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Tachyon Entertainment - Iron Rift


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Things:

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http://www.tachyonentertainment.co.nf/

 

http://www.smeef.tk


Hello everyone!

 

News:

 

6/10/2014:

Hi everyone! Dyl and I are working on another, bigger game, called Iron Rift. It's an economic space RTS. You can trade, fight and generally have a good time. You can even build your own ships out of modular parts! I've been using both Paint.NET and Inkscape for this project - Inkscape for buildings and ships and PDN for backgrounds and terrain. Progress is smooth and we hope to get it on Greenlight before the end of the year!

You can go to the Concepts page on Steam for more information and art!

http://steamcommunity.com/sharedfiles/filedetails/?id=316704599

(If you have a steam account, don't forget to vote and tell me what you think!)

 

12/07/2014:

 

SMEEF: The Falling Game has been officially released by Tachyon Entertainment.

Get your friends and family and go to:

http://www.smeef.tk

Or, you can play against the AI.

The only control is JUMP.

Stay alive.

SMEEF: The Falling Game is an original game by Tachyon Entertainment, released 12/07/2014

 

Here's a screenshot!

https://dl.dropboxusercontent.com/u/236475228/etccc.png

KoA is done, and hopefully it will be uploaded to the internet soon, so keep checking back. I'll also update this page when it's done. There's a lot of features, and you can actually beat the game now.

Contract Miner proved to be actually rather un-fun, so, of course, we've scrapped it. It was really only a concept anyway. However, we've come up with a new concept. Say hello to 'Robot Game' - until you give us a better name! In a future where entire cities have become empty wastelands and fairly large robots engage in tactical warfare, there can only be fun. Flank the enemy, group into formations, use different kinds of weapons and hide around corners to finish off the enemy.

It will be top-down, and you will be able to control the robots with the mouse functions.

 

~~~~~~~~~~~~~~~~~~~~~~~~

 

Kingdom of Arcturus is available to play NOW! There's still a bit to be done, but feel free to offer suggestions on art, gameplay and anything else you feel should be done! You can play it on our new website!

 

http://www.tachyonentertainment.co.nf/

 

You can also email us at tachyonentertainment@gmail.com!

 

Go play KoA right now!

 

You can also donate! Because why not? Click the lovely new button at the top of the post if you want to help development! Remember, you don't have to, but it's a nice surprise when I check my balance and find some lovely person have decided to chip in!

 

Tachyon Entertainment is a game development 'company', run by me and a friend named Dylan. I do the art (and occasionally code) and Dyl does the code itself.

 

We enjoy making games, and then rigorously testing them and getting user feedback on how we could make the games better. We aim to get a website up and running in the near future, which will host development news and JavaScript games. We also have a YouTube channel, where I post videos on news and other games we're making. We'd love your support on anything - art, code, gameplay, game ideas - it all helps a small homegrown game hub to expand.

http://www.youtube.com/channel/UCgQyIF-zonhLyyw-8hhFYNQ < The YT channel

 

Please note that this isn't a spam message - yuck, spam is exactly what I don't want to do. I need your feedback, and hopefully grow this idea further. I can also update this page with news.

 

A game we made a while ago is called Kingdom of Arcturus, a medieval/sci-fi crossover. Hideous monopole-magnetic creatures have traveled to your world to eradicate the people of the Dark Ages before they can advance - because they want your world, of course. As the only archer brave enough to stand up to the enemy, you defend your town and hold off the alien menace. But something is different - the alien activity has done something to your arrows that make them far more potent, and so you have a fighting chance of surviving.

 

Here is some art done with my graphics tablet, from the game 'Kingdom of Arcturus'.

https://dl.dropboxusercontent.com/u/236475228/alien3.png https://dl.dropboxusercontent.com/u/236475228/dropshipbomb.png https://dl.dropboxusercontent.com/u/236475228/gravityscrambler.png https://dl.dropboxusercontent.com/u/236475228/mortar.png https://dl.dropboxusercontent.com/u/236475228/tower.png

 

Thanks guys, I'm looking forward to your responses! :)

Edited by MikeRobe

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:cookie-chocolate: I baked another one...

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Ok, I'll try put some more up this afternoon, would they be from any games or just Kingdom of Arcturus?

 

Any of your stuff. Although truthfully this might belong in the pictorium more than the offtopic.

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  • 1 month later...
  • 2 weeks later...

Thanks! Progress is continuing well on "Robot Game" also known as "Top-Down Turn-Based Dystopian Tactical Robot Battle".

 

Still trying to think of an anagram though! :)

 

Oh, and, wow, 100th post. Better think of something cool to say then...hmm...well, bet nobody saw this coming,

 

We have two more members to Tachyon Entertainment! Jordan and Shaquin, on sound and code, respectively. This means we now have two people on code, and as the professional ratio is 2 coders to 1 artist (me :) ), I'd say we're getting closer to singularity...or something like that.

 

Fact of the day: Did you know that there was a recalled science kit for kids which supplied actual Uranium with a miniature nuclear reactor?

Edited by MikeRobe

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:cookie-chocolate: I baked another one...

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  • 1 month later...

Great day today! Smeef has been officially released! You can play it at www.smeef.tk

 

There is also a screenshot at the top. All of the art is by me, all of the code (except for a little bit) is by Dylan.

 

Hope you have fun playing it, and I look forward to seeing how you fare!

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:cookie-chocolate: I baked another one...

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  • 2 months later...

Neat design!  Looks intriguing.  

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The blue icons are nicely thought out, however I don't feel they have enough contrast.  They tend to look a part of the background instead of quite separate elements.  Remember that players are going to be hitting these buttons rapidly - I think a clearer target would be beneficial.

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I've decided to bevel the buttons, but I should make a clarification. If you've ever played Port Royale you'll know that the government owns cities and ports and you really only build when you want to have a part in production. In such a case, you may never even need to build anything if you didn't want to. The construction won't likely be rapidly (unless you're very rich and looking to spend all of your money on buildings) but still, I think you were correct in the case that the buttons don't stand out as much. They should now that they're beveled. :)

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:cookie-chocolate: I baked another one...

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