Rick Brewster Posted August 1, 2005 Share Posted August 1, 2005 This is due to Paint.NET's architecture with respect to how it allocates and uses surfaces (bitmaps) in combination with memory address space limitations with a 32-bit OS. It's comes down to a tradeoff between performance, memory usage, and development time. Right now we have good performance, high memory usage, and low development time. We won't be fixing this. Instead, we'll be relying on the trend towards 64-bit CPU's and OS' (Windows XP x64 and Vista) to remove this barrier. We will have a 64-bit version of Paint.NET sometime soon after both Visual Studio 2005 and .NET Framework 2.0 ship. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
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