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TR's DoodleMatic V1.4 (Oct 24th, 2013)


TechnoRobbo

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Technorobbo's DoodleMatic V1.4


 


A Dynamic Edge Finder


 


Version 1.4 Optimized for Paint.Net 4.0


 


Version 1.3


Uses YUV Colorspace for more intuitive edge detection


1 Slider for detail selection.


Adjust drawing Width 


Added Cursor


http://forums.getpaint.net/index.php?/topic/27154-trs-doodlematic-v13-oct-9th-2013/?p=398438


 


Version 1.2 - 16 levels of Undo


Version 1.1 Undo added


 


Menu: Effects->Artistic


TRsDoodleMaticMenu.png?raw=1


 


 


 


Demo best viewed in 1080p at http://youtu.be/q_JgUFF0Peg



Music by TechnoRobbo


 


Here's a video on how Wilkommen (and Autumn) were created


http://youtu.be/fC9ivyWHpiw


music by TechnoRobbo(yes that's my falsetto)


 


 


doodle1.PNG?raw=1


 


 


doodle2.PNG?raw=1


 


doodle3.PNG?raw=1


 


 


Willkommen


doodle4.png?raw=1


 


 


 


Amsterdam


Amsterdam.png?raw=1


used TR's Scatter to give that pastel look


 


Autumn


dooodle5.png?raw=1


 


 


The Code


Hidden Content:

 


// Compiler options:  /unsafe /optimize /debug- /target:library /out:"C:\Program Files\Paint.NET\Effects\TRsDoodleMatic.dll"

using System;

using System.Text;

using System.Windows;

using System.Reflection;

using System.Windows.Forms;

using PaintDotNet;

using PaintDotNet.Effects;

using PaintDotNet.IndirectUI;

using PaintDotNet.PropertySystem;

using System.Collections.Generic;

using System.Drawing;

using System.Drawing.Text;

using System.Runtime.CompilerServices;

using System.Runtime.InteropServices;

 

[assembly: AssemblyTitle("TRsDoodleMaticPlugin")]

[assembly: AssemblyDescription("TRsDoodleMatic Plugin for Paint.NET. (Compiled by Code Lab v1.8)")]

[assembly: AssemblyConfiguration("")]

[assembly: AssemblyCompany("TechnoRobbo")]

[assembly: AssemblyProduct("TRsDoodleMaticPlugin")]

[assembly: AssemblyCopyright("Copyright © TechnoRobbo")]

[assembly: AssemblyTrademark("")]

[assembly: AssemblyCulture("")]

[assembly: ComVisible(false)]

[assembly: AssemblyVersion("1.4.*")]

 

namespace TRsDoodleMaticEffect

{

    public class PluginSupportInfo : IPluginSupportInfo

    {

        public string Author

        {

            get

            {

                return "TechnoRobbo";

            }

        }

        public string Copyright

        {

            get

            {

                return ((AssemblyCopyrightAttribute)base.GetType().Assembly.GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false)[0]).Copyright;

            }

        }

 

        public string DisplayName

        {

            get

            {

                return ((AssemblyProductAttribute)base.GetType().Assembly.GetCustomAttributes(typeof(AssemblyProductAttribute), false)[0]).Product;

            }

        }

 

        public Version Version

        {

            get

            {

                return base.GetType().Assembly.GetName().Version;

            }

        }

 

        public Uri WebsiteUri

        {

            get

            {

                return new Uri("http://www.technorobbo.com");

            }

        }

    }

 

    [PluginSupportInfo(typeof(PluginSupportInfo), DisplayName = "TRsDoodleMatic")]

    public class TRsDoodleMaticEffectPlugin : PropertyBasedEffect

    {

        public static string StaticName

        {

            get

            {

                return "TR's DoodleMatic";

            }

        }

 

        public static Image StaticIcon

        {

            get

            {

                return null;

            }

        }

 

        public TRsDoodleMaticEffectPlugin()

            : base(StaticName, StaticIcon, SubmenuNames.Artistic, EffectFlags.Configurable)

        {

            instanceSeed = unchecked((int)DateTime.Now.Ticks);

        }

 

        public enum PropertyNames

        {

            Amount1,

            Amount2,

            Amount3,

            Amount4,

            Amount5,

            Amount6,

            Amount7,

            Amount8,

            Amount9

        }

 

        [ThreadStatic]

        private static Random RandomNumber;

 

        private int randomSeed;

        private int instanceSeed;

 

 

        protected override PropertyCollection OnCreatePropertyCollection()

        {

            List<Property> props = new List<Property>();

 

            props.Add(new DoubleProperty(PropertyNames.Amount1, 0.05, 0, 1));

            props.Add(new Int32Property(PropertyNames.Amount2, 0, 0, 10));

            props.Add(new DoubleVectorProperty(PropertyNames.Amount3, Pair.Create(0.0, 0.0), Pair.Create(-1.0, -1.0), Pair.Create(+1.0, +1.0)));

            props.Add(new Int32Property(PropertyNames.Amount4, ColorBgra.ToOpaqueInt32(ColorBgra.FromBgra(EnvironmentParameters.PrimaryColor.B, EnvironmentParameters.PrimaryColor.G, EnvironmentParameters.PrimaryColor.R, 255)), 0, 0xffffff));

            props.Add(new Int32Property(PropertyNames.Amount5, ColorBgra.ToOpaqueInt32(ColorBgra.FromBgra(EnvironmentParameters.SecondaryColor.B, EnvironmentParameters.SecondaryColor.G, EnvironmentParameters.SecondaryColor.R, 255)), 0, 0xffffff));

            props.Add(new Int32Property(PropertyNames.Amount6, 0, 0, 255));

            props.Add(new BooleanProperty(PropertyNames.Amount7, false));

            props.Add(new Int32Property(PropertyNames.Amount8, 0, 0, 255));

            props.Add(new BooleanProperty(PropertyNames.Amount9, false));

 

            return new PropertyCollection(props);

        }

 

        protected override ControlInfo OnCreateConfigUI(PropertyCollection props)

        {

            ControlInfo configUI = CreateDefaultConfigUI(props);

 

            configUI.SetPropertyControlValue(PropertyNames.Amount1, ControlInfoPropertyNames.DisplayName, "Small Detail/Small Pen ---------------------------Large Detail/Full Page");

            configUI.SetPropertyControlValue(PropertyNames.Amount1, ControlInfoPropertyNames.SliderLargeChange, 0.25);

            configUI.SetPropertyControlValue(PropertyNames.Amount1, ControlInfoPropertyNames.SliderSmallChange, 0.05);

            configUI.SetPropertyControlValue(PropertyNames.Amount1, ControlInfoPropertyNames.UpDownIncrement, 0.01);

            configUI.SetPropertyControlValue(PropertyNames.Amount2, ControlInfoPropertyNames.DisplayName, "Line Width");

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.DisplayName, "Doodle Pad (Hold CTRL to Doodle)");

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.SliderSmallChangeX, 0.05);

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.SliderLargeChangeX, 0.25);

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.UpDownIncrementX, 0.01);

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.SliderSmallChangeY, 0.05);

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.SliderLargeChangeY, 0.25);

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.UpDownIncrementY, 0.01);

            Surface sourceSurface3 = this.EnvironmentParameters.SourceSurface;

            Bitmap bitmap3 = sourceSurface3.CreateAliasedBitmap();

            ImageResource imageResource3 = ImageResource.FromImage(bitmap3);

            configUI.SetPropertyControlValue(PropertyNames.Amount3, ControlInfoPropertyNames.StaticImageUnderlay, imageResource3);

            configUI.SetPropertyControlValue(PropertyNames.Amount4, ControlInfoPropertyNames.DisplayName, "Doodle Color");

            configUI.SetPropertyControlType(PropertyNames.Amount4, PropertyControlType.ColorWheel);

            configUI.SetPropertyControlValue(PropertyNames.Amount5, ControlInfoPropertyNames.DisplayName, "Paper Color");

            configUI.SetPropertyControlType(PropertyNames.Amount5, PropertyControlType.ColorWheel);

            configUI.SetPropertyControlValue(PropertyNames.Amount6, ControlInfoPropertyNames.DisplayName, string.Empty);

            configUI.SetPropertyControlType(PropertyNames.Amount6, PropertyControlType.IncrementButton);

            configUI.SetPropertyControlValue(PropertyNames.Amount6, ControlInfoPropertyNames.ButtonText, "Clear");

            configUI.SetPropertyControlValue(PropertyNames.Amount7, ControlInfoPropertyNames.DisplayName, string.Empty);

            configUI.SetPropertyControlValue(PropertyNames.Amount7, ControlInfoPropertyNames.Description, "Transparent Paper");

            configUI.SetPropertyControlValue(PropertyNames.Amount8, ControlInfoPropertyNames.DisplayName, string.Empty);

            configUI.SetPropertyControlType(PropertyNames.Amount8, PropertyControlType.IncrementButton);

            configUI.SetPropertyControlValue(PropertyNames.Amount8, ControlInfoPropertyNames.ButtonText, "Undo - Erase Last");

            configUI.SetPropertyControlValue(PropertyNames.Amount9, ControlInfoPropertyNames.DisplayName, string.Empty);

            configUI.SetPropertyControlValue(PropertyNames.Amount9, ControlInfoPropertyNames.Description, "Hide Cursor (Before pressing OK)");

 

            return configUI;

        }

 

        private bool noskip = true;

        protected override void OnSetRenderInfo(PropertyBasedEffectConfigToken newToken, RenderArgs dstArgs, RenderArgs srcArgs)

        {

            this.Amount1 = newToken.GetProperty<DoubleProperty>(PropertyNames.Amount1).Value;

            this.Amount2 = newToken.GetProperty<Int32Property>(PropertyNames.Amount2).Value;

            this.Amount3 = newToken.GetProperty<DoubleVectorProperty>(PropertyNames.Amount3).Value;

            this.Amount4 = ColorBgra.FromOpaqueInt32(newToken.GetProperty<Int32Property>(PropertyNames.Amount4).Value);

            this.Amount5 = ColorBgra.FromOpaqueInt32(newToken.GetProperty<Int32Property>(PropertyNames.Amount5).Value);

            this.Amount6 = (byte)newToken.GetProperty<Int32Property>(PropertyNames.Amount6).Value;

            randomSeed = Amount6;

            this.Amount7 = newToken.GetProperty<BooleanProperty>(PropertyNames.Amount7).Value;

            this.Amount8 = (byte)newToken.GetProperty<Int32Property>(PropertyNames.Amount8).Value;

            randomSeed = Amount8;

            this.Amount9 = newToken.GetProperty<BooleanProperty>(PropertyNames.Amount9).Value;

            noskip = true;

            base.OnSetRenderInfo(newToken, dstArgs, srcArgs);

        }

 

 

        protected override void OnCustomizeConfigUIWindowProperties(PropertyCollection props)

        {

            // Change the effect's window title

            props[ControlInfoPropertyNames.WindowTitle].Value = "TR's DoodleMatic - v1.4";

            base.OnCustomizeConfigUIWindowProperties(props);

        }

 

        protected override unsafe void OnRender(Rectangle[] rois, int startIndex, int length)

        {

            if (length == 0) return;

            RandomNumber = GetRandomNumberGenerator(rois, startIndex);

            for (int i = startIndex; i < startIndex + length; ++i)

            {

                Render(DstArgs.Surface, SrcArgs.Surface, rois);

            }

        }

 

        private Random GetRandomNumberGenerator(Rectangle[] rois, int startIndex)

        {

            Rectangle roi = rois[startIndex];

            return new Random(instanceSeed ^ (randomSeed << 16) ^ (roi.X << 8) ^ roi.Y);

        }

 

        #region User Entered Code

        // Submenu: Artistic

        // Name: TR's DoodleMatic

        // Title: TR's DoodleMatic - v1.4

        // Author: TechnoRobbo

        // URL: http://www.technorobbo.com

 

        #region UICode

        double Amount1 = 0.05; // [0,1] Small Detail/Small Pen ---------------------------Large Detail/Full Page

        int Amount2 = 0; // [0,10] Line Width

        Pair<double, double> Amount3 = Pair.Create(0.0, 0.0); // Doodle Pad (Hold CTRL to Doodle)

        ColorBgra Amount4 = ColorBgra.FromBgr(0, 0, 0); // Doodle Color

        ColorBgra Amount5 = ColorBgra.FromBgr(0, 0, 0); // Paper Color

        byte Amount6 = 0; // [255] Clear

        bool Amount7 = false; // [0,1] Transparent Paper

        byte Amount8 = 0; // [255] Undo - Erase Last

        bool Amount9 = false; // [0,1] Hide Cursor (Before pressing OK)

        #endregion

 

 

        byte CLS = 255;

        byte UndoButton = 0;

        byte UndoCount = 0;

        byte UndoBase = 0;

        bool UndoReady = false;

        bool drawn = false;

        bool holdimage = false;

        Bitmap hold = new Bitmap(35, 35);

        Rectangle orect = new Rectangle();

        

 

        void YUV(ColorBgra z, ref int[] y)

        {

            int[] x = { z.R, z.G, z.B };

 

            y[0] = ((66 * x[0] + 129 * x[1] + 25 * x[2] + 128) >> 8) + 16;

            y[1] = ((-38 * x[0] - 74 * x[1] + 112 * x[2] + 128) >> 8) + 128;

            y[2] = ((112 * x[0] - 94 * x[1] - 18 * x[2] + 128) >> 8) + 128;

 

        }

 

 

        void Render(Surface dst, Surface src, Rectangle rect)

        {

 

            if (noskip)

            {

                noskip = false;

                try

                {

                    Bitmap bmp = new RenderArgs(dst).Bitmap;

                    Graphics g = new RenderArgs(dst).Graphics;

                    Graphics z = Graphics.FromImage(hold);

                    g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;

                    g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;

                    z.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;

                    z.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;

 

                    //erase cursor 

                    if (holdimage) { g.DrawImage(hold, orect, new Rectangle(0, 0, orect.Width, orect.Height), GraphicsUnit.Pixel); }

                    holdimage = false;

 

                    double detail = Amount1 * 126 + 1;

                    double psize = Amount1 * .99 + 1;

 

                    if (CLS != Amount6)

                    {

                        holdimage = false;

                        CLS = Amount6;

                        if (Amount7)

                        {

                            dst.Clear(ColorBgra.FromBgra(0, 0, 0, 0));

                        }

                        else

                        {

                            dst.Clear(Amount5);

                        }

                    }

 

                    Rectangle sel = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt();

                    int[] offx = { 0, -1, -1, -1, 0, 1, 1, 1 };

                    int[] offy = { -1, -1, 0, 1, 1, 1, 0, -1 };

 

                    bool init = true;

 

                    System.Drawing.Point Start = new System.Drawing.Point((int)((1 + Amount3.First) / 2 * sel.Width), (int)((1 + Amount3.Second) / 2 * sel.Height));

 

                    int[] KeyColor = new int[3];

                    YUV(src.GetBilinearSampleClamped(Start.X, Start.Y), ref KeyColor);

 

                    System.Drawing.Point NowXY = Start;

                    int direction = 2;

                    bool draw = Control.ModifierKeys == Keys.Control;

 

                    //========UNDO===============================

                    string path = System.IO.Path.GetTempPath();

                    if (drawn != draw)

                    {//check for draw start

                        if (draw && !drawn)

                        {

                            UndoCount++;

                            UndoCount &= 15;

                            UndoBase++;

                            if (UndoBase > 16) { UndoBase = 16; }

                            Bitmap bmp1 = new RenderArgs(dst).Bitmap;

                            bmp1.Save(path + @"TRDM" + UndoCount.ToString() + ".bmp");

                            bmp1.Dispose();

                            UndoReady = true;

                        }

                        drawn = draw;

                    }

                    //=========================//

                    if (UndoButton != Amount8)

                    {

                        UndoButton = Amount8;

                        if (UndoReady & (UndoBase > 0))

                        {

                            UndoBase--;

                            Bitmap bmp2 = new Bitmap(path + @"TRDM" + UndoCount.ToString() + ".bmp");

                            UndoCount--;

                            UndoCount &= 15;

                            Graphics g1 = new RenderArgs(dst).Graphics;

                            g1.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;

                            g1.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;

                            g1.DrawImage(bmp2, 0, 0);

                            g1.Dispose();

                            bmp2.Dispose();

                        }

                    }

                    //========UNDO===============================

 

 

                    Rectangle PenSize = sel;

 

                    if (Amount1 != 1)

                    {

                        PenSize.Width = (int)((double)sel.Width * psize);

                        PenSize.Height = (int)((double)sel.Height * psize);

                        PenSize.X = Start.X - PenSize.Width / 2;

                        PenSize.Y = Start.Y - PenSize.Height / 2;

                    }

 

 

                    int csize = Int32Util.Clamp(sel.Width / 80, 10, 30);

                    Rectangle crect = new Rectangle(Start.X - csize / 2, Start.Y - csize / 2, csize, csize);

 

                    if (draw)

                    {

                        if (holdimage) { g.DrawImage(hold, orect, new Rectangle(0, 0, orect.Width, orect.Height), GraphicsUnit.Pixel); }

 

                        do

                        {

 

                            int[] CP = new int[3];

                            YUV(src.GetBilinearSampleClamped(Start.X, Start.Y), ref CP);

                            double dist = Math.Sqrt((CP[0] - KeyColor[0]) * (CP[0] - KeyColor[0]) +

                              (CP[1] - KeyColor[1]) * (CP[1] - KeyColor[1]) +

                              (CP[2] - KeyColor[2]) * (CP[2] - KeyColor[2]));

                            bool match1 = ((int)dist > detail);

 

                            if (match1 | !sel.Contains(Start))

                            {

                                init = false;

                                Start.Y++;

                                NowXY = Start;

                                break;

                            }

                            Start.Y--;

                        } while (init);

 

                        int timeout = sel.Width * 2 + sel.Height * 2;

                        do

                        {

                            for (int i = -2; i < 6; i++)

                            {

                                int adjust = (i + direction + 8) % 8;

                                System.Drawing.Point pt = new System.Drawing.Point(offx[adjust] + NowXY.X, offy[adjust] + NowXY.Y);

 

                                if (pt == Start)

                                {

                                    NowXY = pt;

                                    break;

                                }

 

                                ColorBgra CP = src.GetBilinearSampleClamped(pt.X, pt.Y);

                                int[] CO = new int[3];

                                YUV(CP, ref CO);

                                double dist = Math.Sqrt((CO[0] - KeyColor[0]) * (CO[0] - KeyColor[0]) +

                                    (CO[1] - KeyColor[1]) * (CO[1] - KeyColor[1]) +

                                    (CO[2] - KeyColor[2]) * (CO[2] - KeyColor[2]));

                                bool match = ((int)dist > detail);

 

                                if (sel.Contains(pt) && match)

                                {

                                    NowXY = pt;

 

                                    if (PenSize.Contains(NowXY))

                                    {

                                        if (Amount2 != 0)

                                        {

                                            using (Pen BP = new Pen(Amount4, (float)Amount2))

                                            {

                                                g.DrawEllipse(BP, NowXY.X, NowXY.Y, 1, 1);

                                            }

                                        }

                                        else

                                        {

                                            CP = Amount4;

                                            dst[NowXY.X, NowXY.Y] = CP;

                                        }

                                    }

                                    direction = adjust;

                                    break;

                                }

 

                            }

                            timeout--;

                        } while ((NowXY != Start) && (timeout > 0));

 

                    }

 

                    //save new cursor eraser

                    z.DrawImage(bmp, new Rectangle(0, 0, crect.Width + 2, crect.Height + 2),

                            new Rectangle(crect.Left, crect.Top, crect.Width + 2, crect.Height + 2), GraphicsUnit.Pixel);

                    holdimage = true;

 

                    //store erase location

                    orect = new Rectangle(crect.Left, crect.Top, crect.Width + 2, crect.Height + 2);

 

                    //hide cursor or not=================================================================

                    if (!Amount9)

                    {

                        Pen cPen = new Pen(Color.Blue, 2);

                        g.DrawEllipse(cPen, new Rectangle(crect.Left + 2, crect.Top + 2, crect.Width - 2, crect.Height - 2));

                        cPen = new Pen(Color.Yellow, 2);

                        g.DrawEllipse(cPen, new Rectangle(crect.Left + 1, crect.Top + 1, crect.Width - 1, crect.Height - 1));

 

                        cPen.Dispose();

                    }

                    g.Dispose();

                    bmp.Dispose();

                    z.Dispose();

                }

                catch (Exception e) { }

            }

            else

            {

                dst[0, 0] = dst[0, 0];

            }

        }

 

        #endregion

    }

}

 


TRsDoodleMatic.zip

Edited by TechnoRobbo
  • Like 1
  • Upvote 3

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
Some Pretty Pictures Some Cool Plugins

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Very nice plugin,just messing around I made this and blended the original in as an additive layer,lol,going to have fun with this,Thanks,this one should be pinned.   ;)

 

2-c_zpsf14c4e0b.jpg

 

                                                              http://forums.getpaint.net/index.php?/topic/21233-skullbonz-art-gallery

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This looks like a very good plugin indeed Techno, will play around at the weekend with this in more detail and post an example. I agree with Oceana that a zoom in on the image would be a bonus. The first couple of tries I have had have been hit and miss. Great work all the same. B)

BREtKQW.png

 

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To ALL,

 

First - thanks 

 

Second - Oceana and DrewDale  got me thinking so I added an "undo" to the plugin. If you make a mistake click undo and the last portion drawn gets erased. so far only one level of undo.

doodle4.png?raw=1

 

Created using transparent check-box. gradient layer as background and intermediate gaussian blur layer

Edited by TechnoRobbo

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
Some Pretty Pictures Some Cool Plugins

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I got it done and tested faster than I thought:


 


Version 1.2 - 16 Levels of Undo!!!!!!


dooodle5.png?raw=1


 


 


This is a you tube video on how i created the Mona Lina image below. I've included lots of comments If it needs more or you have any other questions feel free to ask.


 


Best viewed ant Youtube in 1080p


 



Edited by TechnoRobbo

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
Some Pretty Pictures Some Cool Plugins

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Red,

 

The code traces the current color under the cursor in a anticlockwise fashion and deposits pixels along the edge until it creates a closed polygon,

 "Pen size" is used to control unwanted spillage. "Detail"  - expands or limits the definition of the color being traced.

 

That's the easy part - how to control it is pure Zen.The right combination for the intended effect is pure intuition.This is why I felt that Undo's were needed. 

 

After a \while you get a "feel" for what to do next to make the art.

Edited by TechnoRobbo

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
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I came in to show my fall foliage pic using this amazing plugin and you already made one,lol.    :)

 

1-800x600_zpsc7acd44f.png

 

 

Thanks again TR   

Edited by skullbonz

 

                                                              http://forums.getpaint.net/index.php?/topic/21233-skullbonz-art-gallery

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I really want to understand this plug-in, but I seem to missing just how to use it. I have followed the video as best I could, I have tried it out on a lot of images and I don't get anywhere close to your examples, It seems to miss out details on a building that is in varied grey colours also the same with darker colours too. I just end up with scribbles on a white canvas. Do I assume it will only work on objects that are Red, Yellow, Blue or Green ?

 

It looks like a great plug-in but I'm getting frustrated with how complex it is to understand. 

swIFX9v.png

 

 

 

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The Tutorial


(I promised)


 


Though there's no right way to use any tool, this is a technique I find my using over and over.


 


This is a you tube video on how i created the Mona Lina image below. I've included lots of comments If it needs more or you have any other questions feel free to ask.


 


Best viewed ant Youtube in 1080p


 


http://youtu.be/nd4EY6VBxLk


 



Music by TechnoRobbo (yeah, I did it in the 80's)


 


The Mona Lina


MonaLina.png?raw=1


  • Upvote 1

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
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Using same technique as above - then using paint bucket to fill in eyes and mouth etc. and Tilt-Shift to blur corners:

http://forums.getpaint.net/index.php?/topic/27154-trs-doodlematic-v13-oct-9th-2013/?p=398438

 

TigerTiger2.png?raw=1

Edited by TechnoRobbo

Go out there and be amazing. Have Fun, TR
TRsSig.png?raw=1
Some Pretty Pictures Some Cool Plugins

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