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Download: https://forums.getpaint.net/topic/32337-argusmagnus-plugin-pack-20181019/

(Copy the file "ArgusPDN.FFTEffects.dll" to the "paint.net/Effects" folder)

 

 

This Plugin contains 4 effects related to Fast Fourier Transform and Signal Processing in the Frequency Domain:

 

1. Transform->Fast Fourier Transform: Transforms either intensity image or one of the channels (R,G,B ) to and from the frequency domain. The transformed image contains the magnitude information in the R and G values and the phase information in the B value (which basically means: don't change the B value of any pixel too much are at all if you want to get a meaningful result when transforming back).

If you want to get a meaninful result when transforming back, there are two limitations: 1. Don’t change the B component (the phase information is important), 2. Non-rectangular Selections won’t work.

 

2. Signal Processing->Low Pass Filter: The same as using the transform effect, removing (setting to black or transparent) all pixel outside a rectangle around the center and transforming back only this is faster, more accurate (less information is lost) and easier to control

 

3. Signal Processing->High Pass Filter: The same as using the transform effect, removing all pixels inside a rectangle around the center and transforming back (again, faster, more accurate, easier controlled)

 

5. Signal Processing->Band Pass Filter: Combination of Low and High Pass Filter.

 

Example: FFT

lw59GV.png

 

Example images (high pass filtered, adjusted and blended together):

09sGip.pngJKzh9N.png

 

 

The plugin actually uses the FFTW library (fftw.org), I have not written the transformation code myself (mainly for performance reasons)

Edited by ArgusMagnus
Added links to zipped DLL of Null54's updated version
  • Upvote 1

My batch Image Processor: https://imagenator.codeplex.com

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  • 2 years later...
On 8/25/2015 at 6:02 AM, ArgusMagnus said:

Copy the files "ArgusPaintNet.FTT.dll" and "ArgusPaintNet.Shared.dll" and the folder "NativeBinaries" to the "paint.net/Effects" folder

 

Did you do this??

 

Are you using the Windows Store version? The locations are slightly different see https://www.getpaint.net/doc/latest/InstallPlugins.html#4

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On 8/24/2015 at 11:32 PM, ArgusMagnus said:

"NativeBinaries" to the "paint.net/Effects" folder

 

I messed that part. I took x64 DLL from x64 folder & deleted all other dll and folder and from from native Binaries. After putting dll in X64 folder in NativeBinaries. Now it is working fine. I placed DLL.

Edited by Pratyush

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  • 7 months later...

Just a heads up, this plugin will not work in the upcoming Paint.NET v4.1 update. (see here: https://forums.getpaint.net/topic/113153-paintnet-41-beta-build-6808/?do=findComment&comment=548571 )

 

 

The reason is the use of PointInt32 which has been renamed to Point2Int32. I'm also planning on moving that type, and others (e.g. RectInt32), into a different namespace. So, I'd advise against using it for now.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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  • 2 weeks later...

I recompiled the plugin for Paint.NET 4.1.1 using the source code @ArgusMagnus posted.

 

Changes:

  • Added a replacement PointInt32 structure to ArgusPaintNet.FFT.

FFT.zip

Source.zip

  • Like 1

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Plugin Pack | PSFilterPdn | Content Aware Fill | G'MICPaint Shop Pro Filetype | RAW Filetype | WebP Filetype

The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait

 

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On 9/18/2018 at 2:08 PM, null54 said:

I recompiled the plugin for Paint.NET 4.1.1 using the source code @ArgusMagnus posted.

 

Added to the first post. Thanks @null54!

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  • 2 months later...

Every time I try to use the effects it gives me this error message:

Quote

File: C:\Users\User\Downloads\paint.net latest\paint.net latest\Effects\ArgusPaintNet.FFT.dll
      Name: ArgusPaintNet.FFT.BandPassFilterEffect
      Version: 1.0.0.0
      Author: Argus Magnus
      Copyright: Copyright © ArgusMagnus 2015
      Website: http://forums.getpaint.net/index.php?/topic/32205-fft-ifft-effect/
      Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.EntryPointNotFoundException: Unable to find an entry point named 'fftw_alloc_complex' in DLL 'libfftw3-3.dll'.
   at ArgusPaintNet.FFT.FFTWInterop.FFTW.fftw_alloc_complex(Int32 size)
   at ArgusPaintNet.FFT.FFTWInterop.FFTW.GetTwoWayPlan(Int32 width, Int32 height)
   at ArgusPaintNet.FFT.BandPassFilterEffect.OnRenderCore(Rectangle[] renderRects, Int32 startIndex, Int32 length)
   at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 99
   at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, IRenderer`1 clipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 196
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 175
   at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 167
   at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 267
   --- End of inner exception stack trace ---
   at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 443
   at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 399
   at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 345
   at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass47_5.<RunEffectImpl>b__5() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 1068
 

 

Big McThankies From McSpankies!

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