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I am experiencing visual artifacts with layer opacity and/or blending modes and the effects or tools such as brightness/contrast...

here's a screen:


This is only in preview mode...

Oh and I am 3d modelling and need a texture, If you wanna know why it is bright and yellow with the lego logo on it...


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Yup I found this out myself yesterday and have fixed it already. It'll be in next week's build. Thanks though :)

The problem is that the thumbnails in the upper right happen to "feed" off of the same composition bitmap. The updating of that composition was thus happening on two separate threads. So what would happen is that the normal rendering (the main canvas) would finish its update and then start drawing it to the screen -- meanwhile the thumbnail thread had started to update as well, and so that normal rendering ended up blitting a composition that was not complete.

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