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What is the mathematics behind "multiview warp" plugin?

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Does anybody know what does the "multiview warp2 plugin exactly do, in the terms of mathematics? I don't need the exact C++ code, but a rough description in mathematical terms. Warping is not a distance-conservative transformation, I think, but what class of transformations it is considered to be? Affine? Is it based on central projection? Or what?


Thanks if anyone knows that and writes to me.

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You should post this in the thread for that plugin.  Plugin authors usually just watch their threads;  this isn't a good place for plugin questions.




The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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