Redman Posted June 8, 2007 Author Share Posted June 8, 2007 Ok, I understand, yes it can be when we open many pictures at same time but there I've a big image and I think it can be useful for it too. Quote Link to comment Share on other sites More sharing options...
barkbark00 Posted June 8, 2007 Share Posted June 8, 2007 Nope. Asynchronization is only an issue when handling with multiple processes. BTW, I may be completely wrong about how PdN handles opening multiple images at the same time. Quote Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
barkbark00 Posted June 8, 2007 Share Posted June 8, 2007 Nope. Asynchronization is only an issue when handling with multiple processes. BTW, I may be completely wrong about how PdN handles opening multiple images at the same time. Quote Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
Redman Posted June 8, 2007 Author Share Posted June 8, 2007 No, don't need multiprocesses I program and almosts all my applications use asynchronous. Quote Link to comment Share on other sites More sharing options...
Redman Posted June 8, 2007 Author Share Posted June 8, 2007 No, don't need multiprocesses I program and almosts all my applications use asynchronous. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted June 8, 2007 Share Posted June 8, 2007 I don't see why this is being pegged on "reading the file size." I think these terms are being thrown around as panaceas when they are just terms to describe a method in a solution -- not solutions themsevles Paint.NET already loads everything on a background thread so that the UI can responsively report progress. If you're loading big images then they will take up a lot of RAM and thus your pagefile will probably get pounded on. Look at the hard drive light on your computer -- if it's blinking a lot, then there you go. You just need more RAM in that case. This will especially be the case if you're loading multiple images. Paint.NET is currently something of a RAM hog (proportional to image size in terms of pixels anyway), that's just the facts right now. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Redman Posted June 11, 2007 Author Share Posted June 11, 2007 Will this bug will be fixed on next releases ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.