Sign in to follow this  

Using Paint.NET to create Normal Maps?

Recommended Posts

I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET.


What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side.


The original texture:



The normal map:




The result:



Not the best, as you can clearly see.


How could I make improvements? Is this even practical? Any suggestions?

Share this post

Link to post
Share on other sites


Ah. Thank you, BoltBait. As it turns out, the Normal Tools and Heightmap work spectacularly together. Thanks for the links.  'tis thy friend ;)


Yeah, I would have searched if I had any idea that normal mapping plugins existed. Unfortunately, I didn't. Oh well.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this