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ScriptLab


pyrochild

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Visual Studio has different compile modes. One is Release, which is what you use when building the final version of something for publishing/distribution, etc. Another is Debug, and I've set up all my plugins so that when built in Debug mode, it adds BETA to the end of the name.

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Visual Studio has different compile modes. One is Release, which is what you use when building the final version of something for publishing/distribution, etc. Another is Debug, and I've set up all my plugins so that when built in Debug mode, it adds BETA to the end of the name.

aaww... And me thinking those were the updates you were working on... ah too bad :D

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Actually, it will be 3.0, because the first version of Batch Processor will be 2.2. The version numbers between ScriptLab and Batch Processor are going to remain the same, to avoid confusion:

-I have ScriptLab 2.2, and Batch Processor is not working!

-What version of BP you got?

-1.0

-You need 1.3.4322.12384

-Oh!

Why not make your version numbers follow Paint.NET's? Complete harmony. Then, if you release multiple versions in one release of PdN, it can be 3.30.01, .02, etc.

Make your life easier. I wish all plugin authors would do this. :-P

 

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Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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Not really. Many of the changes I've made are just experiments. And some are new features that are waiting on either new features or bug fixes in Paint.NET itself.

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ambigram signature by Kemaru

[i write plugins and stuff]

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  • 2 months later...

Updated:

Now includes ScriptLab Batch Processor.

Because of the added complexity, now has an installer, "ScriptLab Setup.exe"

See first post for more details.

xZYt6wl.png

ambigram signature by Kemaru

[i write plugins and stuff]

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Cannot open up the plugin:

File: C:\Program Files\Paint.NET\Effects\ScriptLab.dll
     Effect Name: pyrochild.effects.scriptlab.ScriptLab
     Full error message: System.ArgumentException: An item with the same key has already been added.
  at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  at pyrochild.effects.scriptlab.ConfigDialog..ctor()
  at pyrochild.effects.scriptlab.ScriptLab.CreateConfigDialog()
  at PaintDotNet.Menus.EffectMenuBase.RunEffect(Type effectType)

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  • 2 weeks later...

I program in my free time, which is not so plentiful lately. A fix is coming, but I can't really give a date. Rest assured that it will be before the XPERIA X1 comes out. That much I can promise :D

xZYt6wl.png

ambigram signature by Kemaru

[i write plugins and stuff]

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  • 3 months later...
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