Benny89 Posted November 17 Posted November 17 (edited) Hi, I just started to mess with .dds files for video games mods. Making simple recolors for my private usage. However now I wanted to try to eliminate one texture for showing in game on object (it's an armor texture). This one (marked green) - I tried by some trial n error myself but since I am absolutely new I don't know how to do it - https://imgur.com/dlieyJt here are all .dds texture files for this armor: https://easyupload.io/neht0p If anyone could help I would be grateful Edited November 17 by Benny89 Quote
Benny89 Posted November 17 Author Posted November 17 (edited) Well, yes, just started using it few days ago to recolor some mods .dds textures for my liking Edited November 17 by Benny89 Quote
BlastOfBN Posted November 17 Posted November 17 In that case, have you tried erasing the pixels within the green area? If you see a checkerboard background, that means a part of the image is transparent. Quote
Benny89 Posted November 17 Author Posted November 17 Yes, I tried with both painting black over it and after that on next try using eraser so there was nothing there but in game the textures did not dissapear, they were just pure black now. Quote
frio Posted November 17 Posted November 17 (edited) 1 hour ago, Benny89 said: Yes, I tried with both painting black over it and after that on next try using eraser so there was nothing there but in game the textures did not dissapear, they were just pure black now. Two possibilities: 1. you didn't save the texture in a format that supports transparency. If the erased area is black when you reopen the texture in Paint.NET then that's the case, check that you are saving in a .dds format that supports transparency in the save as -settings dialog. 2. the game simply does not expect a transparency in the texture and there's nothing you can do to convince it to make the part transparent sans modifying the game itself somehow. Most games do not run textures in a transparency-enabled mode if there is no transparency expected since it causes rendering complications (transparent textures are way trickier than non-) so number 2 is the likely case. Edited November 17 by frio Quote
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