doverdemon77 Posted October 28, 2013 Share Posted October 28, 2013 (edited) Need this one for a project I'm working on (modding a video game). Anywayz, you can highlight Alpha Pixels (using whatever color you have set to the Primary Color in Paintnet's color wheel. But then you can REPLACE Alpha Pixels with a new Alpha Value set by you (via the plugin). Also, you don't HAVE to replace ALL the alphas as the plugin allows for upper and lower cutoff values. For instance, I had this inventory box with Alpha-ized edges around the box that I wanted to keep that way. Inside the inventory box were all these pixels with around 204 alpha. I set the low alpha cutoff to 200, the high to 254, and the deed was dun. Sure, I could have SELECTED just those inside pixels but the corners are ROUNDED and you know how that lasso thing works so well...just makin' it easier on meself, that's all................. Source Code Included UnAlpha-03.zip NOTE: 02 version uploaded. No changes except changed some code to make it less wastefull. Still does the crazy "working" bar in Paint.net when you're just moving the sliders to configure, but technically this one should be using less power as it does not select all the pixels until you use one of the checkbox options. Best I can do without figuring out what a void render is.... NOTE: 03 version uploaded. Had another use in my SHOWW2 mod, I had this transparent "light type/highlight effect" image that shows where to put a weapon in an inventory that was totally too weak (alpha values weren't high enough) for a black background. So, I added an add to and subtract from alpha values to the plugin. Read below for more info...Also deleted some stupid variables that the plugin wasn't using (using old plugins and I'm gettin' stupider by the day...hooray!) Edited October 29, 2013 by doverdemon77 Quote "....brings out the duty in my soul" -Spinal Tap Link to comment Share on other sites More sharing options...
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