Midgetalien Posted October 29, 2009 Share Posted October 29, 2009 Hey there, this is my first tutorial so bare with me! let me know of any mistakes or how terrible it is! so lets begin! --------------------------------------- firstly find a land texture that you are going to use as your base. This could be cracked earth, lumpy terrain, ect.... for the basis of this tutorial i will be using this texture found via google: ok start off by opening paint.net to a 800x600 canvas. open a new layer and put your basic texture on to it. As you may notice, it may be too small. BUT thats ok. Just copy and paste untill the whole canvas is filled up. you should have something like this: As you can see from mine there are plenty of seams. But dont worry about fixing this up, it will be a waste of time as they dont become noticable later on. next create a new layer and fill this in green (not a bright green). Set the layer opacity between 85 - 90% ( i used 80) what this does is it gives a green tint to the texture. We are trying to create an "earth like planet texture" so some green is needed. You should have something lik this: Thats the easy part over and done with! Next wee are going to add water to our planet texture. creat a new layer and call this "water". Now with the paintbrush tool, select a meduim blue colour and begin outlining your oceans and lakes. For rivers i reconmend using a brush width between 1 and 4 pixels. Eventually you should have something like this: Now create a new layer and call it "deep water". The idea here is to select a darker shade of blue and then paint, in the middle of your large water areas (lakes and oceans) to create the sense of deep water. Keep away from the shore line! You will see why in a second. Once you have your deep water areas, apply a fragment blur with the settings: count 4, distance 8. after this, apply an average blur of a strength between 8 and 10 ( i normally use 10). You should have something like this: We now have deep water, yay! But we need a shore line. So create a new layer and call this "shore water". Take the paintbrush tool with a pixel width of between 6 - 8 and map out your shorline, following the origonal shape of your water. What your aiming for is to put the shoreline at the edge of your water. Once you have finished add a fragment blur of 4, 8 again and then add an average blur of 10. you should have something like this: Now we want to add some climate to the texture, not much though. Create a new layer and call this "yellow". On this layer create a yellow eclipse accross the centre of your texture, keeping well away from the top and bottom edges. Erase any pats that go over any water (including rivers). you should have something like this: But what a mess! open up the "yellow" layers properties and change the blend mod to overlay. Next change the opacity to 35. The yellow blob becomes almost invisible, but yet adds a strange sense of climate to the picture: Now lets create some atmosphere! Create a new layer and call this "clouds". Change your prmary colour to black with a transparancy of 0. Have your secondary colour as white. Now go to effect -> render -> clouds. You can play with the cloud settings but i find these to be good ones: Scale 535, roughness 0.65. you should have something like this: ....and your done! All finished, you now have an "earth like texture" for your planet Of course dont stop there! You could try adding in some icecaps: So what can you do with this texture? create a planet of course! Heres my finished planet: Feel free to post your attempts, i hope the tutorial was easy to follow and to understand =MA= My Gallery|MyDeviantart|My Earth Texture Tutorial|Paint.net Chat Link to comment Share on other sites More sharing options...
yellowman Posted October 30, 2009 Share Posted October 30, 2009 Nice one, hope it was 100% PDN, the texture on the planet looks very good. My GalleryMy YouTube Channel "PDN Tutorials" Link to comment Share on other sites More sharing options...
Sharp Posted October 30, 2009 Share Posted October 30, 2009 Nice one, hope it was 100% PDN, the texture on the planet looks very good. firstly find a land texture that you are going to use as your base. This could be cracked earth,lumpy terrain, ect.... for the basis of this tutorial i will be using this texture found via google: :? [Glass Ball Tutorial] [My Gallery] [starscape Tutorial] [My Sig Tutorial] [My dA] Link to comment Share on other sites More sharing options...
Midgetalien Posted October 30, 2009 Author Share Posted October 30, 2009 Nice one, hope it was 100% PDN, the texture on the planet looks very good. Everything apart from the basic texture is all PDN. I supose it could be possible to even create a basic land texture in PDN to work from. Essentially i use a base texture and work up from that. so its about 85-90% PDN My Gallery|MyDeviantart|My Earth Texture Tutorial|Paint.net Chat Link to comment Share on other sites More sharing options...
theonlychad Posted October 30, 2009 Share Posted October 30, 2009 hmmm maybe my concrete texture tutorial could be applied to this :wink: Â "Clearly it's a very serious and literal meaning. If you're not solving physics equations then get off my lawn!-Rick Brewster Paint.net Lead Developer" Link to comment Share on other sites More sharing options...
Onemorelevel Posted October 31, 2009 Share Posted October 31, 2009 Its good, but shouldnt it go into the texture tuts? "Being calm can work wonders" ~My gallery~D: Iceberg Tutorial! Link to comment Share on other sites More sharing options...
Midgetalien Posted November 1, 2009 Author Share Posted November 1, 2009 Its good, but shouldnt it go into the texture tuts? hmmm possibly, how do i get it moved? My Gallery|MyDeviantart|My Earth Texture Tutorial|Paint.net Chat Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted November 1, 2009 Share Posted November 1, 2009 Its good, but shouldnt it go into the texture tuts? Yup, thats a good place for it. hmmm possibly, how do i get it moved? The newest Moderator to the rescue! Â ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
h3llb0yn3cr0 Posted November 9, 2009 Share Posted November 9, 2009 To remove seams, you could play around with the tile image plugin to fix it slightly, or you could just resize the whole thing and try sharpening it when it comes out blurry. Anyway, I'm bookmarking this. Some good planet textures are what I really need now... good part about the clouds too! Signature pending. Until then feel free to criticize my current signature by PMing me. Link to comment Share on other sites More sharing options...
PND fan2000 Posted November 15, 2009 Share Posted November 15, 2009 heres my go at it(i have a 3D shape plugin) my dragonadoptors page: http://galacticruler.dragonadopters.com/dragon_288476 Link to comment Share on other sites More sharing options...
PND fan2000 Posted November 15, 2009 Share Posted November 15, 2009 2nd try my dragonadoptors page: http://galacticruler.dragonadopters.com/dragon_288476 Link to comment Share on other sites More sharing options...
Midgetalien Posted November 17, 2009 Author Share Posted November 17, 2009 Nice! Your second one is cool. In your first one i like the idea of the smaller islands. You might want to try to "blend" the shorline water more though. Try applying more blur and play with opacity and see what you get My Gallery|MyDeviantart|My Earth Texture Tutorial|Paint.net Chat Link to comment Share on other sites More sharing options...
stellabear1 Posted December 2, 2009 Share Posted December 2, 2009 Thank you for this! Can you check your spelling? I saw a lot of misspelled words. I will post mine soon. Link to comment Share on other sites More sharing options...
slyor64 Posted February 18, 2010 Share Posted February 18, 2010 This is a really great idea, but if you use "Distort > Dents" on the water, you get a much cooler effect. Like I did on the texture. Its only the red parts. UIt waves around the grey land Link to comment Share on other sites More sharing options...
pyrochild Posted February 18, 2010 Share Posted February 18, 2010 This is a really great idea, I'm really happy for you, Imma let you finishbut if you use "Distort > Dents" on the water, you get a much cooler effect. but Dents had one of the best effects of all time. Like I did on the texture. Its only the red parts. One of the best effects of all time! OK, Kanye. ambigram signature by Kemaru [i write plugins and stuff] If you like a post, upvote it! Link to comment Share on other sites More sharing options...
Ryberg360 Posted February 18, 2010 Share Posted February 18, 2010 That is SOOOOO 2009 Pyro Gallery Link to comment Share on other sites More sharing options...
~ROFLCOPTER~ Posted February 19, 2010 Share Posted February 19, 2010 Good job dude. If only someone could recreate Pandora where a whole bunch of blue people run around! All your images are belong to us Link to comment Share on other sites More sharing options...
0(-.-)0 Posted February 19, 2010 Share Posted February 19, 2010 That was a racist comment. You seem to be against blue people. - Any thoughts? - Link to comment Share on other sites More sharing options...
~ROFLCOPTER~ Posted February 19, 2010 Share Posted February 19, 2010 All men are equal in the image of God. Including blue people. All your images are belong to us Link to comment Share on other sites More sharing options...
0(-.-)0 Posted February 19, 2010 Share Posted February 19, 2010 Amen. - Any thoughts? - Link to comment Share on other sites More sharing options...
ninja Posted April 25, 2010 Share Posted April 25, 2010 I dont think this is making a texture, all you doing here is copying a texture from a real photo But overall i think the outcome is very realistic the clouds add a good depth too it Link to comment Share on other sites More sharing options...
PND fan2000 Posted July 19, 2010 Share Posted July 19, 2010 this tutorial is useful in replacing/making or editing a planet map on Galactic Civilizations 2..... my dragonadoptors page: http://galacticruler.dragonadopters.com/dragon_288476 Link to comment Share on other sites More sharing options...
Duael Posted November 15, 2010 Share Posted November 15, 2010 There are some free 360 Spherical planet texture maps at http://freebitmaps.blogspot.com/ These maps are mostly 4000x2000 and have correct Polar pixel density. Cheers. Link to comment Share on other sites More sharing options...
PeaceHeather Posted February 11, 2011 Share Posted February 11, 2011 (edited) Everything apart from the basic texture is all PDN. I supose it could be possible to even create a basic land texture in PDN to work from. Yes, it is completely possible to create a basic land texture. If you make several at once, you can build a world map with rougher and smoother terrain as well, which is how I build my maps all the time. It's a little involved, using Clouds, Levels, Threshold, Alpha Mask, Gradient Mapping, and if you want to, Shape 3D. (And yes, I promise I'll post it, I just need to check on a kid and make sure she's asleep first.) I have to agree with someone else who suggested that this isn't really a tut for how to make a "texture" - but I do really like your ideas for crafting maps. They work! Cheers! Heather ETA: You know what, it's easier just to give you the link to the tutorial I posted back in 2009 over at the Cartographer's Guild. Pretty much everything is identical, so it should still work just fine. World maps with PDN Cheers! Heather Edited February 11, 2011 by PeaceHeather Link to comment Share on other sites More sharing options...
TomTheTroll Posted July 20, 2011 Share Posted July 20, 2011 @ 0(-.-)0 I really like your sig!!! Can I make one for me? Check me out on Deviantart! Just Click Here! Link to comment Share on other sites More sharing options...
Recommended Posts