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Paint.NET v3.0 Alpha soon


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(cross-posted from my blog: http://blogs.msdn.com/rickbrew/default.aspx)

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Well, Paint.NET v3.0 seems like it may be ready sooner than I thought for a public alpha release. Which is great! I think it's important to get it out there soon to get all the feedback and bug reports from everyone so that we can push out a super high quality final release in February.

There are some things you will need to know about the alpha though, some of which may or may not be important to you:

* It's an alpha. This may seem obvious, but I'm reiterating it anyway ... the darn thing isn't finished yet :) Please be forgiving if there are typos or whatever.

* There is no German translation. I will hopefully have some more, better news on this front in the coming months, but for now Paint.NET v3.0 is English-only.

* The gradient tool isn't in there yet. Don't worry, it's coming!

* There are other changes still coming to the toolbar. If it feels a little empty at times, that's why.

* Itanium is no longer supported. I doubt anyone will notice, honestly, but everyone else will see the download size drop by about 100 KB.

* Windows 2000 is no longer supported. The minimum OS that Paint.NET v3.0 will install on is Windows XP SP2.

So, keep your Paint.NET updater enabled and your RSS aggregator tuned to this blog.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Itanium is a 64-bit Intel server processor that we supported in v2.6 through v2.72 just because it was quick to add support for it :) But nobody installs Paint.NET on Itaniums, as evidenced by such statistics as not having a single ping to the Itanium update manifest over the last 6 months (but something like 200,000 per month for 32-bit Windows XP).

http://www.intel.com/itanium/

Trust me, you will never own one of these. Nor would you have a reason to. Edit: I'm not trying to say they're bad chips. Just that they're for a totally different computing market: servers. High-end, specialized servers.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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you know what, i was about to ask the SAME exact question... also...

What needs to be done before public alpha release?

What needs to be done? What do you mean? By whom? Me? Or you?

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Mostly by you, because most things have to be done by you... your the increadably smart man hear...

And also by us... it may sound like a very stupid question, but You know the signifigence(sp?) of having people test certain things and such...

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I've pretty much finished all the work I needed to do before any full public release of v3.0. This included major feature design, implementation, refinement and stabilization, and changes to the update infrastructure and schema. The remaining work includes implementing and stabilizing the rest of the features.

As for you and everyone else ... install it and submit all the feedback and bug reports you can think of. (once it's available that is)

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Illnab1024, please don't speak for me on stuff like this.

Psyched, Like I said, I should have more information on this later. For now, it's English only.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Excellent, I look forward to v3.0.

About the gradient tool, will it be "editable" as far as greater control over the gradient (i.e. Artweaver's)?

That's a little bit of a letdown that not more 64-bit owners took advantage of Paint.NET's 64-bit image capabilities, I remember when I mentioned Paint.NET to someone who did have a 64-bit machine how thankful he was that someone revamped the old MS Paint program...

The MDI and the color palette look like welcome additions.

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