TechnoRobbo Posted September 22, 2015 Author Share Posted September 22, 2015 +1 Red because he did the new graphics and the markers were his idea. Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 22, 2015 Share Posted September 22, 2015 Anyone using this plugin really should upgrade. The enhancements make shapes much easier to craft. 4 ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 22, 2015 Author Share Posted September 22, 2015 And +1 for EER and all the work he put in. 1 Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
Red ochre Posted September 22, 2015 Share Posted September 22, 2015 TR - you didn't mention the new *4 and *8 zoom levels. Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 22, 2015 Author Share Posted September 22, 2015 TR - you didn't mention the new *4 and *8 zoom levels. Yes, I did forget, Thank You - I updated posts Post Edit: @ All - To catch up on all the new features be sure to read the manual. Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
MJW Posted September 23, 2015 Share Posted September 23, 2015 Unsurprisingly, I'm very pleased to see the cubic spline option. Link to comment Share on other sites More sharing options...
toe_head2001 Posted September 23, 2015 Share Posted September 23, 2015 Is there any special reason why the rotation nob doesn't loop around at -180/179? (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Red ochre Posted September 23, 2015 Share Posted September 23, 2015 It unscrews and the front panel falls off (only being light-hearted, no disrespect meant) 4 Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 23, 2015 Share Posted September 23, 2015 It unscrews and the front panel falls off Classic! Is there any special reason why the rotation nob doesn't loop around at -180/179? It's a knob. Designed (by TR) to act like a real one. You turn it one way or the other. If it jumped from one extreme to the other I'm sure the behavior would confuse users. It would me! 1 ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 23, 2015 Author Share Posted September 23, 2015 Is there any special reason why the rotation nob doesn't loop around at -180/179? but this one goes to 11 Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
toe_head2001 Posted September 23, 2015 Share Posted September 23, 2015 It's a knob. Designed (by TR) to act like a real one. You turn it one way or the other. If it jumped from one extreme to the other I'm sure the behavior would confuse users. It would me! The Angle Chooser in IndirectUI loops around, and I personally don't find that behavior confusing. but this one goes to 11 11 what? What goes to 11? (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 23, 2015 Author Share Posted September 23, 2015 The Angle Chooser in IndirectUI loops around, and I personally don't find that behavior confusing. It's a dual function knob - rotation and magnification, and magnification would be very confusing. but this one goes to 11 11 what? What goes to 11? 3 Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
racerx Posted September 24, 2015 Share Posted September 24, 2015 I like the knob the way it is, it's so purrrrty..... Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 24, 2015 Author Share Posted September 24, 2015 I like the knob the way it is, it's so purrrrty..... Red did the graphics, it is purty. Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
Red ochre Posted September 24, 2015 Share Posted September 24, 2015 TR did the difficult stuff (coding)!Maybe worth mentioning that to get more accuracy when rotating (or scaling) click and drag the cursor further away from the control. Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings Link to comment Share on other sites More sharing options...
racerx Posted September 25, 2015 Share Posted September 25, 2015 Yeah but the knob graphic is cool, it gives it that analog feel............. Link to comment Share on other sites More sharing options...
Eli Posted September 29, 2015 Share Posted September 29, 2015 Hello The Dwarf Team (Horde), Thanks for the additions to Shape Maker. I am still trying to get a grasp on how to use it. I have one question: Are there any plans to make the canvas larger as in Dodge and Burn? I ask this because when I get close to the edges and try to use, for example, the quadratic tool, one of the handlers is outside the canvas and impossible to grab it. I also think that it feels better to work on a large canvas than on a small one. Sometimes I feel that it is like trying to type a text on a mobile phone. I prefer using a PC keyboard. Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 29, 2015 Share Posted September 29, 2015 You can grab the entire shape and pan it about the canvas: Shift + Left click & drag any nub in the shape. ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Eli Posted September 29, 2015 Share Posted September 29, 2015 (edited) I am also running out of space at the top and at the bottom: and it is not drawing what I see in ShapeMaker: Edited September 29, 2015 by Eli Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 29, 2015 Author Share Posted September 29, 2015 Are there any plans to make the canvas larger as in Dodge and Burn? I ask this because when I get close to the edges and try to use, for example, the quadratic tool, one of the handlers is outside the canvas and impossible to grab it. I also think that it feels better to work on a large canvas than on a small one. Sometimes I feel that it is like trying to type a text on a mobile phone. I prefer using a PC keyboard. The image size is stored as relative coordinates.The coordinates aren't fixed until you apply the shape with the shape tool, so using EER's suggestion you should be able to edit your shape. Handles will fall outside the edges canvas no matter what size we make the canvas. That's exactly why the magnification feature was added. I am also running out of space at the top and at the bottom: Just shrink the shape and continue. It's not actually shrinking the final outcome. (Internal coordinates are relative, you can't run out of room.) For the math geeks out there, here's a quick explanation. The Coordinates are normalized between 0 and 1 therefore the size of the canvas , in theory, is infinitesimal (but there is a physical limit to how small the distances can be and Shapemaker imposes a physical limit to how much you can enlarge to avoid an overflow error). As for your results misalignment - Please post the text of the image so I can see the coordinates. I noticed this effect when non-contiguous shapes were scaled to a different height/width ratio than the original . If the coordinates of the corners are identical then it's a WPF thing, since Shapemaker only provides coordinates. Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
Eli Posted September 29, 2015 Share Posted September 29, 2015 TR, I decided to try something different and again it drew different from what ShapeMaker shows in the canvas : ------------------------------------------------------------------------------------------------------------------------------------------------------------- This is the Export Path Geometry : ------------------------------------------------------------------------------------------------------------------------------------------------------------- <ps:SimpleGeometryShape xmlns="clr-namespace:PaintDotNet.UI.Media;assembly=PaintDotNet.Framework" xmlns:ps="clr-namespace:PaintDotNet.Shapes;assembly=PaintDotNet.Framework" DisplayName="Untitled"> <GeometryGroup FillRule="EvenOdd"> <PathGeometry> <PathFigure IsClosed="False" IsFilled="True" StartPoint="237.5,225"> <LineSegment Point="275,225" /> <LineSegment Point="300,200" /> <LineSegment Point="237.5,200" /> <LineSegment Point="250,200" /> <LineSegment Point="250,150" /> <LineSegment Point="300,150" /> <LineSegment Point="300,100" /> <LineSegment Point="250,100" /> <LineSegment Point="250,50" /> <LineSegment Point="200,50" /> <LineSegment Point="200,100" /> <LineSegment Point="150,100" /> <LineSegment Point="150,150" /> <LineSegment Point="200,150" /> <LineSegment Point="200,200" /> <LineSegment Point="212.5,200" /> <LineSegment Point="150,200" /> <LineSegment Point="175,225" /> <LineSegment Point="212.5,225" /> <LineSegment Point="212.5,298.75" /> <LineSegment Point="237.5,298.75" /> <LineSegment Point="237.5,225" /> </PathFigure> </PathGeometry> </GeometryGroup> </ps:SimpleGeometryShape> ---------------------------------------------------------------------------------------------------------------------------------------------------------- This is the Copy Path Stream result : ---------------------------------------------------------------------------------------------------------------------------------------------------------- M 237.5,225 L 275,225,300,200,237.5,200,250,200,250,150,300,150,300,100,250,100,250,50,200,50,200,100,150,100,150,150,200,150,200,200,212.5,200,150,200,175,225,212.5,225,212.5,298.75,237.5,298.75 L 237.5,225 Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 30, 2015 Author Share Posted September 30, 2015 Thanks, I'll analyze it. Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 30, 2015 Share Posted September 30, 2015 The internal details are doubling back on themselves. Better to do the closed shape as an outline and add in the internal details as paths completely separate from the closed outline. <ps:SimpleGeometryShape xmlns="clr-namespace:PaintDotNet.UI.Media;assembly=PaintDotNet.Framework" xmlns:ps="clr-namespace:PaintDotNet.Shapes;assembly=PaintDotNet.Framework" DisplayName="Untitled" Geometry="M 237.5,225 L 275,225,300,200,250,200,250,150,300,150,300,100,250,100,250,50,200,50,200,100,150,100,150,150,200,150,200,200,150,200,175,225,212.5,225,212.5,298.75,237.5,298.75 Z M 220,200 L 200,200 M 250,200 L 230,200 "/> 1 ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
TechnoRobbo Posted September 30, 2015 Author Share Posted September 30, 2015 Eli, This is what I thought happened, you doubled-back on the line and made it angle. WPF adds decorative pointy finials to angles. The coordinates are correct it's just that WPF likes to make angles pointy, the sharper the angle the longer the point! Since you doubled back it rendered the longest finial possible. WPF embellishes straight lines too. It's designed makes fancy shapes not CAD drawings. So don't expect WPF to give you architectural accuracy. The finial disappears as the angles get to greater than 90°. In the example below the corners beneath the straight lines and the double-backed angles have the exact same coordinated. Here's the SVG: Hidden Content: M 277.5,365 L 315,365,340,340,277.5,340,290,340,290,327.5,240,327.5,240,340,252.5,340,190,340,215,365,252.5,365,252.5,342.5,277.5,342.5 Z M 277.5,305 L 315,305,340,280,277.5,280,290,272.5,290,267.5,240,267.5,240,272.5,252.5,280,190,280,215,305,252.5,305,252.5,282.5,277.5,282.5 Z M 277.5,245 L 315,245,340,220,290,220,290,207.5,240,207.5,240,220,190,220,215,245,252.5,245,252.5,222.5,277.5,222.5 Z M 240,220 L 252.5,220 Z M 290,220 L 277.5,220 Z M 252.5,252.5 L 252.5,2555 1 Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
Eli Posted September 30, 2015 Share Posted September 30, 2015 (edited) Thanks for the information TR. I will try as suggested. Thanks EER too. EDIT: Is there a way to draw dashed lines. I am trying to make a foldable pattern. Edited September 30, 2015 by Eli Link to comment Share on other sites More sharing options...
Recommended Posts