countrybummken Posted June 22, 2011 Share Posted June 22, 2011 What is the name of the filter you are trying to run? Is the plugin showing up in the list of filters in PSFilterPdn? I don't have a list of filters. This is where I think I may be missing something but can't figure out what. When I go into my C folder and pull up Paint.Net, I have a folder listed PSFilterPdn with the .dll file and I think everything looks good, but when I go to run the program, I don't even get an option to pull up any filters. Quote Link to comment Share on other sites More sharing options...
pyrochild Posted June 22, 2011 Share Posted June 22, 2011 PSFilterPdn is a plugin that allows Paint.NET to use Photoshop filters. You need to be specifically trying to run a Photoshop effect or this plugin is of no use to you... Quote ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
countrybummken Posted June 22, 2011 Share Posted June 22, 2011 PSFilterPdn is a plugin that allows Paint.NET to use Photoshop filters. You need to be specifically trying to run a Photoshop effect or this plugin is of no use to you... Okay. Thank you. I didn't realize I had to have had PS previously installed. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted June 23, 2011 Share Posted June 23, 2011 You don't have to have had PS installed. You just need a third party PS filter to run this plugin with. In the first post in this thread there are links to two PS filters. This plugin has been tested with both of those filters. Try one of them. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
countrybummken Posted June 23, 2011 Share Posted June 23, 2011 You don't have to have had PS installed. You just need a third party PS filter to run this plugin with. In the first post in this thread there are links to two PS filters. This plugin has been tested with both of those filters. Try one of them. I did have one installed. I'm not sure why it wasn't working. I uninstalled/reinstalled everything and it is working now. Thank you Quote Link to comment Share on other sites More sharing options...
null54 Posted July 14, 2011 Author Share Posted July 14, 2011 Photoshop's AETE scripting is now implemented and the 32-bit filters should respond to a cancel request faster as they now poll IsCancelRequested. Also the Flaming Pear filters will now use the 32-bit versions on a 64-bit machine as the 64-bit versions crash. File version updated to 1.0.3.7. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
adamhearn Posted August 12, 2011 Share Posted August 12, 2011 What a great idea (the plugin)! Unfortunately I've found a couple of usage issues however (sorry!) so though I'd post them here in the hope that you can perhaps correct them! I'm running build 3.5.8 of PDN and 1.0.3.7 of PSFilterPdn.dll on Windows 7 SP1 x64. 1) Shim crashes when certain plugins are executed Sinedots II is a free PlugIn available here (in fact all the plugins available from this site exhibit the same problem). As it's the shim that crashes I put it under a debugger with Reflector Pro so 'source' was available. The callstack of the crash is: PSFilterShim.exe!PSFilterLoad.PSApi.LoadPsFilter.OpenReadDescriptorProc(ref System.IntPtr param0, System.IntPtr param1) Line 1612 + 0x6 bytes C# [Native to Managed Transition] [Managed to Native Transition] PSFilterShim.exe!PSFilterLoad.PSApi.LoadPsFilter.plugin_apply(PSFilterLoad.PSApi.PluginData pdata) Line 1652 C# PSFilterShim.exe!PSFilterLoad.PSApi.LoadPsFilter.RunPlugin(PSFilterLoad.PSApi.PluginData pdata, bool showAbout) Line 2107 + 0x9 bytes C# PSFilterShim.exe!PSFilterShim.Program.RunFilterThread(object argsObj) Line 159 + 0x17 bytes C# mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x83 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart(object obj) + 0x4a bytes The offending bit of code is: private static IntPtr OpenReadDescriptorProc(ref IntPtr param0, IntPtr param1) ... Label_005D: if (aeteDict.Count > 0) <--- HERE { return readDescriptorPtr.AddrOfPinnedObject(); } return IntPtr.Zero; The variable aeteDict is null and accessing the Count property obviously causes a crash. Looking back through the stack, I see the following logic: public bool RunPlugin(PSFilterLoad.PSApi.PluginData pdata, bool showAbout) ... if (pdata.aete != null) { aete = pdata.aete; if (!isRepeatEffect) { aeteDict = new Dictionary<uint, AETEValue>(); } } It would seem that pdata.aete was null when this was executed so the dictionary object is never assigned a value. Personally speaking I'd always ensure collections are created and have no content rather than rely on logic to check for null. 2a) PDN crashes when Run Filter is pressed whilst current operation is still running A good scenario to reproduce the problem is to perform the Ghost effect [from Flaiming Pear's freebies pack] on an image. As it takes a while to complete it's possible to click the "Run Filter" button again. This will cause PDN to crash and the exception shows contention on the temporary image file: Exception details: System.IO.IOException: The process cannot access the file 'D:\Documents\Adam\Paint.NET User Files\proxysourceimg.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at PSFilterPdn.PsFilterPdnConfigDialog.Run32BitFilterProxy(EffectEnvironmentParameters eep, PluginData data) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() My personal feeling (again, I apologise!) is that if this is simply a "work" file then one should be allocated using the Path.GetTempFileName method. That obviously does not correct the actual error (being able to invoke the effect whilst it's already processing a request) which can hopefully be covered with some form of access control around the Run Filter button. 2b) Shim process does not always shutdown I've not worked out how/why but it's certainly possible to leave the process running - I have on a number of occasions. If I find a reproduceable scenario I'll let you know. Q - Do you plan to release the source code to this plugin? Perhaps it could be hosted in a repository provided by Codeplex or similar? Might allow specific plugin issues to be fixed by those it affects rather than rely on yourself - of course you may want it that way! Hopefully the above helps! Thanks again for putting the PlugIn together! Quote Link to comment Share on other sites More sharing options...
null54 Posted August 13, 2011 Author Share Posted August 13, 2011 1) Shim crashes when certain plugins are executed 2a) PDN crashes when Run Filter is pressed whilst current operation is still running 2b) Shim process does not always shutdown All three of those issues should be fixed along with a bunch of other bugs, file version updated to 1.0.3.8. Q - Do you plan to release the source code to this plugin? Perhaps it could be hosted in a repository provided by Codeplex or similar? Might allow specific plugin issues to be fixed by those it affects rather than rely on yourself - of course you may want it that way! No I do not plan on releasing the source code. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
adamhearn Posted August 14, 2011 Share Posted August 14, 2011 Thanks for the update. Even Flaming Pear's Primus now works Quote Link to comment Share on other sites More sharing options...
null54 Posted August 16, 2011 Author Share Posted August 16, 2011 A bug with tiled planar images fixed, and the dialog will now remember the expanded filter categories. File version updated to 1.0.3.9. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
adamhearn Posted August 17, 2011 Share Posted August 17, 2011 (edited) BUG - Virtual Painter 5 plugin now seems broken with latest or perhaps -1 change. That is to say that the VP5 preview is fine but the updates are not applied to the image in PDN (no crash or other error). Unfortunately I didn't keep a backup but pretty sure it was working when I first downloaded the shim. REQUEST - With the latest release can you set EnsureVisible true on the tree node that was last selected. Thanks! REQUEST - Would it be possible to make the "Run Filter" button the dialog's default button? I'm a die hard keyboard user and it saves a tab keypress if the button was default. Thanks! One thing I've never quite got the grips with is the workflow between PDB and the external filter bridged by your shim. I select the desired filter from the list and choose Run Filter. More often than not I'm shown a preview of the effect and some configuration options. I 'accept' the external filters user interface and I return to the shim's dialog. However, there are a couple of odd details from here. The first is that although PDN is showing an updated image if I choose to apply another filter from the list the image it is applied to is that prior to the first filter being applied. This seems wrong [to me] as if PDN is showing the updated image [albeit under the modal dialog] shouldn't I expect the filter to be on that 'the new base image' instead of what the image was when the shim dialog was first shown? The second remark is the usage pattern in general. On your shim dialog there is the option to 'OK' or 'Cancel' the dialog. It is OK that actually performs the update on the image [see previous note] and Cancel reverts the image back to how it was when the filter dialog was invoked. An immediate thought is that perhaps once a filter effect has been applied (using the external filter's UI) perhaps it should be regarded as a completed operation. There would be no need for 'OK' and 'Cancel' processing on the shim dialog but simply a Close that would do nothing more than close the dialog. To support this, changes to the image would be recorded in the images undo/redo stack managed by PDN so the user has full control over the workflow. I assume (yeah I know!) that you're aware of the external filter being applied or cancelled and can code against these 'events'? This 'idea' would also be a viable solution to the previous problem I described. Hopefully the above makes some sense! If it doesn't and you're interested I could produce a flow chart to better describe my thoughts! Edited August 17, 2011 by adamhearn Quote Link to comment Share on other sites More sharing options...
null54 Posted August 17, 2011 Author Share Posted August 17, 2011 BUG - Virtual Painter 5 plugin now seems broken with latest or perhaps -1 change. That is to say that the VP5 preview is fine but the updates are not applied to the image in PDN (no crash or other error). Unfortunately I didn't keep a backup but pretty sure it was working when I first downloaded the shim. REQUEST - With the latest release can you set EnsureVisible true on the tree node that was last selected. Thanks! REQUEST - Would it be possible to make the "Run Filter" button the dialog's default button? I'm a die hard keyboard user and it saves a tab keypress if the button was default. Thanks! One thing I've never quite got the grips with is the workflow between PDB and the external filter bridged by your shim. I select the desired filter from the list and choose Run Filter. More often than not I'm shown a preview of the effect and some configuration options. I 'accept' the external filters user interface and I return to the shim's dialog. However, there are a couple of odd details from here. The first is that although PDN is showing an updated image if I choose to apply another filter from the list the image it is applied to is that prior to the first filter being applied. This seems wrong [to me] as if PDN is showing the updated image [albeit under the modal dialog] shouldn't I expect the filter to be on that 'the new base image' instead of what the image was when the shim dialog was first shown? The second remark is the usage pattern in general. On your shim dialog there is the option to 'OK' or 'Cancel' the dialog. It is OK that actually performs the update on the image [see previous note] and Cancel reverts the image back to how it was when the filter dialog was invoked. An immediate thought is that perhaps once a filter effect has been applied (using the external filter's UI) perhaps it should be regarded as a completed operation. There would be no need for 'OK' and 'Cancel' processing on the shim dialog but simply a Close that would do nothing more than close the dialog. To support this, changes to the image would be recorded in the images undo/redo stack managed by PDN so the user has full control over the workflow. I assume (yeah I know!) that you're aware of the external filter being applied or cancelled and can code against these 'events'? This 'idea' would also be a viable solution to the previous problem I described. Hopefully the above makes some sense! If it doesn't and you're interested I could produce a flow chart to better describe my thoughts! That bug is now fixed, and the enter key will run the filter in addition to double clicking the filter or clicking the "Run Filter" button. File version updated to 1.0.4.0. The first issue is just the way the PDN effects system works, it shows the result on the canvas without applying it until PSFilterPdn's 'OK' button is pressed. As for the second issue I do recive success or failure codes but I have no way of knowing if the filter is going to show a dialog, ideally PDN's effects system would allow me to install the PS filters into the menu and then it would work as you described. If I were able to recive startup and shutdown commands from PDN that would solve a bug with certain filters and the Repeat Effect command as the shim would run in the background for the life of PDN keeping the same memory address space. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
adamhearn Posted August 17, 2011 Share Posted August 17, 2011 Great work on the updates! I can confirm that Virtual Painter 5 is working once more Quote Link to comment Share on other sites More sharing options...
null54 Posted September 10, 2011 Author Share Posted September 10, 2011 The filters now have direct access to the output image and a few other bugs fixed, the Aldus Gallery Effects included in Photoshop 5.5 and earlier should now all work. File version updated to 1.0.4.1. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
nitenurse79 Posted November 24, 2011 Share Posted November 24, 2011 (edited) I downloaded this plugin, downloaded some ps plugins from the top of the first post on here, sadly when I try to run a ps filter, the splash screen (or whatever it is called) just hangs. I have placed the ps plugins where they should go and the dll & shim in the right place too, but for me it won't run. I am a Vista x86 2gb ram user with sp1 & 2 (Can't afford Winy7) I have the latest version of paint.net 3.5.10 installed too. Any thoughts would be helpful plz Edited November 24, 2011 by nitenurse79 Quote    Link to comment Share on other sites More sharing options...
null54 Posted November 28, 2011 Author Share Posted November 28, 2011 I downloaded this plugin, downloaded some ps plugins from the top of the first post on here, sadly when I try to run a ps filter, the splash screen (or whatever it is called) just hangs. I have placed the ps plugins where they should go and the dll & shim in the right place too, but for me it won't run. I am a Vista x86 2gb ram user with sp1 & 2 (Can't afford Winy7) I have the latest version of paint.net 3.5.10 installed too. Any thoughts would be helpful plz What plugins are failing? If you are trying to run something complex like LunarCell it might be running out of memory, if that is the case it should work if run on a smaller image. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
nitenurse79 Posted November 28, 2011 Share Posted November 28, 2011 What plugins are failing? If you are trying to run something complex like LunarCell it might be running out of memory, if that is the case it should work if run on a smaller image. I can't get it to open. When I go to Effects > 8Bf the start up screen appears, but it won't load anything, it just freezes, I don't even get a crash log. I have re-installed it, downloaded it again and tried, but sadly no joy. Quote    Link to comment Share on other sites More sharing options...
nitenurse79 Posted November 28, 2011 Share Posted November 28, 2011 Update. Downloaded it again. Now it is working 100%. Thank you for a great plugin, another step closer to removing PS from my comp Quote    Link to comment Share on other sites More sharing options...
null54 Posted December 12, 2011 Author Share Posted December 12, 2011 Fixed a bug in the 'Repeat Effect' command, Flaming Pear's filters (and probably others) should work correctly now. Various other performance improvements, File version updated to 1.4.0.2. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
null54 Posted December 26, 2011 Author Share Posted December 26, 2011 Fixed a heap corruption crash with some 64-bit filters. A few bugs in the AETE scripting fixed, Filter Forge should now work correctly with the Repeat Effect command. File version updated to 1.4.0.3. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
pdnnoob Posted February 11, 2012 Share Posted February 11, 2012 (edited) I was in the middle of using the lunarcell filter when it crashed on me. Here's the crashlog if it helps: This text file was created because Paint.NET crashed. Please e-mail this file to crashlog@getpaint.net so we can diagnose and fix the problem. Application version: Paint.NET v3.5.10 (Final Release build 3.510.4297.28964) Time of crash: 2/11/2012 10:31:15 AM Application uptime: 00:11:12.1562500 Install directory: C:\Program Files\Paint.NET Current directory: C:\Program Files\Paint.NET OS Version: 5.1.2600.196608 Service Pack 3 Workstation x86 .NET version: CLR 2.0.50727.3625 x86, FX 2.0 (rtm sp1 sp2) 3.0 (rtm sp1 sp2) 3.5 (rtm sp1 sp1_CP) 4.0 (rtm rtmEx) Processor: 1x "AMD Athlon(tm) 64 Processor 3700+" @ ~2204MHz (DEP, SSE, SSE2), fps=0x1 Physical memory: 1982 MB UI DPI: 96.00 dpi (1.00x scale) UI Theme: Luna/Classic (Luna.msstyles) Updates: true, 2/4/2012 Locale: pdnr.c: en-US, hklm: en-US, hkcu: n/a, cc: en-US, cuic: en-US Managed assemblies: mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll PaintDotNet, Version=3.510.4297.28970, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.exe PaintDotNet.Base, Version=3.510.4297.28957, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.Base.dll System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\WINDOWS\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll WindowsBase, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 @ C:\WINDOWS\assembly\GAC_MSIL\WindowsBase\3.0.0.0__31bf3856ad364e35\WindowsBase.dll System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\WINDOWS\assembly\GAC_MSIL\System.Windows.Forms\2.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a @ C:\WINDOWS\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\WINDOWS\assembly\GAC_MSIL\System.Core\3.5.0.0__b77a5c561934e089\System.Core.dll PaintDotNet.Core, Version=3.510.4297.28965, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.Core.dll PaintDotNet.SystemLayer, Version=3.510.4297.28964, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.SystemLayer.dll PaintDotNet.Resources, Version=3.510.4297.28964, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.Resources.dll PaintDotNet.Data, Version=3.510.4297.28969, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.Data.dll PaintDotNet.Effects, Version=3.510.4297.28970, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\PaintDotNet.Effects.dll "AA's_Assistant", Version=1.0.3697.21415, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AA's_Assistant.dll AdvancedRotate, Version=1.0.3663.28009, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AdvancedRotate.dll AlignPlugin, Version=1.5.1.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AlignPlugin.dll Alpha-Displacement Mask, Version=1.4.1.1, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Alpha-Displacement Mask.dll Alpha2Gray, Version=3.5.4315.35825, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Alpha2Gray.dll AlphaBlur, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AlphaBlur.dll AlphaContrast, Version=1.0.3813.18307, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AlphaContrast.dll AlphaMask, Version=2.0.3574.41943, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AlphaMask.dll AlphaMaskBrush, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AlphaMaskBrush.dll AlphaSpace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AlphaSpace.dll AnimationEffect, Version=1.0.0.9, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AnimationEffect.dll Antialias, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Antialias_v1.5.8.0.dll AutoChrome, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AutoChrome.dll AutoChromeNoise, Version=1.0.3847.37353, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\AutoChromeNoise.dll Bars, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Bars.dll BaseUtility, Version=1.0.3704.34812, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\BaseUtility.dll BasicAntialias11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\BasicAntialias11.dll BasicPhotoAdjustments, Version=2.1.4020.485, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\BasicPhotoAdjustments.dll BBWhiteBalance, Version=3.5.4337.18819, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\BBWhiteBalance.dll Bidirectional Blur, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Bidirectional Blur.dll BlackAndWhiteConverter, Version=1.1.3472.36275, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Black and White Converter.dll BlackandAlpha+, Version=1.1.3809.21705, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\BlackandAlpha+.dll BlendModesPlus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\BlendModesPlus.dll "Borders N' Shapes", Version=1.8.3627.29848, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Borders N' Shapes.dll Boutons, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Boutons.dll Bullet, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Bullet.dll Burninate, Version=3.5.4315.36944, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Burninate.dll CellMakerRev, Version=1.0.3626.24472, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\CellMakerRev.dll Channels, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Channels.dll CircleText, Version=1.2.3586.32801, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\CircleText.dll CloudEffect, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\CloudEffect.dll CodeLab, Version=1.6.3863.41871, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\CodeLab.dll Color Match, Version=1.1.3627.29847, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Color Match.dll coloraberation, Version=1.0.3859.18981, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\coloraberation.dll ColorBalance, 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Vandermotten.PaintDotNetEffects.ColorAccent, Version=3.8.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.ColorAccent.dll Vandermotten.PaintDotNetEffects, Version=3.8.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.dll Vandermotten.PaintDotNetEffects.DropShadow, Version=3.8.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.DropShadow.dll Vandermotten.PaintDotNetEffects.Duotones, Version=3.8.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Duotones.dll Vandermotten.PaintDotNetEffects.FadeEdge, Version=3.8.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.FadeEdge.dll Vandermotten.PaintDotNetEffects.Gradient, Version=3.8.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program 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Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\WaterReflection.dll Waves, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Waves.dll WaveText, Version=1.0.3586.32711, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\WaveText.dll WaveTextSUI, Version=1.0.3703.25639, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\WaveTextSUI.dll WetFloor, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\WetFloor.dll Whitepoint, Version=1.0.4412.42187, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\Whitepoint.dll XYCoords, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\XYCoords.dll ZoomBlurDeluxe, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null @ C:\Program Files\Paint.NET\Effects\ZoomBlurDeluxe_v0.2.dll System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a @ C:\WINDOWS\assembly\GAC_MSIL\System.Design\2.0.0.0__b03f5f7f11d50a3a\System.Design.dll Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a @ C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualBasic\8.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 @ C:\WINDOWS\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll Native modules: C:\Program Files\Paint.NET\PaintDotNet.exe, version='3.510.4297.28970' C:\WINDOWS\system32\ntdll.dll, version='5.1.2600.6055 (xpsp_sp3_gdr.101209-1647)' C:\WINDOWS\system32\mscoree.dll, version='4.0.31106.0 (Main.031106-0000)' C:\WINDOWS\system32\KERNEL32.dll, version='5.1.2600.5781 (xpsp_sp3_gdr.090321-1317)' C:\WINDOWS\system32\ADVAPI32.dll, version='5.1.2600.5755 (xpsp_sp3_gdr.090206-1234)' C:\WINDOWS\system32\RPCRT4.dll, version='5.1.2600.6022 (xpsp_sp3_gdr.100813-1643)' 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Files\Paint.NET\Effects\Lomography.dll, version='1.1.3182.31441' C:\Program Files\Paint.NET\Effects\Magnifier.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Majority.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Matrice.dll, version='1.0.3810.11744' C:\Program Files\Paint.NET\Effects\Metallize.dll, version='1.1.3504.33530' C:\Program Files\Paint.NET\Effects\MirrorRotate.dll, version='2.0.2' C:\Program Files\Paint.NET\Effects\MirrorRotateMenu.dll, version='2.0.2' C:\Program Files\Paint.NET\Effects\Moire.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\MosaicManiac.dll, version='1.0.0906.08' C:\Program Files\Paint.NET\Effects\MotionSharpen.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\MultiColorGradient.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\MultiThreshold.dll, version='1.0.3730.36634' C:\Program Files\Paint.NET\Effects\Nebulous.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\NewtonFractal.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\ObjectFeather.dll, version='3.5.4315.35085' C:\Program Files\Paint.NET\Effects\Oblique.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Olden.dll, version='1.5.0.0' C:\Program Files\Paint.NET\Effects\Outline Object.dll, version='2.6.3612.21574' C:\Program Files\Paint.NET\Effects\Outline.dll, version='3.5.4315.38562' C:\Program Files\Paint.NET\Effects\Overliner.dll, version='1.2.3888.29226' C:\Program Files\Paint.NET\Effects\PageCurl.dll, version='1.4.0.0' C:\Program Files\Paint.NET\Effects\PaletteFromImage.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Panelling.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\PasteAlpha.dll, version='3.5.4315.35562' C:\Program Files\Paint.NET\Effects\Pastel.dll, version='3.5.4315.35379' C:\Program Files\Paint.NET\Effects\PdnColorInpaintingFilter.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\PdnManualColorFilter.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\PDNPalette.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\PDNWatermark.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\PerlinTexture.dll, version='1.1.3857.30918' C:\Program Files\Paint.NET\Effects\Perspective.dll, version='2.0.3716.33788' C:\Program Files\Paint.NET\Effects\PhotoAdjustments.dll, version='3.5.4315.35128' C:\Program Files\Paint.NET\Effects\Pixelate+.dll, version='1.2.3742.38634' C:\Program Files\Paint.NET\Effects\PixelatedFrame.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\PointBlur.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Polar.dll, version='1.1.1.0' C:\Program Files\Paint.NET\Effects\PolarRect.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\Polygon.dll, version='3.5.4315.35143' C:\Program Files\Paint.NET\Effects\Polygones.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\PrimColOnly.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\PrinterPlus.dll, version='1.5.0.0' C:\Program Files\Paint.NET\Effects\PSFilterPdn.dll, version='1.0.4.3' C:\Program Files\Paint.NET\Effects\Psychocolour.dll, version='1.0.4212.38146' C:\Program Files\Paint.NET\Effects\pyrochild.effects.common.dll, version='2.5.3298.19513' C:\Program Files\Paint.NET\Effects\pyrochild.effects.REQUIRED.dll, version='3.6.3742.39840' C:\Program Files\Paint.NET\Effects\Radialcolors.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\RainbowTwist.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Random Effect.dll, version='1.3.3627.29846' C:\Program Files\Paint.NET\Effects\Random lines.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Random Maze1.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Random Maze2.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Random Shape Fill.dll, version='1.5.3621.26292' C:\Program Files\Paint.NET\Effects\RedEyeQuickFix.dll, version='1.1.3161.39688' C:\Program Files\Paint.NET\Effects\ReflectionFlat.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\ReverseColors.dll, version='1.0.4121.15722' C:\Program Files\Paint.NET\Effects\RGB_Remap4.dll, version='1.0.3538.24311' C:\Program Files\Paint.NET\Effects\Rosaces.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\RotateText.dll, version='1.0.3586.32866' C:\Program Files\Paint.NET\Effects\RotateTextSUI.dll, version='1.0.3703.25609' C:\Program Files\Paint.NET\Effects\SBCommon.dll, version='3.0.0.0' C:\Program Files\Paint.NET\Effects\ScriptLab.dll, version='2.6.3627.29850' C:\Program Files\Paint.NET\Effects\SeamlessHelper.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\SeamlessTextureMaker.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\SelectionTools.dll, version='3.5.4320.16766' C:\Program Files\Paint.NET\Effects\ShadowEffect.dll, version='1.1.0.43197' C:\Program Files\Paint.NET\Effects\ShadowHighlight.dll, version='3.0.0.0' C:\Program Files\Paint.NET\Effects\Shape3D.dll, version='1.2.6.0' C:\Program Files\Paint.NET\Effects\shapegradient.dll, version='1.5.3886.6574' C:\Program Files\Paint.NET\Effects\Shapes.dll, version='1.4.0.0' C:\Program Files\Paint.NET\Effects\Sharpen+.dll, version='4.0.0.0' C:\Program Files\Paint.NET\Effects\SimulateColorDepth.dll, version='1.0.4211.27729' C:\Program Files\Paint.NET\Effects\SinWaves.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Smooth.dll, version='2.0.2' C:\Program Files\Paint.NET\Effects\Smudge.dll, version='3.0.3742.38657' C:\Program Files\Paint.NET\Effects\Sparkles.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Specular.dll, version='1.0.3254.27778' C:\Program Files\Paint.NET\Effects\SpeechBubble.dll, version='2.0.3747.41051' C:\Program Files\Paint.NET\Effects\Spiral.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\SpiralText.dll, version='1.2.3586.32826' C:\Program Files\Paint.NET\Effects\SpiroGraph.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\SpiroShapes.dll, version='2.0.0.0' C:\Program Files\Paint.NET\Effects\Splashes.dll, version='1.1.1.0' C:\Program Files\Paint.NET\Effects\Splatter.dll, version='1.6.3627.29848' C:\Program Files\Paint.NET\Effects\squirkle.dll, version='1.0.4358.23103' C:\Program Files\Paint.NET\Effects\squirklewarp.dll, version='1.0.4370.36107' C:\Program Files\Paint.NET\Effects\StarGlow.dll, version='1.0.3839.21249' C:\Program Files\Paint.NET\Effects\Stars.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Steganography.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Stitch.dll, version='1.0.3627.29848' C:\Program Files\Paint.NET\Effects\StockLibrary.dll, version='1.5.0.0' C:\Program Files\Paint.NET\Effects\SubtleEffect.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Texture.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\ThatOtherApp.dll, version='2.2.0.0' C:\Program Files\Paint.NET\Effects\ThreadsMarker.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\Tiles.dll, version='1.1.1.0' C:\Program Files\Paint.NET\Effects\TilesR.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\TJacksonEffects.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\TOON.dll, version='0.0.0.0' C:\Program Files\Paint.NET\Effects\Trail.dll, version='1.0.3723.27562' C:\Program Files\Paint.NET\Effects\Transitional Brush.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Transparency.dll, version='3.5.4315.35159' C:\Program Files\Paint.NET\Effects\TreeGen.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\TubeOblique.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\Tweakedges.dll, version='1.0.4252.39711' C:\Program Files\Paint.NET\Effects\Tweaktrans2.dll, version='2.0.4252.27152' C:\Program Files\Paint.NET\Effects\Twist.dll, version='1.0.3742.39641' C:\Program Files\Paint.NET\Effects\TwistZ.dll, version='1.1.2.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Blurs.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.ColorAccent.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.DropShadow.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Duotones.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.FadeEdge.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Gradient.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Grid.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.Monochromes.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vandermotten.PaintDotNetEffects.ObjectAlign.dll, version='3.8.0.0' C:\Program Files\Paint.NET\Effects\Vibrato.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Vignette1.dll, version='1.0.3538.14367' C:\Program Files\Paint.NET\Effects\Volutes.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\WaterReflection.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Waves.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\WaveText.dll, version='1.0.3586.32711' C:\Program Files\Paint.NET\Effects\WaveTextSUI.dll, version='1.0.3703.25639' C:\Program Files\Paint.NET\Effects\WetFloor.dll, version='1.1.0.0' C:\Program Files\Paint.NET\Effects\Whitepoint.dll, version='1.0.4412.42187' C:\Program Files\Paint.NET\Effects\XYCoords.dll, version='1.0.0.0' C:\Program Files\Paint.NET\Effects\ZoomBlurDeluxe_v0.2.dll, version='1.0.0.0' C:\WINDOWS\assembly\GAC_MSIL\System.Design\2.0.0.0__b03f5f7f11d50a3a\System.Design.dll, version='2.0.50727.3053 (netfxsp.050727-3000)' C:\WINDOWS\assembly\GAC_MSIL\Microsoft.VisualBasic\8.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll, version='8.0.50727.3053 (netfxsp.050727-3000)' C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorjit.dll, version='2.0.50727.3623 (GDR.050727-3600)' C:\WINDOWS\assembly\NativeImages_v2.0.50727_32\System.Xml\70cacc44f0b4257f6037eda7a59a0aeb\System.Xml.ni.dll, version='2.0.50727.3082 (QFE.050727-3000)' C:\WINDOWS\system32\shfolder.dll, version='6.00.2900.5512 (xpsp.080413-2105)' C:\WINDOWS\system32\RichEd20.DLL, version='5.30.23.1230' C:\Program Files\Paint.NET\Effects\LunarCell-180.8bf, version='' C:\WINDOWS\system32\comdlg32.dll, version='6.00.2900.5512 (xpsp.080413-2105)' C:\WINDOWS\system32\WININET.dll, version='8.00.6001.19165 (longhorn_ie8_gdr.111021-1715)' C:\WINDOWS\system32\Normaliz.dll, version='6.0.5441.0 (winmain(wmbla).060628-1735)' C:\WINDOWS\system32\urlmon.dll, version='8.00.6001.19165 (longhorn_ie8_gdr.111021-1715)' C:\WINDOWS\system32\iertutil.dll, version='8.00.6001.19165 (longhorn_ie8_gdr.111021-1715)' C:\WINDOWS\system32\dciman32.dll, version='5.1.2600.5512 (xpsp.080413-2105)' C:\WINDOWS\system32\SetupApi.dll, version='5.1.2600.5512 (xpsp.080413-2111)' C:\WINDOWS\system32\WINTRUST.dll, version='5.131.2600.5922 (xpsp_sp3_gdr.091223-1907)' C:\WINDOWS\system32\CRYPT32.dll, version='5.131.2600.6154 (xpsp_sp3_gdr.110927-1620)' C:\WINDOWS\system32\MSASN1.dll, version='5.1.2600.5875 (xpsp_sp3_gdr.090904-1413)' C:\WINDOWS\system32\IMAGEHLP.dll, version='5.1.2600.5512 (xpsp.080413-2105)' C:\WINDOWS\system32\psapi.dll, version='5.1.2600.5512 (xpsp.080413-2105)' Exception details: System.ComponentModel.Win32Exception: CreateCompatibleDC returned NULL (6, ERROR_INVALID_HANDLE) at PaintDotNet.SystemLayer.NativeUtilities.ThrowOnWin32Error(String message, Int32 lastWin32Error, Boolean alwaysThrow) in D:\src\pdn\pdn_35x\src\SystemLayer\NativeUtilities.cs:line 90 at PaintDotNet.SystemLayer.NullGraphics..ctor() in D:\src\pdn\pdn_35x\src\SystemLayer\NullGraphics.cs:line 42 at PaintDotNet.SystemLayer.PdnGraphics.GetRegionScans(Region region, Rectangle[]& scans, Int32& area) in D:\src\pdn\pdn_35x\src\SystemLayer\PdnGraphics.cs:line 590 at PaintDotNet.PdnRegion.UpdateCachedRegionScans() in D:\src\pdn\pdn_35x\src\Core\PdnRegion.cs:line 476 at PaintDotNet.PdnRegion.GetRegionScansReadOnlyInt() in D:\src\pdn\pdn_35x\src\Core\PdnRegion.cs:line 466 at PaintDotNet.Controls.ControlShadow.OnGdiPaint(GdiPaintContext ctx) in D:\src\pdn\pdn_35x\src\PaintDotNet\Controls\ControlShadow.cs:line 91 at PaintDotNet.SystemLayer.GdiPaintControl.OnWmPaint(Message& m) in D:\src\pdn\pdn_35x\src\SystemLayer\GdiPaintControl.cs:line 114 at PaintDotNet.SystemLayer.GdiPaintControl.WndProc(Message& m) in D:\src\pdn\pdn_35x\src\SystemLayer\GdiPaintControl.cs:line 141 at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ------------------------------------------------------------------------------ Edited February 11, 2012 by pdnnoob Quote No, Paint.NET is not spyware...but, installing it is an IQ test. ~BoltBait Blend modes are like the filling in your sandwich. It's the filling that can change your experience of the sandwich. ~Ego Eram Reputo Link to comment Share on other sites More sharing options...
null54 Posted February 11, 2012 Author Share Posted February 11, 2012 I was in the middle of using the lunarcell filter when it crashed on me. Here's the crashlog if it helps: <snip> It looks to me like the crash was within Paint.NET itself. That filter works fine for me, I have no idea what the problem is. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
Rick Brewster Posted February 11, 2012 Share Posted February 11, 2012 I recognize that crash. It was one that I was unable to fully fix about 5 years ago. It seems like once in every few million runs, the native GDI region methods just give up and say "NO." In hindsight maybe it's a resource pressure issue, like maybe some GDI handles haven't been swept away by the GC. *shrug* All the stuff in 4.0 goes to great lengths to use Direct2D, WIC, and DirectWrite instead of anything GDI or GDI+. It's a much better experience. Hopefully I'll be able to bring that over to effect plugins too. 1 Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Zombie Stew Posted April 8, 2012 Share Posted April 8, 2012 does this support the newest photoshop plugins SDK? Quote Link to comment Share on other sites More sharing options...
null54 Posted April 8, 2012 Author Share Posted April 8, 2012 does this support the newest photoshop plugins SDK? It has partial support for the Photoshop 4.0 SDK, although many plugins built with newer SDKs should work as long as they use the old pre 5.0 callbacks (no support for the 5.0 PICA suites or the Channel Ports suite from 4.0). The license of the Photoshop SDKs after 6.0 prevents other host developers from using the information that they contain, and even the 6.0 SDK license requires a legal copy of Photoshop 6.0 to obtain it from the CD as Adobe does not distribute it anymore. Quote Plugin Pack | PSFilterPdn | Content Aware Fill | G'MIC | Paint Shop Pro Filetype | RAW Filetype | WebP Filetype The small increase in performance you get coding in C++ over C# is hardly enough to offset the headache of coding in the C++ language. ~BoltBait  Link to comment Share on other sites More sharing options...
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