Popular Post TechnoRobbo Posted October 16, 2014 Popular Post Share Posted October 16, 2014 TechnoRobbo's Third Dimension Turn 2D Images into 3D Images and Terrains (Brightness becomes the Third Dimension) from a suggestion by Pratyush Special Thanks to Red Ochre for his assistance in testing and his great suggestions V 1.7.13+ Fixes Render Queue Backlog V 1.7.12+ uploaded to trap a small height map bug. Version 1.7.11+ adjusted for 144 DPI [hide][/hide] Version v188.8.131.5290 Haze is now independent of Light and Shadow Version 1.7.9+ Token Fix Versio 1.7.8+ replaces Sliders with trackbars (sliders have inherent bug) Depth of field optimized Versio 1.7.5+ includes Ray Traced Shadow Casting, Fog/Haze and Depth of Field - smaller interface for netbooks. also includes repeating textures (tiling) and highlight control. Tiling is Red Ochre's idea and it looks really cool Ray Tracing is a slow process but yields very realistic results v1.6.0.+ New Controls . v1.5.5+ Enhanced setting (Squash/Stretch,How Far & Brigthness, Smoother shading) V1.5.0+ Very Realistic Shading Shading check box is removed (Red's suggestion) Hemisphere Sun control V1.4.6+ 1. Transparency of the texture now incorpotaed with the transparency of the Height Map 2.Lo-Rez Preview now scales with the size of the height map for even faster previews. (As I've stated before the best Height maps are 1600X1200 pixels or larger, if you have an 800X600 Height map resize it for smother images) 3. Sun position was not rendering when mouse was moved beyond border of the control -(fixed) 4. Solid Polygon Threshold increased (fixes potential of holes in image) v1.4.0.+ fixes rotation scale bug adds inverted heightmaps (thank you Pratyush) adds high-speed preview (thank you Red Ochre) v1.3.1+fixes reset default bug v 1.3.0+ Rotation!!!!!!!! v 184.108.40.20644 Minor fix to Light and Shadow slider v 1.2.0.+ Enhanced Light and Shadow Control v 1.1.0 adds particle render V 1.0.4+ Allows you to reset defaults and fixes the stop button v1.0.3+ fixed large maps issues v1.0.2+ 3D Render Engine has been accelerated One important issue that I need to bring up - 8 bit indexed images shouldn't be used as the Map file V1.01- Will check and warn you if the Image is indexed . Always save as 32 bit even if it's B&W. Menu: Effects ->Render https://www.dropbox.com/s/f3z9svtyk7b3zul/ThirdDimenMenu.png?raw=1 Rotation demo http://www.youtube.com/watch?v=YSZErub3QY8 High SPeed Preview and inverted Map Demo https://www.youtube.com/watch?v=ic0rEu9035I New Shading system http://www.youtube.com/watch?v=GyTqu6T10dI The Uncanny Valley NASA can u hear me? StarFish Halloween 2112 Cinnamon Desert Tidal Wave Square Circle Hazy and Fuzzy When it comes to height maps, size does matter. VS Source Code for Programmers TRsThirdDimension.zip 21 Quote Go out there and be amazing. Have Fun, TRSome Pretty Pictures Some Cool Plugins Link to comment Share on other sites More sharing options...
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