Stacks Posted July 9, 2007 Share Posted July 9, 2007 I was thinking of something.. i was making a new mod in halo CE and i wanted to up the weapon textures from their standard 128 x 64 to 512 x 512 (like h2 vista guns) is this possible? and if so could somebody tell me how? i tried using the search function but i couldn't find anything Quote Link to comment Share on other sites More sharing options...
Sozo Posted July 9, 2007 Share Posted July 9, 2007 No, that isn't really possible. You can't enlarge something like that and have it still be respectably viewable. Quote Link to comment Share on other sites More sharing options...
Stacks Posted July 9, 2007 Author Share Posted July 9, 2007 bloody potato.. how did hired gun do it then.. Quote Link to comment Share on other sites More sharing options...
Sozo Posted July 9, 2007 Share Posted July 9, 2007 Can you post an example of 'hired gun''s work? Quote Link to comment Share on other sites More sharing options...
Stacks Posted July 9, 2007 Author Share Posted July 9, 2007 Umm hired gun made halo 2 vista.. they upped the weapon textures from 256 x 256 to 512 x 512 Quote Link to comment Share on other sites More sharing options...
Myrddin Posted July 9, 2007 Share Posted July 9, 2007 I depends whether hired gun used a different program or simply re-drew the textures. I've known a game to be re-released with completely re-drawn textures applied, granted, they looked similar to the originals but they had a more realistic appearance. Maybe this is what this dude did instead of enlarging it, as CommanderSozo quite rightly said, you can't enlarge something by that much and keep its clarity. Quote How to Save Your Images under Different File Types My dA Gallery Link to comment Share on other sites More sharing options...
Sozo Posted July 9, 2007 Share Posted July 9, 2007 Umm hired gun made halo 2 vista.. they upped the weapon textures from 256 x 256 to 512 x 512 I know, I just wanted to see what they did. Quote Link to comment Share on other sites More sharing options...
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