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You're not kidding. Worst UI ever.

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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Good point, Ash...okay, worst 3D modeler UI ever. :-)

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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sabrown, I - quite literally - can't make ANYTHING on that program. So, yes, I have a feeling you are. :-)

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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You're not kidding. Worst UI ever.

Once you get to know it, you'll think otherwise. You'll see how it streamlines your workflow, and makes modeling faster and more efficient. Three months of practice, tutorials, and F1's will hep you realize how awesome the Blender interface is, comparable even to PDN or Photoshop.

Oh, and David: Check out these renders if you want to see superrealistic 3D:

http://forums.cgsociety.org/showthread.php?t=233460

^^Everything the guy made was made in 3D Max, NOT real photos.

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You're not kidding. Worst UI ever.

Once you get to know it, you'll think otherwise. You'll see how it streamlines your workflow, and makes modeling faster and more efficient. Three months of practice, tutorials, and F1's will hep you realize how awesome the Blender interface is, comparable even to PDN or Photoshop.

Oh, and David: Check out these renders if you want to see superrealistic 3D:

http://forums.cgsociety.org/showthread.php?t=233460

^^Everything the guy made was made in 3D Max, NOT real photos.

You will never convince me. That UI sucks, and there is absolutely nothing streamlined about it. :roll:

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former"

[ dA Paint.NET Chat :: Yata on dA ]

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JS dosen't have random sliders and control buttons all over the place.

It..was..an...analogy... :|

Do you not see my point? How can you get used to something that has a 90 degree learning curve slicked with grease and expect to be able to climb it?

*sigh*

How to put this?

If you aren't trying to acclimate to an interface, then you won't. No, wait...On second thought that was a bad way to put it.

If you practice climbing greasy mountains, with the right mindset, you will climb it. Nope...that was a bad one too...

Say, CSS (maybe this is a better analogy then JS) is hard at first. So many different properties, selectors, etc. A long time ago, I didn't understand the use of CSS layout. I always thought tables were better. CSS seemed hard (What the heck? Relative? Absolute?) and didn't seem to make sense compared to tables. But now, I realize that CSS layout makes sense, and is more efficient.

All I'm saying is give it a try, and after 3 or 4 months if you still hate it, fine. No, Blender isn't plug and play; no, it is not easy for a newbie to understand. But after a while, it becomes efficient, and it makes sense.

tagflowsig.png

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I am a disco dancer. +_+_+_+_+_+_+_+_+_+_+_+

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It does make sense, though; if it's created with the veteran user in mind, not the beginner, they can streamline it for the veteran. I know in my experience, I have been frustrated by how easy to use some programs are; they're so easy to use, they make some things harder. Mac is the worst offender, but Microsoft has had issues with this, too (Clippy, anyone?). So, maybe someday I'll figure it out. :-)

To go to your analogy, Yata, yes, it is like a sheer vertical cliff. But the mountain is a LOT taller than it would've been if they had gone for a gradual slope.

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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To put my two cents in here, I have tried out Blender before. In fact, I have tried out various 3D modelling programs and I simply cannot get into it. Way to many values, sliders, menus, ect. I am a Paint.NET kind of guy, I dont need numbers to solve things I need the tools to create what I visualize. That concept I have yet to be seen in any 3D modelling program.

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I think it's actually designed for an average Joe to model his city for Google Earth. :-)

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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