Ego Eram Reputo Posted March 4, 2023 Author Posted March 4, 2023 ...and today's the day!! Here's the new build. Time for some testing <snip - new version below> What's new in this build? Well, everything. @toe_head2001 and @Rick Brewster made a heap of detailed suggestions to improve the plugin and @otuncelli basically rewote the entire plugin and cleaned up a lot of poor quality code. I'm indebited to these people for their generous assistance. ⭐⭐⭐⭐ . Among the changes... Lots of refactoring/cleanup and performance improvements HiDPI fixes New feature: Now, you can restore the exact same planet you save (randoms are also saved) Along the way, the way planets were saved in XML was changed. This means existing planets didn't load, so I added an IMPORT button to allow legacy planets to be loaded. I recommend you load up saved planets and then SAVE them anew in the new format. If anyone has trouble reviving a legacy planet, please let me know. Similarly, if you find a bug - a post here would be appreciated. 2 1 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
toe_head2001 Posted March 4, 2023 Posted March 4, 2023 (edited) 2 hours ago, Ego Eram Reputo said: Along the way, the way planets were saved in XML was changed. This means existing planets didn't load, so I added an IMPORT button to allow legacy planets to be loaded. I recommend you load up saved planets and then SAVE them anew in the new format. It should be possible to combine those two buttons, and add some logic to decide which code path to take. I'll take a look. EDIT: PR submitted for review. Edited March 4, 2023 by toe_head2001 1 Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab
toe_head2001 Posted March 4, 2023 Posted March 4, 2023 The Color Wheels are not updating when I click and drag my mouse across them. Quote My Gallery | My Plugin Pack Layman's Guide to CodeLab
Ego Eram Reputo Posted March 5, 2023 Author Posted March 5, 2023 22 hours ago, toe_head2001 said: It should be possible to combine those two buttons, and add some logic to decide which code path to take. I'll take a look. EDIT: PR submitted for review. Thanks @toe_head2001 👍 People, here is a new build to try out. Changes... Two pairs settings from legacy planets were inadvertently being swapped. Fixed. @toe_head2001 has removed the Import button. Now old and new planets can both be loaded with the Load button. Versioning pushed out to 1.4.2 Planetoid_for_PDN_5.0.zip [I get the feeling there is still one setting which is off. I'll try to find it.] 1 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
lynxster4 Posted March 5, 2023 Posted March 5, 2023 Way to go @Ego Eram Reputo! 👍 😊 My pastel lynxster planet 🤣 4 Quote My Art Gallery | My Shape Packs | ShapeMaker Mini Tut | Air Bubble Stained Glass Chrome Text with Reflections | Porcelain Text w/ Variegated Coloring | Realistic Knit PatternOpalescent Stained Glass | Frosted Snowman Cookie | Leather Texture | Plastic Text | Silk Embroidery Visit my Personal Website "Never, ever lose your sense of humor - you'll live longer"
Ego Eram Reputo Posted March 6, 2023 Author Posted March 6, 2023 That's really sweet @lynxster4. I really like what you've done with the aura! 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker
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