Blooper Posted November 22, 2008 Share Posted November 22, 2008 This tutorial is available as a PDF. Click here to view or download it Here's a quick and easy way to make large amounts of drops of water. You'll need the Alpha Mask plugin and the Gradient Mapping plugin. Open a 800X600 canvas (bigger = more drops). Render clouds at 0.75 roughness. Then, apply a Noise > Median blur at 20 radius and 50 percentage. Then, go to Adjustments > Brightness/Contrast. Lower the brightness to -40 and pull the Contrast slider to the max. Taking shape, isn't it? Now, apply a Gaussian Blur at around 10 radius. Then do Brightness/Contrast again, but this time with the medium setting for brightness, and 90 for contrast. Save this as 'mask.png'. Do another Gaussian blur, same radius as earlier. Run gradient mapping, and use a black - transparent gradient. Run Alpha mask, load mask.png, tick the 'Mix Alpha' box, and duplicate your layer once or twice. Ta-daa! If you want to add shine to your waterdrops, save your 4th image (as in the 4th one in this tut) as 'displace.png'. Place the image you want reflecting on the waterdrops on a new layer, and use the displace plugin to distort it (load 'displace.png'). Then use Alpha Mask without loading any files (turn on mix alpha if necessary). Then, use Alpha Mask, but this time load mask.png, with Mix alpha ticked. Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
Kemaru Posted November 22, 2008 Share Posted November 22, 2008 Awesome, very easy and quick. Quote Hatred does not cease by hatred, but only by love; this is the eternal rule. |fb(page)|portfolio|blog| Link to comment Share on other sites More sharing options...
Tramojo Posted November 23, 2008 Share Posted November 23, 2008 Wow, cool Quote Super Nova|Tramojo's Fire|My gallery Link to comment Share on other sites More sharing options...
sztin104 Posted November 25, 2008 Share Posted November 25, 2008 Quote Link to comment Share on other sites More sharing options...
TruePaintNetta Posted November 25, 2008 Share Posted November 25, 2008 Ermm idiotic much. Anyway, nice tut. Quote Link to comment Share on other sites More sharing options...
Possum Roadkill Posted September 12, 2009 Share Posted September 12, 2009 This is a great tut Blooper. I have a use for this ! Woo hoo ! I had a much harder way of doing it and you have saved me a bunch of aggravation. Thanks ! Quote My Gallery SAC, WOTW and Photo Manip Competition Host To visit the Comps click HERE Link to comment Share on other sites More sharing options...
flip Posted September 12, 2009 Share Posted September 12, 2009 That looks really cool. Nice tut. Quote Gallery Link to comment Share on other sites More sharing options...
LJXD Posted September 13, 2009 Share Posted September 13, 2009 I think you could have taken this tut a step further and made them look like water, instead of being that shape. Water drops arn't white, the intital idea was fine but i think it's a bit incomplete. Hoping to see some imporvements Quote |My Sig Tut| Deviant Art |Advanced Grunge Texture|My Gallery The Birthplace of Life Link to comment Share on other sites More sharing options...
Blooper Posted September 13, 2009 Author Share Posted September 13, 2009 I think you could have taken this tut a step further and made them look like water, instead of being that shape. Water drops arn't white, the intital idea was fine but i think it's a bit incomplete. Hoping to see some imporvements They're transparent, I just made the shadows more opaque so you could see them. Water doesn't color the surface it's on, it distorts it. I can't really make a tut for that, it'd change on a per-person basis. Also, I wouldn't know how. Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
flip Posted September 14, 2009 Share Posted September 14, 2009 Augh, I can't do it again. Can you post a screenshot on what the gradient mapping should look like? I did it once, and it turned out cool, but now I can't do it again. Poop. Quote Gallery Link to comment Share on other sites More sharing options...
Blooper Posted September 15, 2009 Author Share Posted September 15, 2009 Load Gradient Mapping. Right-click the gradient. Pick "Clear". Right-click the white pointer on the gradient. Pick change color. Click "More" access the alpha channel. Set it to 0. Press OK. Enjoy your gradient. I might want to add that the displacement part is entirely theoretical and probably not close to reality. Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
007 Nab Posted September 16, 2009 Share Posted September 16, 2009 Good technique - I like how yo used blurring and contrast to anti-alias the drop's edges. That's just smart I can see some good use for that method. Quote "pyrochild, you're my favorite person ever. We should go snowboarding some time."~ 007 Nab. Ish. PDN Gallery | I Made a Deviant Art! Link to comment Share on other sites More sharing options...
Possum Roadkill Posted September 18, 2009 Share Posted September 18, 2009 Very cool and useful technique. This is what I used it for in a test for a future project. I need to figure out some things, but this is something I can really use. Thanks ! Quote My Gallery SAC, WOTW and Photo Manip Competition Host To visit the Comps click HERE Link to comment Share on other sites More sharing options...
Blooper Posted September 18, 2009 Author Share Posted September 18, 2009 Good stuff, possum. Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
aguba Posted September 20, 2009 Share Posted September 20, 2009 Just pointing this out - instead of using Gradient Mapping, you can just run Alpha Mask to get rid of the white before blurring for the second time. Otherwise, nice results, and I love the method you used to anti-alias the drops. Quote aguba.deviantart Link to comment Share on other sites More sharing options...
Blooper Posted September 21, 2009 Author Share Posted September 21, 2009 Nope. Alpha mask only makes full whites fully transparent. It makes med grays 50% transparent, etc. Gradient mapping makes everything black, the only changing value is transparency. :wink: Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
aguba Posted September 21, 2009 Share Posted September 21, 2009 Hmm, not quite sure I understand you. I've used both alpha mask and gradient mapping for this tutorial and seem to get the same result. You caught that I stated to alpha mask before blurring the second time, instead of gradient mapping after blurring, yes? Quote aguba.deviantart Link to comment Share on other sites More sharing options...
Blooper Posted October 12, 2009 Author Share Posted October 12, 2009 Same thing. Open a 250*250 canvas, and drag a black to white gradient, top to bottom. Select the left side of the canvas, and run gradient mapping with a black - transparent gradient. Press Ctrl+I, and run Alpha masking with invert mask checked. The difference is obvious. Get your color picker. On the gradient map side, no matter where you pick, in your HSV sliders, you'll find that V = 0. On the mask side, V = whatever it was equal to before running the mask. In this case, it wouldn't change anything, but it's a bad habit to get into Quote http://synthastic.deviantart.com http://soundcloud.com/siderealenterprise Lockerz invites are available, PM me Link to comment Share on other sites More sharing options...
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