RFX Posted January 7, 2013 Share Posted January 7, 2013 (edited) ***a project racing manual with the graphics created in Paint.net =) Racing 101 - A thread covering race car physics, race terminology, and various race craft techniques. Any professional driver will say the same thing, smoothness is a crucial aspect in racing for multiple reasons such as tire physics, traction management, and weight transfer. As a car is in motion, all these aspects affect how the car navigates around the course. Try to observe other faster drivers as often as possible and it will give you a rough idea of where the car should be at any given time but it's up to you to put the car exactly where you want it to be. Traction Management - Knowing your car's limits and your tire's limits in addition to how they work is a crucial aspect in professional racing. Test the limits but never exceed the limits of the car and the tires as much as you possibly can until you know exactly what the car will do based on your steering, throttle, and brake input during all 4 driving conditions which are: 1) Accelerating 2) Threshold Braking 3) Balanced Throttle 4) Cornering note: The colored circles around the tires in the diagrams below represent traction levels as indicated. Yellow = Reduced Traction Green = Moderate Traction Red = Increased Traction Acceleration - Under acceleration, only give enough input on the gas pedal to go as fast as possible without breaking road adhesion. Once the tires break traction even a little, you'll have to lift off and wait till the tires regain adhesion which will add time to your laps. It's also risky because it can unbalance the car and induce a spin due to the loss of traction in the rear. Accelerating - Straight Accelerating - Turning Threshold Braking - Under braking, try to brake in a straight line as that will maximize traction on both front tires evenly while only giving just enough input on the brakes so that the tires are almost locking up but still rolling. This is known as "threshold braking" because you're braking on the threshold of the tire's capability. DON'T lock up the tires by applying too much brake pressure as it "flat-spots" the tires and can take a lot more distance to slow down plus it will prevent the car from turning while it slides. Braking - Straight Braking - Turning Balanced Throttle - Balancing the throttle means maintaining a constant speed without accelerating or braking. It places the car in a "static speed / static traction" state. There are normally 3 times when a car is at static speed with static traction. It's when the car is at a dead stop, when the throttle is balanced and remains constant, or when it has reached it's absolute top speed. All 4 tires have an equal amount of traction as the weight is not shifting in any direction and is basically static which offers maximum tire adhesion to the track. Balanced Throttle - Straight Balanced Throttle - Turning Cornering With Front Wheel Drive Cars - If you're in a front wheel drive car, you'll have to trailbrake slightly meaning you'll have to brake a little bit longer and for a split second while entering the turn as front wheel drive cars suffer from terminal understeer. As you brake for a split second longer while entering the turn, you're forcing the weight of the car on the front tires which adds more grip so the car can turn easier, it also unloads the weight of the car off of the rear tires which further helps the car turn by reducing grip which helps the car rotate. A common mistake most drivers make is using excessive steering input or over-turning the steering wheel. By turning the wheel too much, it generates heat and friction on the front tires while also binding the chassis. Understeer - Binding The Chassis Braking - Turning Cornering With Rear Wheel Drive Cars - Rear wheel drive cars turn by a whole other method that doesn't involve trail braking as most rear wheel drive cars have to brake in a straight line then balance the throttle through the corner which will keep the outer tires in a static state that will maximize traction on those 2 wheels so the car can maintain a higher speed through the corner. Accelerating while turning will shift weight to the rear which reduces traction on the front tires making the car understeer. Braking while turning will unbalance the weight towards the front tires which will make the car oversteer as the added grip in front + reduced grip in the rear + weight transfer combined will induce the car into a spin in most cases. This is why you never brake if you're in a spin as it will only make the car spin even more. Normal Steering - No Oversteer Or Understeer Balanced Throttle - Turning Advanced Cornering Techniques - A more advanced cornering method requires the car to enter the turn at just the right speed while balancing the throttle so the car is on the verge of drifting yet maintaining adhesion. As the car is on the verge of drifting, you don't need steering input as you're controlling the car's angle by throttle only. This technique involves knowledge on slip angles and how much adhesion you can afford to play with without spinning out of control. If done properly, the steering input is basically zero, the throttle input is increased, and the car not only rolls better and faster through the corner, you're already on the gas and can hammer it at the exit. It's a technique that all formula car drivers have to master if they want to compete and can take years to learn. Oversteer - Rear Is Drifting Accelerating - Turning Setups - Not all drivers and driving styles are exactly the same, what works for others may not work for you. A great example are 2 cars, both look identical in ride-height however the suspension setup can be drastically different. One car can have softer springs and a tall ride-height which is great for rally but not so great on a road track as you'd get more body roll and increased effect of weight transfer. The other car that looks identical can have stiffer springs with a lowered ride-height which would really plant the weight onto the tires while minimizing body roll which reduces the effects of weight transfer. The more weight transfer you have to deal with, the longer your car will take to correct itself back into a straight line. Less weight transfer equals more precise handling but at the same time, it can affect the car's ability to turn. Edited January 16, 2013 by RFX Quote Link to comment Share on other sites More sharing options...
RFX Posted January 7, 2013 Author Share Posted January 7, 2013 Next part will cover advanced cornering theories, bisecting corners, mapping out geometric apexes and real apexes, and trajectory arcs for decreasing, increasing, and constant radii. To be continued... Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 15, 2013 Share Posted January 15, 2013 Why are you posting this to the Paint.NET forum? This sounds like it belongs on your blog ... Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
AGJM Posted January 15, 2013 Share Posted January 15, 2013 (edited) Why are you posting this to the Paint.NET forum? This sounds like it belongs on your blog ... Because he doesn't do things to win or loose, but he does things simply as he might choose. Edited January 16, 2013 by AGJM 1 Quote The hardest part of ending is starting again. Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 16, 2013 Share Posted January 16, 2013 That doesn't make any sense at all, AGJM. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
RFX Posted January 16, 2013 Author Share Posted January 16, 2013 Why are you posting this to the Paint.NET forum? This sounds like it belongs on your blog ... It's part of an online "how to" guide to racing I'm working on which the graphics are mostly created in Paint.net. I figured Off-topic might be the only category it fit in. Quote Link to comment Share on other sites More sharing options...
pdnnoob Posted January 16, 2013 Share Posted January 16, 2013 That doesn't make any sense at all, AGJM.He was making a reference to RFX's sig. It's part of an online "how to" guide to racing I'm working on which the graphics are mostly created in Paint.net. I figured Off-topic might be the only category it fit in.That's useful info to know for us PDNers. Maybe you should put it in the original post so we know what's going on I didn't actually look at the illustrations until you just pointed them out. I like the fact that they aren't overly complex, so even someone like me who's never learned anything about race cars can understand it. Good work 1 Quote No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo Link to comment Share on other sites More sharing options...
RFX Posted January 16, 2013 Author Share Posted January 16, 2013 That's useful info to know for us PDNers. Maybe you should put it in the original post so we know what's going on I didn't actually look at the illustrations until you just pointed them out. I like the fact that they aren't overly complex, so even someone like me who's never learned anything about race cars can understand it. Good work Added and thanks! It's an ongoing project I've been writing about while creating images to help illustrate each section, pretty much all with paint.net. Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted January 18, 2013 Share Posted January 18, 2013 Sounds good to me 1 Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
RFX Posted January 25, 2013 Author Share Posted January 25, 2013 Thanks Rick as that's greatly appreciated! Cheers mate! Quote Link to comment Share on other sites More sharing options...
autofromrocketpower Posted May 6, 2016 Share Posted May 6, 2016 Hey I was just ondering if you knew any race terms that I could use to title songs on an upcoming mixtape project of mine. So far I have "checkpoint, pitstop, victory lap, and finish line". If you can contribute I would really appreciate it. Thank you. Quote Link to comment Share on other sites More sharing options...
david.atwell Posted May 7, 2016 Share Posted May 7, 2016 Since it's been three years, and this is not a racing forum, I doubt you'll get an answer. Quote The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.Amy: But how did it end up in there?The Doctor: You know fairy tales. A good wizard tricked it.River Song: I hate good wizards in fairy tales; they always turn out to be him. Link to comment Share on other sites More sharing options...
dipstick Posted May 7, 2016 Share Posted May 7, 2016 How about Burnout, Red-Line, Blown and Injected, Nitrous, Top Fuel, Variable Valve Timing, Rev-Limiter, Detonation, Waste Gate, Boost, Clutch....... Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted May 8, 2016 Share Posted May 8, 2016 ..twin overhead grease nipples.... Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
barbieq25 Posted May 8, 2016 Share Posted May 8, 2016 Chrome plated they have to be EER. Remember to include: double reverse overhead twin cam door handles & the all important twin ovehead foxtails. Other than that, I think we have it covered Quote Knowledge is no burden to carry. April Jones, 2012 Gallery My DA Gallery Link to comment Share on other sites More sharing options...
BoltBait Posted May 8, 2016 Share Posted May 8, 2016 Don't forget these performance enhancing options: Muffler bearings Blinker fluid Chrome plated shift knob Fuzzy dice Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
dipstick Posted May 8, 2016 Share Posted May 8, 2016 (edited) Don't forget these performance enhancing options: Muffler bearings Blinker fluid Chrome plated shift knob Fuzzy dice Muffler Bearings ? Blinker Fluid ? The old Pistol Grip Shifter is pretty cool though........... :beer: Edited May 8, 2016 by dipstick Quote Link to comment Share on other sites More sharing options...
Red ochre Posted May 8, 2016 Share Posted May 8, 2016 Since RFX seems to have removed his images (they were good!), I guess we're allowed slightly off topic?For the petrol heads 2 Quote Red ochre Plugin pack.............. Diabolical Drawings ................Real Paintings Link to comment Share on other sites More sharing options...
dipstick Posted May 9, 2016 Share Posted May 9, 2016 That was my favourite Queen song. I used that sound track for many projects from my Son's PineWood Derby, to quite a few Car Shows.. Quote Link to comment Share on other sites More sharing options...
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