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Enormator

Enormators Effects

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Anyway my source seems to be lost. My HDD is nearly broken. And I can't even create by hand what I was aiming for.

This image

part_rays.jpg

is what I was aiming for, just in white and alpha instead of red and black. It is taken from http://www.gamedev.net/reference/articles/article874.asp

My idea was to make these lines (a bit thicker and fewer) and then rect2pol them. But when I did that by hand (rect2pol) it looked ugly.

flake.png

You should have a look here...

I saved my source on the forum not to lose it ;)

http://paintdotnet.12.forumer.com/viewtopic.php?t=5463

abstract3.jpg

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What I wanted to do were random-lenght lines with random angle. You just make a preset number of lines all in the same angular offset to each other

But anyway, well done^^

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You could try :

0.create a new image (white square)

1.make a rectangle selection from center of image to right side, high 1 px (for 600x600 the selection should be 300.300 to 301.600)

2. Make a linear gradient in the selection from black (center) to white (side)

3. unselect all and invert the colors.

4. kaleidoscope...as you want

5. then you could play with brightness/contrast or curves...

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I really like the stars, so I wonder if it's possible to make a plugin that just renders a certain amount of them. Plugin-features could include density, size of the stars and a reseed option. It could be useful for creating glitter effects or outer-space-pics. At least the stars are possible with codelab, aren't they? :wink:

Can this be done? :shock:

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I really like the stars, so I wonder if it's possible to make a plugin that just renders a certain amount of them. Plugin-features could include density, size of the stars and a reseed option. It could be useful for creating glitter effects or outer-space-pics. At least the stars are possible with codelab, aren't they? :wink:

Can this be done? :shock:

Everything is here for now:

http://paintdotnet.12.forumer.com/viewt ... highlight=

The code works fine with codelab. You just have to play with the parameters in the code:

//--------------------------------------------------------

// list of settings for each FX (* is number from 1 to 8 )

//--------------------------------------------------------

// F* = Type of fx : 0=none, 1=flare, 2=flake (sparkle), 3=both

// D* = distance (-/+) from the light

// I* = internal radius of the FX

// E* = external radius of the FX

// A* = invert the intensity (in to out / out to in)

// R* = quantity of rays for the flake

//--------------------------------------------------------

int F1 = 1; int D1 =-5; int I1 = 0; int E1 = 10; bool A1 = false; int R1=12;

int F2 = 1; int D2 =15; int I2 = 0; int E2 = 10; bool A2 = false; int R2=12;

int F3 = 3; int D3 = 5; int I3 = 0; int E3 = 20; bool A3 = false; int R3=12;

int F4 = 2; int D4 = 0; int I4 = 0; int E4 = 10; bool A4 = false; int R4=12;

int F5 = 2; int D5 =20; int I5 = 0; int E5 = 10; bool A5 = false; int R5=12;

int F6 = 2; int D6 =18; int I6 = 0; int E6 = 10; bool A6 = false; int R6=12;

int F7 = 2; int D7 =19; int I7 = 0; int E7 = 10; bool A7 = false; int R7=12;

int F8 = 2; int D8 =10; int I8 =20; int E8 = 22; bool A8 = true; int R8=80;

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Yeah, I've seen this before... And it still looks so complicated to me :oops:

But thanks anyway, I will see how far I come. The problem is I have almost no time... :?

EDIT: I provided some pictures of GIMP's lens flare abilities in the Effects API thread MadJik linked in his post. Take a look if it could be useful or if you just are interested.

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Madjik,

Thanks for the clear instruction. I was able to create some fairly good stars. Eagerly awaiting a plugin from you to produce stars up to the standard of your samples!

Regards,

David

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I have some suggestions/requests for your "Stretch" effect.

1. Add options to anchor effect to a corner or the center of a selection.

2. Use a better sampling method to increase quality.

download.php?id=207&mode=view

1624_082e72d8861419dfa47851e8dc5fb803

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