HdrMagic Posted January 27, 2007 Share Posted January 27, 2007 RenderArgs class shows the internal of rendering surface is a system GDI+ Bitmap. Does this mean we won't be able to add a plug-in that loads float point color value pixels? such as HDR? Is there a plan to allow float point Surface in the future? Thanks. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 27, 2007 Share Posted January 27, 2007 Short answer: no. The internal rendering surface is not a GDI+ Bitmap. A Bitmap is created on-demand to alias the Surface, not the other way around. This is so that we retain full control over surface allocation and other details, but you can still use GDI+ for drawing where it is convenient or necessary to do so. There are no plans for non-8-bit per pixel formats, and there's no way this could be added with a plugin since all code throughout the entire application assumes 32-bit BGRA. You could write a file handler plugin that imports an HDR image, but it would have to render it to 32-bit BGRA so that Paint.NET could handle it. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
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