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Kitty Soules

How to make text into a circle?

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@jonnysdream Other than "circle" and "text" being in the title of the plugin, that's really nowhere near what the op is looking for...

Your best bet for making something like that is to draw it manually. Make a circle on its own layer for reference, then use the line/curve tool to make the text and the paint bucket to fill it in.

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@jonnysdream Other than "circle" and "text" being in the title of the plugin, that's really nowhere near what the op is looking for...

Your best bet for making something like that is to draw it manually. Make a circle on its own layer for reference, then use the line/curve tool to make the text and the paint bucket to fill it in.

Oh crud,my fault.Ill shut up.I wasnt even close.I rushed it and didnt look properly at the question.

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I wondered if a plugin like Lens or the Bulge effect might help here? I'm not at a PC right now so can't check this idea out...

It didn't work out too well when I tried it

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What about the Gravity plug-in? Draw a circle, type in text, duplicate the text layer, select the circle, then run gravity "down" on one text layer and "up" on the other, and just delete the overlap.

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What about the Gravity plug-in? Draw a circle, type in text, duplicate the text layer, select the circle, then run gravity "down" on one text layer and "up" on the other, and just delete the overlap.

You're on the right track, but apparently Gravity is kind of bugging up. Can you show me step by step what you mean?

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Note: The band name is the Seventy 5, or the '75. Preferably a golden colored '75. The band logo will be a circular '75 on a tribal black circle.
 
The circle:

filigree_circle_black_white_line_art_col

Edited by Kitty Soules

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This is an interesting problem ... Magnifier and then Bulge (clickable)

 

th_75.gif

 

Have you got a specific font in mind ? 

Edited by welshblue

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This is an interesting problem ... Magnifier and then Bulge (clickable)

 

th_75.gif

 

Have you got a specific font in mind ? 

Well, yes, but just about any 60s psychedelic font would look very similar to the one we chose.

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One option is to make your text of choice fit inside the circle, then stretch it so part go outside the circle.  Then delete the excess by clicking inside the circle >>> switch to the text layer >>> Invert selection >>> delete on keyboard.  Shrink down a bit if desired

 

Like this

 

75-1.jpg

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One option is to make your text of choice fit inside the circle, then stretch it so part go outside the circle.  Then delete the excess by clicking inside the circle >>> switch to the text layer >>> Invert selection >>> delete on keyboard.  Shrink down a bit if desired

 

Like this

 

75-1.jpg

Well, I tried that method and kinda failed on my first try. I'm trying to make it look smooth, so I turned off soft edges. And that flopped.

post-117642-0-86684600-1395188597_thumb.

Edited by Kitty Soules

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I like both choices of fonts so far and it honestly doesn't look bad at all (@ least I don't think so ...)

One thing that may make it look 'out' is that the inner circle of the template is quite irregular. Maybe add a new layer and draw a fresh circle and work from that ?

Cool design tho'

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Here's another possible solution - it's a simple square to circle mapping

 

x' = x * sqrt( 1 - .5 * y2)

 

takes this square image 

 

and makes this circle image 

 

 

Menu: Effects -> Distort

 

 

Hidden Content:

// Submenu: Distort

// Name: TR's Drum Skin
// Title: TR's Drum Skin - v1.0
// Author: TechnoRobbo
 
#region UICode
double Amount1 = 0.5; // [0,1] Intensity
#endregion
 
 
void Render(Surface dst, Surface src, Rectangle rect)
{
    Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();
    float CenterX = ((selection.Right - selection.Left) / 2)+selection.Left;
    float CenterY= ((selection.Bottom - selection.Top) / 2)+selection.Top;
 
    float offx=0,offy=0;
    ColorBgra CurrentPixel;
    for (float y = rect.Top; y < rect.Bottom; y++)
    {
        for (float x = rect.Left; x < rect.Right; x++)
        {
            float nx  = (x - CenterX);
            float ny  = (y - CenterY);
            nx /=CenterX;
            ny /=CenterY;
            
            offx = nx / (float)Math.Sqrt(1 -  Amount1 * (ny * ny))* CenterX + CenterX;
            offy = ny / (float)Math.Sqrt(1 -  Amount1 * (nx * nx))* CenterY + CenterY;
            
 
            CurrentPixel = src.GetBilinearSample((float)offx,(float)offy);
            dst[(int)x,(int)y]=CurrentPixel;
 
        }
    }
 
}

 

I Published it http://forums.getpai...-skin/?p=406795

Edited by TechnoRobbo

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Nice TR, I tried doing this with other plugins but the ends were not co-operating,this looks like it will do the job.   B)

 

I guess not   :(   it doesn't show up in 3,5.11

Edited by skullbonz

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