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Interface Orbs - Long and Image Heavy


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  • 2 weeks later...

Here's my attempt. Great tut, only minor difficulties figuring the "cresent selection" part, but this tut makes very god buttons and icons. And, the layer blend modes will give you many different looks to play around with.

I just wish I knew the technical side of things to actually apply these as buttons or Icons. :D

PDNIco1.png

ETA: Opps! My bad. I changed it so as not to look like a dork.

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Nice work! FYI - the program's name is Paint.NET, not PaintDot.NET. :-) Just thought I'd toss that in there. But it's very well done!

 

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.

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  • 4 months later...
This was really hard, but I pulled through. Sorry for the lack of transparency. I couldn't get my final product to be as shiny and clean.

InterfaceOrb_final.png

Nice job! :P

Here's my image

NewGMOrb.png

Nice tutorial!

Very creative, I like how you overlapped the rim with the "Game Maker." :D

Call me expired. Please.

th_Energyv2.png

Don't go counting your chickens before the pack of rabid ravaging foxes attacks. -Sozo
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:shock:

You, sir, are a PDN god. May I misspell your name?

And also, here's my try:

Thank you. :oops:

Very nice result, I like how you added that neon-y glow around the inside.

Phew...!!! :o Took me quite some time, but here's my orb (100% pdn):

interfaceorb1es0.png

this has been real good practice for me!

thanks for the tut! :)

Glad you enjoyed my tutorial, and that it helped you learn more about PDN! Keep up the great work!

i followed but in merging the layers some of the steps were not as they appeared when rendered but here it is

Untitledport.jpg

You shouldn't merge layers until the very end, where you should use the Flatten command found under the Layers menu, not the Merge Down button on the Layers window.

Call me expired. Please.

th_Energyv2.png

Don't go counting your chickens before the pack of rabid ravaging foxes attacks. -Sozo
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2. Add a new layer, name it "Base", and using the Ellipse tool on "Draw filled shape", draw a dark gray circle from (100,100) to (500,500) while holding shift.

5. Add a new layer, name it Base Bevel. You should still have the circle selected. Using the Ellipse tool on "Draw shape outline" with a width of 15,

draw a circle from (105,105) to (495,495) while holding shift.

Where do I find the toolbar or whatever it is to change those?

▼ Still not finding it.

2804371421_261014017f_o.png
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You can find these options at the top left corner of the PDN window.

The specific options will look like this:

Draw Shape Outline: :ShapeOutline: (default)

Draw Filled Shape: :ShapeInterior:

Draw Filled Shape with Outline: :ShapeBoth:

Call me expired. Please.

th_Energyv2.png

Don't go counting your chickens before the pack of rabid ravaging foxes attacks. -Sozo
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