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Reflected text?


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I would like a pic to with the text "Bad Karma" and then i wanted to like put it somehow and make it look like i reflection under neath it, but i dont know how to do it, and i cant find any other topic to help me.

Any help would be greatly appreciated!

Srry if this has already been discused. :(

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Edited thread title

Please do not post with generic thread titles. Imaging if everyone posted a thread titled "I need help" -- the forum would be polluted and unnavigable.

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Ok. I have never used this, I know how to though.

Take your text, and select it, with rectangular Selection tool....or hit S once.

Then copy it with Ctrl + C.

Get a new layer up.....and copy the text with Ctrl + V.

Simple up to there...

Now it gets a little bit more tricky.

Go to Layers under the main window, and rotate zoom, play around with that till you are satisfied, then move it around and place it where you want it, I like to select the entire layer before doing this, just incase some goes out of your current selection.

After that, Gaussian Blur that layer a little bit, not too much, and then using the Glow effect, put some glow on. Normally the upright text would have the most glow, and the reflected one would have less.

Hope that helps.

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After that, Gaussian Blur that layer a little bit, not too much, and then using the Glow effect, put some glow on. Normally the upright text would have the most glow, and the reflected one would have less.

---

I don't do that. I use the "alpha channel only" option on the gradient plugin =)

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Or you could download codelab and use this code:

unsafe void Render(Surface dst, Surface src, Rectangle rect)
{
   int ycut = dst.Height * 50 / 100;
   float scale = dst.Height / 10.0f;

   for(int y = rect.Top; y < rect.Bottom; y++)
   {
       ColorBgra* dstPtr = dst.GetPointAddressUnchecked(rect.Left, y);
       ColorBgra* srcPtr = null;

       if (y > ycut)
       {
           float s = scale * (y - ycut) / ycut;
           int yreflect = (int)(2 * ycut - y + s * Math.Sin(y / s));
           if (yreflect < 0) yreflect = 0;
           srcPtr = src.GetPointAddressUnchecked(rect.Left, yreflect);
       }
       else
       {
           srcPtr = src.GetPointAddressUnchecked(rect.Left, y);
       }

       for (int x = rect.Left; x < rect.Right; x++)
       {
           if (y < ycut)
           {
               *dstPtr = *srcPtr;
           }
           else if (y < ycut * 2)
           {
               int frac = (2 * ycut - y) * 256 / ycut;

               *dstPtr = *srcPtr;
               dstPtr->A = (byte)((dstPtr->A * frac) / 256);
           }
           else
           {
               dstPtr->Bgra = 0;
           }

           ++dstPtr;
           ++srcPtr;
       }
   }
}

It's by Tom Jackson, here's the link to the page:

http://paintdotnet.12.forumer.com/viewtopic.php?t=1150&postdays=0&postorder=asc&start=15

Zacariem 8)

They said we couldn't fly.

We did.

Anythings possible!

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