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Double buffering


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The SurfaceBox has a list of SurfaceBoxRenderers that it uses to render on to its double buffer surface. SurfaceBoxGraphicsRenderer derives from that class and DocumentView recognizes instances of it and allows them to draw outside the canvas area using standard GDI+.

Does PdN uses double buffering?

I saw yesterday another graphic software using this technique (used to reduce visible artifacts and improvement of the display speed).

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