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Posted

I got spoiled by Blender. In it, images default to 2048, and you can more quickly resize by typing *2 for 4096. I find myself wishing to extend an abnormal canvas's width only by *5 without having to do it on a calculator myself.

Would be elated to know if this is already a feature in some other way. It's hard to find with keywords like "Blender" and "Multiply" 😅

By Percentage is both dimensions

Posted
On 11/15/2024 at 7:06 AM, vyrelis said:

I find myself wishing to extend an abnormal canvas's width only by *5 without having to do it on a calculator myself.

 

@vyrelis  A few questions:

 

1. When you say 'resize', do you mean Image > Resize (Ctrl+R) or Image > Canvas Size (Ctrl+Shift+R)?both

EDIT: Doh! I see you have mentioned both Resize and Canvas Size in the title.



2. Do you always want to expand the canvas's width x5, or do you sometimes need a different multiplication factor, such as the x2 that you gave in your Blender example?

 

3. When you are using Image > Canvas Size, do you always want the Anchor to be Left, so that the new area is added on the right of your original image, or do you sometimes want the Anchor to be Right (to add to the left), or even Center (to add to left and right)?

 

The reason for asking is that I might be able to generalise a script I am writing for someone else, to meet your need. No promises though.

 

Posted

I'd honestly love this: Blender and some other programs I use allow arbitrary equations in all numeric input fields, though for Paint.NET just the basic set of +-*/ would be sufficient, trig and roots are rarely needed here. In Blender it's more necessary to input sqrt(2)*250 or cos(60)*250 to get some sizes.

 

It's just a lot more convenient to type in *2, *1.5 at the end of resize/crop fields than try to brain what 1379*2 and 953*1.5 are.

Posted
12 hours ago, Tactilis said:

2. Do you always want to expand the canvas's width x5, or do you sometimes need a different multiplication factor, such as the x2 that you gave in your Blender example?

 

3. When you are using Image > Canvas Size, do you always want the Anchor to be Left, so that the new area is added on the right of your original image, or do you sometimes want the Anchor to be Right (to add to the left), or even Center (to add to left and right)?

 

The reason for asking is that I might be able to generalise a script I am writing for someone else, to meet your need. No promises though.

2. It would vary, the thing that prompted the request was wanting to combine a bunch of choppy screenshots, I happened to have 5 at the time. I do frequently also need a /2 since when I take a windows screenshot it takes it of both my monitors, but for that I technically already know I want 1920, but /2 would still be faster

3. So far it's always been left, but if you can implement it for all that would probably be a better idea. I'd still take just left

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