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Startup error with version 4.6.5693.28


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Hi,

I just let my install of Paint.NET update to the latest version automagically, and I'm now getting the following error when I try to open it, in standard error message box, and get no further. Any ideas what's up?

 

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Error

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System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

 

   at PaintDotNet.SystemLayer.Native.x64.Direct2D.D2D.CreateFactory(Direct2DFactoryType factoryType, Direct2DFactoryOptions factoryOptions)

 

   at PaintDotNet.SystemLayer.Direct2D.CreateFactoryX64(Direct2DFactoryType factoryType, Direct2DFactoryOptions factoryOptions) in d:\src\pdn\paintdotnet\src\SystemLayer\Direct2D.cs:line 71

 

   at PaintDotNet.SystemLayer.Direct2D.CreateFactory(Direct2DFactoryType factoryType, Direct2DFactoryOptions factoryOptions) in d:\src\pdn\paintdotnet\src\SystemLayer\Direct2D.cs:line 86

 

   at PaintDotNet.Direct2D.Direct2DFactory.get_PerThread() in d:\src\pdn\paintdotnet\src\Core\Direct2D\Direct2DFactory.cs:line 70

 

   at PaintDotNet.Controls.Direct2DControlHandler..ctor(IDirect2DControlHost host, FactorySource d2dFactorySource) in d:\src\pdn\paintdotnet\src\Framework\Controls\Direct2DControlHandler.cs:line 242

 

   at PaintDotNet.Controls.Direct2DControl..ctor(FactorySource d2dFactorySource) in d:\src\pdn\paintdotnet\src\Framework\Controls\Direct2DControl.cs:line 137

 

   at PaintDotNet.Dialogs.ExceptionDialog..ctor() in d:\src\pdn\paintdotnet\src\PaintDotNet\Dialogs\ExceptionDialog.cs:line 221

 

   at PaintDotNet.Diagnostics.CrashManager.ShowCrashLogDialog(String crashLogPath) in d:\src\pdn\paintdotnet\src\PaintDotNet\Diagnostics\CrashManager.cs:line 59

 

   at PaintDotNet.Startup.StartPart2(String mutexName, String[] remainingArgs) in d:\src\pdn\paintdotnet\src\PaintDotNet\Startup.cs:line 572

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OK   

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This usually indicates that you either need to 1) restart your computer, 2) update your video card driver, or 3) you have some kind of video card utility that's injecting itself into DirectX applications. For #3, this often means screen recording software, or video card overclocking software like EVGA Precision that injects an OSD (on-screen display) with things like framerates and memory usage.

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