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Feature Request: HSV access to pixels in codelab

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Currently, when writing an effect, we have access to the RGB and A values for the current pixel and the primary/secondary colors, like this:

CurrentPixel.R = (byte)PrimaryColor.R;

CurrentPixel.G = (byte)PrimaryColor.G;

CurrentPixel.B = (byte)PrimaryColor.B;

CurrentPixel.A = (byte)PrimaryColor.A;

Could we also have access to get/set the H, S, and V values of those objects?

Or, as a workaround, is there a function I can call, within a codelab script, that will convert between RGB and HSV (both directions)?


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