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pyrochild

Trail

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Effects -> Object -> Trail...

thistexthastrails.png

The area around the object or text must be transparent. In other words, it should be on its own layer.

traildialog.png

th_text2.png

Want to learn how to use the plugin to make something like this? Click here!

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A most brilliant plugin! I use it all the time for 3D text now ^^

I just came up with an idea for an increase in functionality

Here it be:

gradual change in hue/size/rotation/etc.

ability to adjust fade step and above mentioned "gradual change"

It would make the plugin and user inteface a whole lot more complicated, but I would definitely find it useful when trying to add perspective to my 3D text...

please? :D

Edited by pdnnoob

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ability to adjust fade step and above mentioned "gradual change"

+1: the fade out seems to be on the last 10-20% of the distance. Would be nice to be able to change this with a slider (like -100 to 100).

Thanks a lot.

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I suspect one reason for the limit is that large values can greatly slow the effect. I don't know what algorithm Trail uses, but I wouldn't be surprised if it basically amounts to searching opposite to the trail direction until an opaque pixel is encountered. For a long trail, that can result in a lot of per-pixel operations. If the high-quality option is implemented by multisampling, then that multiplies the number of operations by the number of subsamples per pixel. For large canvases (where long trails would be most common) the effect may be very slow.

 

There is, of course, the argument that slow is better than unable-to-do-it.  Provided Trail can properly abort the current rendering operations when the settings are changed, so that a user can reduce the trail-length if the effect is taking too long, the problem might not be too bad.

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