eccentra Posted May 3, 2007 Share Posted May 3, 2007 Ever since version 3, Paint.NET has almost always crashed on startup for me. It seems to be something to do with Windows Defender, since killing the Windows Defender processes sometimes lets Paint.NET start, but even that doesn't always work. Any ideas? The log file looks like this: This text file was created because Paint.NET crashed. Please e-mail this file to paint.net@hotmail.com so we can diagnose and fix the problem. Application version: Paint.NET v3.07 (Beta Release build 3.07.2671.31743) Time of crash: 03/05/2007 15:32:48 Application uptime: 00:00:01.8593750 OS Version: 5.1.2600.131072 Service Pack 2 Workstation x86 .NET Framework version: 2.0.50727.42 x86 Processor: 1x "AMD Athlon 64 Processor 3400+" @ ~2202MHz Physical memory: 3070 MB Tablet PC: no Locale: pdnr.c: en-US, hklm: en-US, hkcu: n/a, cc: en-GB, cuic: en-US Exception details: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at System.Drawing.SafeNativeMethods.Gdip.GdipIsStyleAvailable(HandleRef family, FontStyle style, Int32& isStyleAvailable) at System.Drawing.FontFamily.IsStyleAvailable(FontStyle style) at PaintDotNet.FontInfo.CanCreateFont() at PaintDotNet.ToolConfigStrip.PopulateFonts() at PaintDotNet.ToolConfigStrip.PopulateFontsBackgroundThread() at PaintDotNet.ToolConfigStrip.PopulateFontsBackgroundThread(Object ignored) at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state) ------------------------------------------------------------------------------ Cheers, Matt Quote Link to comment Share on other sites More sharing options...
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