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Posted

Looks like another monthly release for Paint.NET is on the way! It's a minor update, although it has a new effect that has been requested many times (and that was also promise for v2.5 about a year ago :)).

Zoom Blur!

pdn272_zoom.jpg

This release will also fix the bug discussed over here: http://paintdotnet.12.forumer.com/viewtopic.php?t=1923

P.S. Anyone got a spare $50k U.S.? Those new 335's are hot ... hey a guy can dream :wink:

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Posted

Haha....Yeah, Maybe a shape creator can be incorporated in this as well, ie- pentagons, hexagons, and octagons, if not, i will continue to make them the hard way.

YAY!

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Posted
No new color docker? :cry:

I'm sure you could find a few people around here willing to test it for you.

It would be irresponsible to release something like that to hundreds of thousands of users with so little testing.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Posted
Haha....Yeah, Maybe a shape creator can be incorporated in this as well, ie- pentagons, hexagons, and octagons, if not, i will continue to make them the hard way.

YAY!

It's only a monthly update to 2.xx ... just enough to keep you hooked ;) Meanwhile the most work gets poured in to v3.0.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Posted
Thank you for rendering my tutorial (link) obsolete!

Also, thank you for killing yet another compression anomaly. (We can call it an anomaly and not go any further, ok? ;):P)

Actually it's not even a compression anomaly ... we load the image, then copy it over to our own internal format using GDI+. But GDI+ was doing it incorrectly. So we use our own code now. Maybe I should just use libpng or something, jeez.

With Paint.NET I honestly believe that we have run smack into every single bug in GDI+. You would not believe the things I have had to work around.

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Posted
No new color docker? :cry:

I'm sure you could find a few people around here willing to test it for you.

It would be irresponsible to release something like that to hundreds of thousands of users with so little testing.

If only all of Microsoft felt as you do. :lol:

BTW, when you find issues with GDI+, do you feed those back to the Windows development team?

Posted
So we use our own code now.

Wow! it's a big rewriting, isn't it?

And i'm surprised nobody ask it, but why v 2.72 and not v 2.71?

No. Way. I've just seen Bob. And... *poof!*—just like that—he disappears into the mist again. ~Helio

Posted
Wow! it's a big rewriting, isn't it?

Not in this case. It's basically just copying bytes from one location to another using a simple double-nested loop.

And i'm surprised nobody ask it, but why v 2.72 and not v 2.71?

0.01 increases traditionally mean "bug fixes only." This has a new effect, so ... it gets a 0.02 increase. *shrug* :)

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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Posted

Rick we were talking about adding in a tool, and I was explaining how you can do that easily right now.

Blur by one pixel, or select just the edges and blur that, then you shouldn't see too many lines....

Sorry Rick.

ravennm3.png
Posted
Rick we were talking about adding in a tool, and I was explaining how you can do that easily right now.

Blur by one pixel, or select just the edges and blur that, then you shouldn't see too many lines....

Sorry Rick.

No problem I just wasn't following the discussion very well

The Paint.NET Blog: https://blog.getpaint.net/

Donations are always appreciated! https://www.getpaint.net/donate.html

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