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Suggestion: Disable antialiasing on rotate


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It's already in there for 3.0. And FYI, the correct term is not antialiasing -- it's actually the resampling algorithm. Right now it always uses bilinear, and what you want is point sampling, aka "nearest neighbor."

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It's already in there for 3.0. And FYI, the correct term is not antialiasing -- it's actually the resampling algorithm. Right now it always uses bilinear, and what you want is point sampling, aka "nearest neighbor."

Ah, good.

And yeah, I knew it wasn't antialiasing, but I couldn't conjure a more appropriate term from my not-extensive-in-the-least vocabulary. :P

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