. :-) It's pretty powerful, if somewhat more difficult to use. Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
quddzorz Posted November 12, 2007 Author Share Posted November 12, 2007 Yeah, I'm not a big fan of the GIMP. I find it a bit too overwhelming at times, especially because it runs in X11. Quote Link to comment Share on other sites More sharing options...
david.atwell Posted November 12, 2007 Share Posted November 12, 2007 Well, I just looked, and apparently the Mono port is a UNIX port, not a Mac port. My apologies... Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
Stephan Posted November 12, 2007 Share Posted November 12, 2007 You might wanna try one of those Windows emulators... Mac sucks for most compatibility anyways... Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted November 12, 2007 Share Posted November 12, 2007 I've seen it working fine in that one popular PC/Windows emulator ... I forget what it's called, but they released a new version recently. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
BoltBait Posted November 12, 2007 Share Posted November 12, 2007 I am able to run Paint.NET on the Mac in our computer lab. In fact, it runs just fine! Of course, the Mac in question is a Intel Core2 Duo based Mac with Windows XP installed. But, still... its a Mac! Quote Download: BoltBait's Plugin Pack | CodeLab | and a Free Computer Dominos Game Link to comment Share on other sites More sharing options...
quddzorz Posted November 12, 2007 Author Share Posted November 12, 2007 I've seen it working fine in that one popular PC/Windows emulator ... I forget what it's called, but they released a new version recently. Parallels, perhaps? There are actually a few, but Bootcamp (the one that's included with Mac OS 10.5) is capable of running windows games at incredible speed. I can only imagine what it can do for programs like Paint.Net. Btw, I'm on a 2.16 ghz Macbook g3. I should've mentioned that earlier. Quote Link to comment Share on other sites More sharing options...
quddzorz Posted November 12, 2007 Author Share Posted November 12, 2007 Kudos to you guys though for making Paint.Net. It will always remain one of my favorite programs. Quote Link to comment Share on other sites More sharing options...
Bob Posted November 12, 2007 Share Posted November 12, 2007 But, still... its a Mac! It's a white box. This is covered by the FAQ. I already stated that Parallels is more expensive than Pixelmator, which seems really like Paint.NET, with additional features. But if you really want to use it: I've seen it working fine in that one popular PC/Windows emulator ... Quote No. Way. I've just seen Bob. And... *poof!*—just like that—he disappears into the mist again. ~Helio Link to comment Share on other sites More sharing options...
Rick Brewster Posted November 12, 2007 Share Posted November 12, 2007 Yeah, Parallels. That was the one. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
pyrochild Posted November 12, 2007 Share Posted November 12, 2007 Well, I just looked, and apparently the Mono port is a UNIX port, not a Mac port. My apologies... Mono is cross-platform and open-source. Mono programs can be run on any major OS, including Mac. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
david.atwell Posted November 12, 2007 Share Posted November 12, 2007 Oh. Well, it's not complete, anyway... :-) Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
toe_head2001 Posted November 13, 2007 Share Posted November 13, 2007 I have no idea what I'm talking about in the following. Well, you could modify the C# source code from the Microsoft .Net spec to the ECMA spec, and also remove the MS Windows dependencies. Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
david.atwell Posted November 13, 2007 Share Posted November 13, 2007 That's what the Mono project is trying to do. Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
Rick Brewster Posted November 13, 2007 Share Posted November 13, 2007 The Mono Project has never made any real progress towards having a fully functional port of Paint.NET (imo -- not that they haven't made impressive progress, mind you!). I do not know if they ever will. Plus, their goal is not directly "run WinForms apps like Paint.NET on the Macintosh without any translation or emulation", but rather "make an open implementation of CLR, BCL, etc." One of their biggest targets is being able to run C# server stuff on Linux, but not necessarily to have the ability to seamlessly port between .NET/Windows and Mono/Linux. Kinda like how C/C++ still requires changes to run on Linux versus Windows and isn't automatic. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
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