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Alph Tech / STUART

Render buffer pipeline

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How does Paint.NET composite the layers to the final window canvas? Does it have a persistent bitmap of the image size that it composites to every time there's a change, which is drawn to a double buffer of the window size with the image transformation (zoom/scrolling) which is swapped when drawing is completed or what?

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I'd still like to know how this works, since I can't just check the source anymore.

If there's no answer after several months, then there's not going to be an answer. I'm not required to write up paragraphs of documentation for your sake.

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