Toli Posted January 7, 2010 Share Posted January 7, 2010 I am a software programmer, and I am making a dice game. However, I am not a graphic artist and I am not going to hire one for a free game. I thought that drawing dice would be easy. Well, it is quite easy to draw them using Shape3d. If I am going to use flat pips, the dice are ready. But they don't look very nice. So I wanted to make 3d-like pips, with a concave appearance. I used Shape3d again but only got convex pips, which look wrong, beacuse pips should be embedded in the die, not popping out of it. So, can anyone help? Thank you. Toli Quote Link to comment Share on other sites More sharing options...
Zieon Eslador Posted January 7, 2010 Share Posted January 7, 2010 The only thing I can think of is to use a black circle as a half-sphere map and rotate it until you have a bowl, then overlay it onto the die. I'll try to find an example in a tutorial in a few minutes. *This isn't a tutorial, but if you read the whole thread, you should understand what I'm getting at. **Or you could listen to Boltbait. :wink: Quote (Click top half for DeviantArt gallery) (Click bottom half for Paint.NET gallery) Link to comment Share on other sites More sharing options...
BoltBait Posted January 7, 2010 Share Posted January 7, 2010 Have you tried my Selection Bevel plugin? Quote Click to play: Download: BoltBait's Plugin Pack | CodeLab | and how about a Computer Dominos Game Link to comment Share on other sites More sharing options...
Toli Posted January 7, 2010 Author Share Posted January 7, 2010 Thanks for the tips, but unfortunately they do not work. Half-sphere does not illuminate the interior (the concavity) and the Bevel is not the right effect here. Sorry. Quote Link to comment Share on other sites More sharing options...
Sarkut Posted January 7, 2010 Share Posted January 7, 2010 Toli, Your best bet is if you can play off the lighting shown in the pips against what is shown on the faces of the dice. Quote Link to comment Share on other sites More sharing options...
Possum Roadkill Posted January 8, 2010 Share Posted January 8, 2010 Have you tried Point Warp? It's worth a try. Or maybe Power Stretch? Quote My Gallery SAC, WOTW and Photo Manip Competition Host To visit the Comps click HERE Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted January 9, 2010 Share Posted January 9, 2010 Try using shape3D with a flat colored canvas to make a spherical ball. Lower the depth radius to something around half. Click OK. Now rotate the flattened ball by 180 degrees and blur. Overlay on a background the same color that you started with. I used to make dished buttons that way. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
Toli Posted January 10, 2010 Author Share Posted January 10, 2010 Thanks for help. Anyway, that's exactly what I did in the first place, but only got the convex appearance you can see in the post. Rotating it 180 only gives the impression of light coming from the other side, but a concave impression needs a different shape of the lighted part. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted January 11, 2010 Share Posted January 11, 2010 I think the trick is in the combination of lighting, 3D depth and blurring The inner dished part was originally a duplicate of the outer button layer, just rotated 180 degrees and scaled down. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
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