pyrochild 344 Report post Posted October 4, 2007 (edited) Download from my plugin set Tutorial by forum moderator David Atwell: The Wonderful World of Gradient Mapping Get some nice gradients here: Presets for Gradient Mapping by ReMake This adjustment appears in the Adjustments menu. Amazing! Adjustments > Gradient Mapping Use this plugin to create a custom gradient and map it to your image based on any supported input channel. One of the primary uses of this plugin is to create a multi-colored gradient. Just use Paint.NET's built-in gradient tools to draw the gradient shape you want, then use this plugin to create your desired gradient. Download from my plugin set For developers: Gradient Mapping is on GitHub! https://github.com/bsneeze/pdn-gradientmapping Edited September 21 by Pixey rehosted first image 1 Quote Share this post Link to post Share on other sites
david.atwell 286 Report post Posted October 4, 2007 Rock ON! :-) The locomotive that is Pyrochild just keeps chuggin' along... Quote Share this post Link to post Share on other sites
pyrochild 344 Report post Posted October 4, 2007 So... I am a train now? ... weird... Quote Share this post Link to post Share on other sites
Ash 10 Report post Posted October 4, 2007 This will be very useful Quote Share this post Link to post Share on other sites
natjo1986 0 Report post Posted October 4, 2007 I like it. I'm creating some psychedelic looking things. Quote Share this post Link to post Share on other sites
Stephan 0 Report post Posted October 4, 2007 Funky I love it Quote Share this post Link to post Share on other sites
MiguelPereira 2 Report post Posted October 4, 2007 Omg Pyro is making PdN really funky this is very good the actual manipulation of gradient colors. ehehehehehe i've been playing around and made some. ps: (sorry for the quoting Stephan) Gradients.rar Quote Share this post Link to post Share on other sites
MadJik 963 Report post Posted October 4, 2007 Good plugin! Original: After effect: Thanks! Quote Share this post Link to post Share on other sites
Aron 0 Report post Posted October 4, 2007 I can't realy figure out how it works... :? could someone help? Quote Share this post Link to post Share on other sites
natjo1986 0 Report post Posted October 4, 2007 It kept crashing on me the first time I tried it. So I decided to reinstall it. Second time around I noticed that there was two dll's. Once I installed both of them it worked perfectly. I could be totally wrong though with what I'm swinging at. For all I know you are having troubles getting a gradient made. Quote Share this post Link to post Share on other sites
Aron 0 Report post Posted October 4, 2007 i mean how do you get this effects: Quote Share this post Link to post Share on other sites
Helio 2 Report post Posted October 4, 2007 What is the 'pyrochild.effects.common.dll'? Anyway, I really like how this works! And I think it is great that you are including a Save and Load option with your latest plugins! Quote Share this post Link to post Share on other sites
usedHONDA 4 Report post Posted October 4, 2007 This'll be really useful for making fake heat index maps (among other things)! Great job! Quote Share this post Link to post Share on other sites
Mr Frojo 2 Report post Posted October 4, 2007 Ill definatly be using this a ton. Great job again. Quote Share this post Link to post Share on other sites
Blooper 0 Report post Posted October 4, 2007 Awesome! Now I'm going to check out what this does Quote Share this post Link to post Share on other sites
abc123qw 0 Report post Posted October 4, 2007 It wont show on my list... Quote Share this post Link to post Share on other sites
david.atwell 286 Report post Posted October 4, 2007 What is the 'pyrochild.effects.common.dll'?Anyway, I really like how this works! And I think it is great that you are including a Save and Load option with your latest plugins! The "common" dll is something he plans to use to make coding his upcoming plugins faster. Unless I'm wrong, it contains the code for things such as the save, load, UI, etc. Where's the strikethrough when you need it? I was wrong. Pyro explains below. (made hard to read on purpose) I can't realy figure out how it works... :?could someone help? First of all, take a look at the Source drop-down. When you select that, you're choosing which channel to pull the mapping data onto: each pixel has varying levels of Red, Cyan, Luminosity, etc. It takes that value from each pixel and "maps" it across the gradient you create at the top so that a pixel with more Luminosity in it, for example, will get more of the color you've chosen on the far right. That's what I understand, at least. Someone can correct me if I'm wrong. I was right, I was right! Do a little dance...make a little noise...get down tonight... :-) :-) It wont show on my list... Did you look in the Adjustments menu? That's where it is, not in Effects. :-) Other than that, make sure you've installed both .DLLs. Quote Share this post Link to post Share on other sites
usedHONDA 4 Report post Posted October 5, 2007 It wont show on my list... It's under the Adjustments menu Quote Share this post Link to post Share on other sites
abc123qw 0 Report post Posted October 5, 2007 oh thats where it is thanks Quote Share this post Link to post Share on other sites
pyrochild 344 Report post Posted October 5, 2007 What is the 'pyrochild.effects.common.dll'?Anyway, I really like how this works! And I think it is great that you are including a Save and Load option with your latest plugins! The "common" dll is something he plans to use to make coding his upcoming plugins faster. Unless I'm wrong, it contains the code for things such as the save, load, UI, etc. Nope, the common.dll contains the Gradient control that I wrote, as well as the associated gradient object that the control pulls the information from. It also contains a Color object that I wrote to more easily and efficiently load each channel of data from a pixel. I plan on using that last one whenever I get around to working on the next version of Curves+. It will clean up the code immensely. I can't realy figure out how it works... :?could someone help? First of all, take a look at the Source drop-down. When you select that, you're choosing which channel to pull the mapping data onto: each pixel has varying levels of Red, Cyan, Luminosity, etc. It takes that value from each pixel and "maps" it across the gradient you create at the top so that a pixel with more Luminosity in it, for example, will get more of the color you've chosen on the far right. That's what I understand, at least. Someone can correct me if I'm wrong. That one you got right Quote Share this post Link to post Share on other sites
david.atwell 286 Report post Posted October 5, 2007 Edited my post. One out of two ain't bad... :-) Quote Share this post Link to post Share on other sites
abc123qw 0 Report post Posted October 5, 2007 this is pretty good in fact its awesome Quote Share this post Link to post Share on other sites
Crazy Man Dan 17 Report post Posted October 7, 2007 Pyro, you are an amazing little train. Awesome plugin. I love the custom gradient bar. I hope one day to see something pretty much identical tied to Paint.NET's Gradient tool. Quote Share this post Link to post Share on other sites
pyrochild 344 Report post Posted October 7, 2007 Awesome plugin. I love the custom gradient bar. I hope one day to see something pretty much identical tied to Paint.NET's Gradient tool. Actually, because of the way I wrote that gradient control, it would be ridiculously easy to do exactly that. Hint hint, Rick... Quote Share this post Link to post Share on other sites
Crazy Man Dan 17 Report post Posted October 7, 2007 Well, we'd need that, then the ability for the gradient tool to output the gradient shown, and a mechanism to save different gradients once they're created to make a pre-saved gradient palette... :wink: Quote Share this post Link to post Share on other sites