pyrochild Posted April 22, 2007 Share Posted April 22, 2007 Ok, so say we're making an effect in CodeLab, and we want to start it off by running an existing effect. Like... Clouds! Everybody loves clouds. Is this possible? Or do we have to go old school and code it in VS? Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Sepcot Posted April 22, 2007 Share Posted April 22, 2007 You can't run any effect directly from CodeLab, but if you are interested in Clouds... I have the CodeLab version of my Clouds Plugin (not the built in Clouds effect that comes with PDN 3.x) here: http://paintdotnet.12.forumer.com/viewtopic.php?t=1971 Quote Link to comment Share on other sites More sharing options...
pyrochild Posted April 22, 2007 Author Share Posted April 22, 2007 Thanks, but I'm wondering just about using codelab to run effects in general, not necessarily just clouds. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Rick Brewster Posted April 22, 2007 Share Posted April 22, 2007 Nothing's stopping you from instantiating the effect and then passing your render rectangles to it, and then changing the results after the fact. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
pyrochild Posted April 22, 2007 Author Share Posted April 22, 2007 How do? "Instantiating"... scary word. Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Bob Posted April 22, 2007 Share Posted April 22, 2007 I think what you mean is "Is there any scripting ability?", you cannot (AFAIK) type something like effectClouds() and Codelab will draw clouds for you, you'll have copy and paste the clouds code, say in a function, and call it in your Render() loop. In short: we have to go old school and code it in VS Codelab use C# but I think you can create effects in any .NET language. Quote No. Way. I've just seen Bob. And... *poof!*—just like that—he disappears into the mist again. ~Helio Link to comment Share on other sites More sharing options...
pyrochild Posted April 23, 2007 Author Share Posted April 23, 2007 ha! figured it out. not in codelab though... had to go with visual studio. sooooo new plugin coming soon. =) Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
barkbark00 Posted April 23, 2007 Share Posted April 23, 2007 Yay! Any hints? Quote  Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
pyrochild Posted April 23, 2007 Author Share Posted April 23, 2007 NO! *throws another shoe* =P just wait and see =) Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
BoltBait Posted April 23, 2007 Share Posted April 23, 2007 Lots of information about how to do this is here: http://paintdotnet.12.forumer.com/viewtopic.php?t=4085 Quote Download: BoltBait's Plugin Pack | CodeLab | and a Free Computer Dominos Game Link to comment Share on other sites More sharing options...
pyrochild Posted April 23, 2007 Author Share Posted April 23, 2007 Lots of information about how to do this is here:http://paintdotnet.12.forumer.com/viewtopic.php?t=4085 thanks, but I already had it figured out. My mom kept yelling at me to go to bed, which is the only reason the new plugin isn't done yet.... ha! figured it out. not in codelab though... had to go with visual studio.sooooo new plugin coming soon. =) Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
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