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Lost space because of zoom


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Hi!

 

One little thing I noticed with this great software...

 

In my case I make tiles. E.g. I have a tile 512*512. With my rig I can see tiles til 1024 within one normal window and all of it. If I now zoom a 512 tile e.g. 300%, then, the tile is now over the size of the window, it is not possible to get pixel 512 from the height. 511 and finish...all.

Pixel 0 is possible, but not 512...

 

Is this known? Can someone confirm?

If so, can it been corrected?

 

(And yes, I used the vetical scrollbar <g>.)

 

Regards

Earlybite

 

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Hello Earlybite,

I'm not sure I understand you? :/

I hope this doesn't sound condescending.
Numbering the pixels from 'pixel 0' to 'pixel 511' makes 512 pixels.
So if you can see pixel 0 and pixel 511 - you are seeing 512 pixels.

- if that is not what you meant, then I apologize.

 

Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings

 

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OK, I tried following:

 

A tile 1024*1024

Drawing a line at 0 (from top), 0 degree..., a line at 1023..., one at 1024.

 

Line at 0 is visible, at 1023 visible too, at 1024 not.

 

It seems that it is top down and starts really at 0.

 

Same like VisualBasic and C++...in some cases.

 

OK, thanks a lot!

 

Greeting

Earlybite

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