Kaiser Yoshi Posted October 1, 2006 Share Posted October 1, 2006 I think this should explain it: Rotated selections are always antialiased, even if antialiasing or alpha blending are turned off. You'd think turning those off would prevent the antialiasing from occuring, but it doesn't, and it should. Quote Link to comment Share on other sites More sharing options...
Illnab1024 Posted October 1, 2006 Share Posted October 1, 2006 You got a good point. With the new 3.0 layout, I figure this could be put in there. Quote ~~ Link to comment Share on other sites More sharing options...
trickman Posted October 1, 2006 Share Posted October 1, 2006 yeah, I know that. It's annoying sometimes for my sprite comic... Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted October 1, 2006 Share Posted October 1, 2006 It's already in there for 3.0. And FYI, the correct term is not antialiasing -- it's actually the resampling algorithm. Right now it always uses bilinear, and what you want is point sampling, aka "nearest neighbor." Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Kaiser Yoshi Posted October 2, 2006 Author Share Posted October 2, 2006 It's already in there for 3.0. And FYI, the correct term is not antialiasing -- it's actually the resampling algorithm. Right now it always uses bilinear, and what you want is point sampling, aka "nearest neighbor." Ah, good. And yeah, I knew it wasn't antialiasing, but I couldn't conjure a more appropriate term from my not-extensive-in-the-least vocabulary. Quote Link to comment Share on other sites More sharing options...
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