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PCX Viewing Support


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Hey I remember PCX images, I even implemented some PCX read/write code in Turbo Pascal a long long time ago. I'll file a bug for it although I should let you know it's not a high priority at this point. Luckily the Move Selection tool went way faster than I expected so there does appear to be more time available for things like this (no guarantees though of course).

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I've written a PCX file type plugin for Paint.NET which supports:

* Loading 1-, 2-, 4-, 8- and 24-bit color PCX files

* Saving 4- and 8-bit PCX files

The save path is based heavily on PDN's GIF file type handler. It uses the palettization code from PaintDotNet.Data.Quantize (a copy of the code shoved into a different namespace, since those classes aren't exposed) and the same UI (again, a copy; someday there might be more options).

Rick: Can you make OctreeQuantizer public?

I've tested it on various sample images I could online, but haven't used it thoroughly in content production cycles. If you want to give it a whirl, email me at inexorabletash@hotmail.com. If I get a thumbs-up from a few people I can stick the DLL/source up somewhere.

(I'm happy to hand this over to anyone else who's interested.)

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This isn't the appropriate place to post this, Joshua. Please post this in the File Type coding forum. Please don't resurrect threads that are a year old.

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The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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