Simon Brown Posted May 1, 2010 Share Posted May 1, 2010 After reading this thread, i've created a separate one to suggest adding an official way to let plugins find out which language Paint.NET is using, so that they can choose to provide translations. Something like: Services.GetService<IAppInfoService>().Language Quote Link to comment Share on other sites More sharing options...
jerry533482 Posted May 1, 2010 Share Posted May 1, 2010 Brilliant Idea Simon, but if this were implemented, wouldn't that require all plugin authors to individually translate their plugins to every language PDN supports? Quote Space...The Final Frontier. -James Tiberius Kirk; circa 2260s My gallery: Jerry's Paint.NET creations My tuts: sun galaxy rings My youtube: http://www.youtube.com/jerry533482 YLOD VICTIM Link to comment Share on other sites More sharing options...
Frontcannon Posted May 1, 2010 Share Posted May 1, 2010 If they were raised multi-lingual, maybe. Hint: They aren't. See my thread for further discussion. Quote Night Vision Text Effect Tutorial Gallery reddit.com/r/futurebeats | My Mixcloud Link to comment Share on other sites More sharing options...
Simon Brown Posted May 1, 2010 Author Share Posted May 1, 2010 Not necessarily, it wouldn't require plugins to be translated, but if plugin authors want to add support for other languages, they'd be able to detect Paint.NET's language and apply their own translations. Quote Link to comment Share on other sites More sharing options...
Simon Brown Posted May 1, 2010 Author Share Posted May 1, 2010 If they were raised multi-lingual, maybe. Hint: They aren't. See my thread for further discussion. I'm not sure what you mean. Are you responding to me or Jerry? Quote Link to comment Share on other sites More sharing options...
Frontcannon Posted May 1, 2010 Share Posted May 1, 2010 Jerry. Maybe I should begin to use the quote-tag.. I didn't want to copy everything I (and you) said in the other thread. Quote Night Vision Text Effect Tutorial Gallery reddit.com/r/futurebeats | My Mixcloud Link to comment Share on other sites More sharing options...
jerry533482 Posted May 1, 2010 Share Posted May 1, 2010 Like I said Simon, as long as plugin authors are willing to deal with the language translations, it's a great idea. Quote Space...The Final Frontier. -James Tiberius Kirk; circa 2260s My gallery: Jerry's Paint.NET creations My tuts: sun galaxy rings My youtube: http://www.youtube.com/jerry533482 YLOD VICTIM Link to comment Share on other sites More sharing options...
Simon Brown Posted May 1, 2010 Author Share Posted May 1, 2010 My point was that only plugin authors that want to translate their plugins would have to. Quote Link to comment Share on other sites More sharing options...
jerry533482 Posted May 1, 2010 Share Posted May 1, 2010 If that's the case, then there is no downside. Quote Space...The Final Frontier. -James Tiberius Kirk; circa 2260s My gallery: Jerry's Paint.NET creations My tuts: sun galaxy rings My youtube: http://www.youtube.com/jerry533482 YLOD VICTIM Link to comment Share on other sites More sharing options...
Rick Brewster Posted May 2, 2010 Share Posted May 2, 2010 Seems like a logical, simple piece of info to give access to. For now I'd just use CultureInfo.CurrentUICulture. This isn't guaranteed to be correct since it has to be set per-thread, so pretty much only the UI thread will have the "correct" value. But, Effects are (currently) instantiated on the UI thread for this so you can at least access it in your constructor. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Frontcannon Posted May 2, 2010 Share Posted May 2, 2010 Yeah! I'll look forward to see some multi-lingual PlugIns Quote Night Vision Text Effect Tutorial Gallery reddit.com/r/futurebeats | My Mixcloud Link to comment Share on other sites More sharing options...
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