michaelwplde Posted September 22, 2023 Share Posted September 22, 2023 Found the tut but not sure this is using an obsolete version. I am starting from clouds, the naive approach, layers of desired color mingled with alpha transparency. However, the colors appear to be very gradient. Not desirable as a starting point. How do I flatten that pallete in each of the layers, for starters? After that, might like to distort, blend, sharpen, or pixelate in some manner, to achieve the digital look. Again, scanning the tut above, seems obsolete to the current version, even with couple of 3P plugins. Any advice? Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 22, 2023 Share Posted September 22, 2023 Try this alternative. No plugins are required: Open a new canvas (I used 800 x 600) Set Primary color to Brown (Hex 846757) Set Secondary color to Green (Hex 506153) Render Clouds @ Scale 138 and Roughness 0.83 Add a new layer Set Primary color to Black Ctrl + F to repeat Clouds Set Secondary color to Brown (Hex 846757) Add a new layer Ctrl + F to repeat Clouds You should have three layers with clouds rendered in Brown/Green, Black/Green and Black/Brown. Apply Effects > Distort > Pixellate @ Cell size 18 to each of the three layers. Activate the Magic Wand and lower the Tolerance to around 12. On the top two layers, Shift + Click a random cell then press Delete Flatten and save. 1 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
michaelwplde Posted September 24, 2023 Author Share Posted September 24, 2023 (edited) It looks way too granulated, the colors are not maintaining their original distinctive hue. That's what I am talking about. I am trying for a brown-ish base color, and a red orange yellow digi-cam overlay. As you can see here, looks way too muddied. How do I clarify the colors first and foremost? Edited September 24, 2023 by michaelwplde Examples Quote Link to comment Share on other sites More sharing options...
michaelwplde Posted September 24, 2023 Author Share Posted September 24, 2023 I feel like there should be a hue step, somehow, between the pixellation and magic wand steps, but I'm not sure which tooling to use there. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 24, 2023 Share Posted September 24, 2023 3 hours ago, michaelwplde said: It looks way too granulated, the colors are not maintaining their original distinctive hue Taking the tolerance of the Magic Wand up a few notches will remove more of the top two layers = larger areas will show through. You can also render the clouds at a larger scale to make the pattern larger. You can freely change the colors involved. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
michaelwplde Posted September 25, 2023 Author Share Posted September 25, 2023 I'm not hundred percent sure how to do that. The clouds is a nice start; but the diffision is all over the place. I want to mitigate for that to the base desired colors, if at all possible. My initial swag was to start with a flat base background. Then with each of the three overlay clouds, cloud between the target color and transparent alpha channel. But like I said, the result was a nasty looking filtering effect, that I really want to mitigate for, shave off excess alphas, solidify nearer desired colors... (?) Quote Link to comment Share on other sites More sharing options...
michaelwplde Posted September 25, 2023 Author Share Posted September 25, 2023 Also to clarify, I've tried up and down the Clouds scaling, but the resolution just does not vary that much, or at least perhaps not in the resolution I am trying to achieve, in the range of 2048x. It is large, I know, but that is necessary given the source I am trying to augment, before I am willing to sacrifice detail for the same of camo layers. Quote Link to comment Share on other sites More sharing options...
BDP Posted September 25, 2023 Share Posted September 25, 2023 Now this is real camouflage! Spot the Grandson trying it out . . . Brian 2 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted September 27, 2023 Share Posted September 27, 2023 Here's a little CodeLab script to generate a random pattern at pixel level using the three colors. Spoiler // Name: Camo Pattern // Submenu: Render // Author: Ego Eram Reputo // Title: Camo Pattern // Version: // Desc: // Keywords: // URL: // Help: #region UICode #endregion void Render(Surface dst, Surface src, Rectangle rect) { Color[] colors = new Color[] { Color.FromArgb(80, 97, 83), // Dark Green Color.FromArgb(80, 97, 83), // Dark Green Color.FromArgb(80, 97, 83), // Dark Green Color.FromArgb(80, 97, 83), // Dark Green Color.FromArgb(0, 0, 0), // Black Color.FromArgb(0, 0, 0), // Black Color.FromArgb(132, 103, 87), // Brown Color.FromArgb(132, 103, 87), // Brown Color.FromArgb(132, 103, 87), // Brown }; Random random = new Random(); ColorBgra currentPixel; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { Color color = colors[random.Next(colors.Length)]; currentPixel = ColorBgra.FromColor(color); dst[x,y] = currentPixel; } } } Run it over your canvas then run Pixelate at whatever Cell Size you find pleasing. Scale Down should be Bicubic and Scale Up Nearest Neighbor. 2 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
michaelwplde Posted October 6, 2023 Author Share Posted October 6, 2023 How do you commit what CL did? As soon as I leave CL the result vanishes. Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 6, 2023 Share Posted October 6, 2023 In CodeLab hit the OK button. That forces a render to the canvas (so long as there are no errors). Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
michaelwplde Posted October 6, 2023 Author Share Posted October 6, 2023 did not see an OK button. but I was able to build the script to its own plugin, that seemed to do the trick. and CSharp, huh. not the sharpest editor on the face of the planet, TBH, but it 'works'. is there a published API for it? Quote Link to comment Share on other sites More sharing options...
BoltBait Posted October 6, 2023 Share Posted October 6, 2023 17 minutes ago, michaelwplde said: did not see an OK button Yeah, cause we hid it in the same place it is on every dialog box ever. 17 minutes ago, michaelwplde said: CSharp, huh. not the sharpest editor on the face of the planet, Yeah, well, you know, that's just like, uh, your opinion, man. 17 minutes ago, michaelwplde said: is there a published API There is. But your attitude is so off putting… I just can’t be bothered to tell you where. 1 Quote Download: BoltBait's Plugin Pack | CodeLab | and a Free Computer Dominos Game Link to comment Share on other sites More sharing options...
michaelwplde Posted October 6, 2023 Author Share Posted October 6, 2023 same place every dialog box? not a valid assumption quite frankly... but I figured it out. Quote Link to comment Share on other sites More sharing options...
LWChris Posted October 13, 2023 Share Posted October 13, 2023 I would say the easiest way without plugins is: Color the background layer with your base color, eg. some █ dark olive green For each additional color of patches, repeat the following steps: Create a new layer (Ctrl+Shift+N) Reset colors to default black/white Use "Effects > Render > Clouds..." Use "Scale" to select number of patches: smaller values = more and smaller patches; bigger values = fewer but bigger patches Use "Roughness" to select uniformity of patches: smaller values = more uniformly sized, rounded patches; bigger values = more variously sized, jagged patches Use "Adjustments > Brightness/Contrast..." (Ctrl+Shift+T) to break it up into edges with sharp colors: Turn "Contrast" to 100% - this will basically split everything into either white or black Use "Brightness" to modify connectivity - adjust until you like either the size and distribution of white or black patches Use "Paint Bucket" tool (F) with "Flood Mode: Global" to color the patches in the desired color Use "Magic Wand" selection tool (S, S, S, S) with "Tolerance: 0%" to select the other parts and delete (Del) Tips: Rather than create one densely packed layer per patch color, create multiple loosely packed ones and mix the layer orders such that each color can overlay patches of other colors (e.g. Scale 100, Roughness 0.30, Brightness -40) If you have varying patch sizes, order layers from bigger to smaller patch sizes Create a top layer with medium sized patches of the base/background color 2 2 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted October 13, 2023 Share Posted October 13, 2023 An excellent technique @LWChris. It produces a more organic pattern than the OP was asking for (digital) which I assumed meant blocky/pixelated. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
lynxster4 Posted October 14, 2023 Share Posted October 14, 2023 @michaelwplde If you have the G'mic-Qt plugin installed, go to the Camouflage filter under Patterns. I do like your way @LWChris, it allows for more 'adjustment'. I just made an animal print seamless pattern using your technique. Thank you. 😊 1 Quote My Art Gallery | My Shape Packs | ShapeMaker Mini Tut | Air Bubble Stained Glass Chrome Text with Reflections | Porcelain Text w/ Variegated Coloring | Realistic Knit PatternOpalescent Stained Glass | Frosted Snowman Cookie | Leather Texture | Plastic Text | Silk Embroidery Visit my Personal Website "Never, ever lose your sense of humor - you'll live longer" Link to comment Share on other sites More sharing options...
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