PineappleQc Posted June 6, 2007 Share Posted June 6, 2007 For me it's in Distort AHA! Found it in "Déformer"! Thx a lot Quote "Ah, i love it when huge pineapples try to take over the world, it makes me sentimental :')" -Stephan Link to comment Share on other sites More sharing options...
Ash Posted June 7, 2007 Share Posted June 7, 2007 For me it's in Distort AHA! Found it in "Déformer"! Thx a lot No prob 8) Quote All creations Ash + Paint.NET [ Googlepage | deviantArt | Club PDN | PDN Fan ] Link to comment Share on other sites More sharing options...
Ash Posted June 7, 2007 Share Posted June 7, 2007 For me it's in Distort AHA! Found it in "Déformer"! Thx a lot No prob 8) Quote All creations Ash + Paint.NET [ Googlepage | deviantArt | Club PDN | PDN Fan ] Link to comment Share on other sites More sharing options...
barkbark00 Posted June 7, 2007 Share Posted June 7, 2007 ...PixD.R = (byte)((float)(Pix1.R + Pix2.R + 0.5f)/2.0f);... What does adding 0.5f do? It seems that this kinda makes the results a little brighter, is that right? Thats why I initially thought of Lighten. Quote Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
barkbark00 Posted June 7, 2007 Share Posted June 7, 2007 ...PixD.R = (byte)((float)(Pix1.R + Pix2.R + 0.5f)/2.0f);... What does adding 0.5f do? It seems that this kinda makes the results a little brighter, is that right? Thats why I initially thought of Lighten. Quote Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
MadJik Posted June 7, 2007 Author Share Posted June 7, 2007 ...PixD.R = (byte)((float)(Pix1.R + Pix2.R + 0.5f)/2.0f);... What does adding 0.5f do? It seems that this kinda makes the results a little brighter, is that right? Thats why I initially thought of Lighten. ...initialy for rounding! (3 + 2) / 2 = 2.5 ; integer is 2 (3 + 2 + 0.5) / 2 = 2.75 ; integer is 2 Conclusion: It's useless! (wrong formula!) It's should be: (3 + 2) / 2 + 0.5 = 2.5 + 0.5 = 3.0 ; integer =3; (2 + 2) / 2 + 0.5 = 2.0 + 0.5 = 2.5 ; integer =2; Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
MadJik Posted June 7, 2007 Author Share Posted June 7, 2007 ...PixD.R = (byte)((float)(Pix1.R + Pix2.R + 0.5f)/2.0f);... What does adding 0.5f do? It seems that this kinda makes the results a little brighter, is that right? Thats why I initially thought of Lighten. ...initialy for rounding! (3 + 2) / 2 = 2.5 ; integer is 2 (3 + 2 + 0.5) / 2 = 2.75 ; integer is 2 Conclusion: It's useless! (wrong formula!) It's should be: (3 + 2) / 2 + 0.5 = 2.5 + 0.5 = 3.0 ; integer =3; (2 + 2) / 2 + 0.5 = 2.0 + 0.5 = 2.5 ; integer =2; Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
barkbark00 Posted June 9, 2007 Share Posted June 9, 2007 MadJik, I just realized that your code, w/ your average setting, is the same as: 1. duplicating your image. 2. runny BB's helper on top layer. 3. setting top layer opacity to 50%. Would it be easier to code this by duplicating the source, running the helper effect and the altering the opacity? Quote Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
MadJik Posted June 9, 2007 Author Share Posted June 9, 2007 MadJik, I just realized that your code, w/ your average setting, is the same as:1. duplicating your image. 2. runny BB's helper on top layer. 3. setting top layer opacity to 50%. Would it be easier to code this by duplicating the source, running the helper effect and the altering the opacity? I think it's already the way it works pixel per pixel! Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
barkbark00 Posted June 9, 2007 Share Posted June 9, 2007 I get it. I'll stop asking dumb questions now. Quote Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
Alex555 Posted August 5, 2007 Share Posted August 5, 2007 I don't know how The Lighten blending mode works! Pixel Destination = (Pixel1 + Pixel2) /2 Hi, MadJik! Sorry, if it's too late I find some info (with graphics, examples & formulas) about "blending modes" here: http://www.pegtop.net/delphi/articles/blendmodes/ & Thanks! Your plugin very useful! (as all others). Quote Link to comment Share on other sites More sharing options...
lestat2000_vamp Posted September 8, 2007 Share Posted September 8, 2007 thank boss Quote Link to comment Share on other sites More sharing options...
MadJik Posted December 9, 2007 Author Share Posted December 9, 2007 updated for paint.net v3.20 see the first post... Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
MadJik Posted April 10, 2008 Author Share Posted April 10, 2008 New version... Check out the first post! Quote My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
Juan Ignacio Posted July 7, 2008 Share Posted July 7, 2008 Or you can do this: Quote Link to comment Share on other sites More sharing options...
TruePaintNetta Posted January 8, 2009 Share Posted January 8, 2009 Halp!!!1111one It's not in my distort menu. and I can't find it anywhere in any menus Quote Link to comment Share on other sites More sharing options...
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