beatseeking Posted September 6, 2009 Share Posted September 6, 2009 The way mouse wheel zoom is implemented is, IMHO, ridiculous. Apparently the current zoom is simply multiplied or divided by some constant floating point value for each zoom in/out increment. This leads to roundoff, making it impossible to easily get to exactly 2x, 4x, etc magnification (in my application, the closest I can get to 200% is 197. then 310 instead of 300, and I can't get anywhere near 400%). Integer multiples of actual size are so useful and necessary for many applications like pixel art, or even just viewing a non-anti-aliased line properly, so these arbitrary zoom levels are very frustrating. Moreover, if you zoom in for a while and then back out, you don't wind up at exactly 100%. For photo editing this is fine, but this is a big problem for lots of applications. I know that you can get integer multiples with Ctrl and +/-, but remember that laptops don't have number pads, so we can't access this crucial functionality without the menus (which leads me to another simple but so helpful improvement: re-assignable keyboard shortcuts!!) If somebody already brought this point up I apologize, but I am just frustrated because Paint.NET seems like the perfect tool for me, but, since I do a lot of pixel art I can't use it efficiently because of this minor flaw. Please fix this! Quote Link to comment Share on other sites More sharing options...
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