MadJik 968 Posted June 28, 2007 Report Share Posted June 28, 2007 Anyway my source seems to be lost. My HDD is nearly broken. And I can't even create by hand what I was aiming for.This image is what I was aiming for, just in white and alpha instead of red and black. It is taken from http://www.gamedev.net/reference/articles/article874.asp My idea was to make these lines (a bit thicker and fewer) and then rect2pol them. But when I did that by hand (rect2pol) it looked ugly. You should have a look here... I saved my source on the forum not to lose it http://paintdotnet.12.forumer.com/viewtopic.php?t=5463 My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to post Share on other sites
Enormator 2 Posted June 30, 2007 Author Report Share Posted June 30, 2007 What I wanted to do were random-lenght lines with random angle. You just make a preset number of lines all in the same angular offset to each other But anyway, well done^^ :Link: website Link to post Share on other sites
MadJik 968 Posted June 30, 2007 Report Share Posted June 30, 2007 if your lens give random flares/glares youshould have to clean it ? My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to post Share on other sites
davidtayhs 0 Posted July 9, 2007 Report Share Posted July 9, 2007 Madjik, your stars etc look so beautiful!!! Done with code, I suppose. Could it be easily done without coding? Link to post Share on other sites
MadJik 968 Posted July 9, 2007 Report Share Posted July 9, 2007 You could try : 0.create a new image (white square) 1.make a rectangle selection from center of image to right side, high 1 px (for 600x600 the selection should be 300.300 to 301.600) 2. Make a linear gradient in the selection from black (center) to white (side) 3. unselect all and invert the colors. 4. kaleidoscope...as you want 5. then you could play with brightness/contrast or curves... My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to post Share on other sites
Fisherman's Friend 1 Posted July 9, 2007 Report Share Posted July 9, 2007 I really like the stars, so I wonder if it's possible to make a plugin that just renders a certain amount of them. Plugin-features could include density, size of the stars and a reseed option. It could be useful for creating glitter effects or outer-space-pics. At least the stars are possible with codelab, aren't they? :wink: Can this be done? :shock: Link to post Share on other sites
MadJik 968 Posted July 9, 2007 Report Share Posted July 9, 2007 I really like the stars, so I wonder if it's possible to make a plugin that just renders a certain amount of them. Plugin-features could include density, size of the stars and a reseed option. It could be useful for creating glitter effects or outer-space-pics. At least the stars are possible with codelab, aren't they? :wink: Can this be done? :shock: Everything is here for now: http://paintdotnet.12.forumer.com/viewt ... highlight= The code works fine with codelab. You just have to play with the parameters in the code: //-------------------------------------------------------- // list of settings for each FX (* is number from 1 to 8 ) //-------------------------------------------------------- // F* = Type of fx : 0=none, 1=flare, 2=flake (sparkle), 3=both // D* = distance (-/+) from the light // I* = internal radius of the FX // E* = external radius of the FX // A* = invert the intensity (in to out / out to in) // R* = quantity of rays for the flake //-------------------------------------------------------- int F1 = 1; int D1 =-5; int I1 = 0; int E1 = 10; bool A1 = false; int R1=12; int F2 = 1; int D2 =15; int I2 = 0; int E2 = 10; bool A2 = false; int R2=12; int F3 = 3; int D3 = 5; int I3 = 0; int E3 = 20; bool A3 = false; int R3=12; int F4 = 2; int D4 = 0; int I4 = 0; int E4 = 10; bool A4 = false; int R4=12; int F5 = 2; int D5 =20; int I5 = 0; int E5 = 10; bool A5 = false; int R5=12; int F6 = 2; int D6 =18; int I6 = 0; int E6 = 10; bool A6 = false; int R6=12; int F7 = 2; int D7 =19; int I7 = 0; int E7 = 10; bool A7 = false; int R7=12; int F8 = 2; int D8 =10; int I8 =20; int E8 = 22; bool A8 = true; int R8=80; My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to post Share on other sites
Fisherman's Friend 1 Posted July 9, 2007 Report Share Posted July 9, 2007 Yeah, I've seen this before... And it still looks so complicated to me :oops: But thanks anyway, I will see how far I come. The problem is I have almost no time... :? EDIT: I provided some pictures of GIMP's lens flare abilities in the Effects API thread MadJik linked in his post. Take a look if it could be useful or if you just are interested. Link to post Share on other sites
davidtayhs 0 Posted July 10, 2007 Report Share Posted July 10, 2007 Madjik, Thanks for the clear instruction. I was able to create some fairly good stars. Eagerly awaiting a plugin from you to produce stars up to the standard of your samples! Regards, David Link to post Share on other sites
barkbark00 3 Posted October 20, 2007 Report Share Posted October 20, 2007 I have some suggestions/requests for your "Stretch" effect. 1. Add options to anchor effect to a corner or the center of a selection. 2. Use a better sampling method to increase quality. Take responsibility for your own intelligence. -Rick Brewster Link to post Share on other sites
taboo 0 Posted October 20, 2007 Report Share Posted October 20, 2007 Thank-you, Enormator. ... I should have been a pair of ragged claws ... - T.S. Eliot Taboo Monkey Blue Blog: Writing on Writing - Sudoku Tips and Tricks - The Greatest Maze Link to post Share on other sites
barkbark00 3 Posted October 22, 2007 Report Share Posted October 22, 2007 I had a dream that Enormator answered my post... I am so lame! Take responsibility for your own intelligence. -Rick Brewster Link to post Share on other sites
Recommended Posts