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I would look for features similar to Pyrochild's Outline Object where you would obviously have control over the width and softness, but I'd also want the ability to change whether or not the stroke would alter the alpha channel that way the inline stroke would not interfere with the antialias-ness of the object. Additionally, I'd want features like the layer blending modes and to angle the stroke.

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I would look for features similar to Pyrochild's Outline Object where you would obviously have control over the width and softness, but I'd also want the ability to change whether or not the stroke would alter the alpha channel that way the inline stroke would not interfere with the antialias-ness of the object. Additionally, I'd want features like the layer blending modes and to angle the stroke.

Still dunno what you mean, exactly.

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OHHHHHHH duh

I can do that. After my differential equations final. Which I should be studying for. Now. :oops:

Awesome. It would be a fantastic tool for shaping and shrinking objects, not to mention some really cool typography. I wouldn't ask if I wouldn't use!

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Selection outline is how I am already creating inlines, but it is really ineffective for a number of reasons in this situation. It requires gaussian blurs it get the right softness, alpha masks to preserve the outline of the object, and it is difficult to get good, angled inlines.

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Here's a few things I've learned about using bevels...

When you use bevel selection on transparent layers it's always good to give it an object feather with radius 1 afterwards to get rid of the pixelation from the selection outlines. This way you won't have to blur the whole bevel.

Another thing I do with bevels is to make several bevels with the same selection, each with different thickness and each on its own layer. Then I can adjust the blend modes/opacities of each layer to create a sort of gradient bevel.

Also there's an alternative to using bevel selection: you can just type the text in black on a transparent layer, apply a slight blur, then use height field to normal map or engrave/emboss, whichever suits your purpose better. Height to normal seems to work better on things with small detail, but you'll need to convert it to black and white. After you apply height field or emboss, set the layer on overlay, and if it's not strong enough duplicate the layer a few times until it is.

Wow n d those are some great tips!

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Well, I'm back!

We rode about 250 kilometers (~ 150 miles) to Amsterdam through 4 days. Then we 'lost' all our money there for buying things to conceal other things. So we took the train back to Eindhoven and then Venlo and now I'm home and broke. I still have some Gouda, though, maybe I should eat it now.

Also we went to a camping place at 3 am and left at 8 am so we didn't have to pay. Don't ever make a bike tour if you can't think.. alternatively.

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Awesome. It would be a fantastic tool for shaping and shrinking objects, not to mention some really cool typography. I wouldn't ask if I wouldn't use!

i agree. The way i do bevels would be so much easier with an "inline plugin". :)

pyro, it would also be pretty neat if "inline" was incorportated into the outline object plugin, with an option to change where it does an inline, an outline or both.

good luck for your differential equations final too. :) i've heard those are fiendishly difficult..

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Off-topic, random question: how much would you say the average person would be prepared to pay for a basic website? As in, the design and layout and such things. My aunt's getting a new website for her "art" business and we want to check we don't pay too much for it (yes we're paying, not her. Don't ask).

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Hi Rubrica,

Check out the following link to a crowd called Elance. On the website you can have people from all over the world tender for your work! They are the most cost effective way of doing a reasonably priced website... www.elance.com

regards j.d.

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