Frozen_byte Posted March 6, 2008 Share Posted March 6, 2008 This tutorial is available as a PDF. Click here to view or download it Okay, here is another way to make Spacescapes like this: Plugins you will need: Shape3D Diagonal Lines (Dents is part of PDN) Align Object or find a newer version in this pack KrisVDM's Plugin Pack Zoom Blur Deluxe - - - - - - 1. Your Background Okay, Start with a new layer [your own Wallpaper size] and add Noise with these settings: Intensity: 100 Color Sat.: 0 [or 20] Coverage: 3.5 ___ Make another Layer and add Noise with same Settings. Use Gaussian Blur Radius: 1 or 2. Set the Opacity to 120 and Blendmode to Glow ___ Duplicate you first Layer and apply Frosted Glass plugin : Maximum/Minimum Scatter Radius: 0.11 Smoothness: 1 ___ Erase a curve on your "Frosted" Image [thx Lego, but I'm too lazy to fix he image yet -_-]: Merge your Layers down ___ 2. Your Planets [Quiet similar to Withers] If you don't want to modulate the Shape 3D Setting yourself, Load this XML in: http://bloodynoir.fr...pace/Planet.xml http://uploaded.to/?id=4sfofv http://mentors.webho...tuFF/Planet.xml ___ Add new Layer Take a color by your choice and fill the new Layer . ___ Apply Shape 3D: Take a scaling as you like it ___ Make some Clouds on a new layer [default settings] Blendings: Mode: Glow, Overlay, Multiply [choose an alternative] Apply Shape3D again with same settings. ___ Add a new layer add Noise add Gaussian Blur Radius: 2-3 [depend on your Planet Size] Switch to a "Planet layer" select all space out of your Planet . Switch back to your "Blurred Noise Layer" press DEL to delete. Blendingmode: Overlay Opacity: 255 ___ Add a new Layer between your last Planet layer and Background again Switch to a "Planet layer" select all space out of your Planet and press CTRL+I to invert selection . Fill selection with White [or another light color] . Add Gaussian blur, radius: around 15 . ___ Now move your white blurred circle 1px left and 1px down [or where the lightning of planet is] . set: Blendingmode: Normal Opacity: 180 ___ 3. The new cosmical Clouds So, add a new layer as always Set primary color Black, secondary color Transparent 100% Do clouds with settings: Scale: 380 - 650 Roughness: 0.50 - 0.80 ___ Do it three times, set Blendings: First Cloud Layer: Mode: Color dodge Opacity: 255 Second Cloud Layer: Mode: Multiply Opacity: 159 Third Cloud Layer. Mode: Multiply Opacity: 255 ___ Well then? - Yes! :AddNewLayer: So now Press B for Paintbrush . Take a large size: 60++ Color anywhere. Pick a Second Color, lower your Size ___ Use Gaussian Blur radius: ~35 Take another color, lower your size, add radius: ~30. Take another color, lower your size [or don't do it], add radius: ~25, again. Do this a couple of times, till you got this: A last Blur around 135. __ Switch Blendmode to Lighten, Opacity to 80 Do this "Clouds" again and again, till you like it. Set all layer Blendmodes to Lighten and Opacity to 80 ___ Than add a new layer Make Diagonal Lines: Scanline Interval: 25 Brush Width: 2 Anti-Alias: 5 Angle: 45 ___ Use Dents plugin. #General: Scale: 55 Amount: 50 Quality: 5 #Detail: Detail: 70-100 Roughness: 50 Turbulence: 10-20 #Rest as Default Blendmode: Overlay Opacity: 90 ___ To light up your Clouds, paint them and use Gaussian Blur radius: 135 Blendmode: Overlay Opacity: 255 ___ Okay now there is a problem and it's very ugly! to clear it we need to edit our Starscape again: Duplicate the Starscape layer and set Blendmode to overlay: ___ But now there are only a few stars... so we will add some new: Add new layer Add Noise : Intensity: 100 Saturation: 0-10 Coverage: 100 Add Frosted Glass Maximum/Minimum Scatter Radius: 200 Smoothness: 1 Blendmode: Normal Opacity: 30 ___ Yeah, that's a cosmos, isn't it? ___ 4. The second Planet Read above [second chapter] to see the specific way, here is just a conspectus ___ Take your Second planet behind the first and move it away. Do a transparent Gradient :LinearGradient: :AlphaChannelOnly: on your First Planets atmosphere, to get a better look. ___ 5. The huge Fireball. Okay now we will add our Sun. Make a new layer on top . Make a Paintbrush Dot in the Middle [use Align Object] Radius: 15-25 ___ Use Frosted Glass Plugin Maximum Scatter Radius: ~7.78 Minimum Scatter Radius: 0.00 Smoothness: 2 ___ Use Zoom Blur Deluxe, set amount to highest and quality to high Duplicate layer CTRL + F Duplicate layer CTRL + F, again Merge the two lower Sun-Layers down ___ Move your two layers to an edge of your planet Deactivate the top layer Make an Transparent Conical Gradient :AlphaChannelOnly: on your lower layer. Blendmode: Screen Opacity: 255 ___ Switch to upper layer and make another Transparent Linear Gradient :AlphaChannelOnly: Blendmode: Additive Opacity: 255 ___ Add a new layer behind your planets Draw an white filled Eclipse with Paintbrush tool ___ Do Gaussian Blur Radius: 15-25 Blendmode: Normal Opacity: 90 ___ 5. Finally you are done. That's it. here is your Result: It looks pretty well, I think I memorized all Icons, now Feel free to post your try. Feel free to correct my English . Feel free to post suggestions [like how to get a Sun behind the planets]. Started to make this Tutorial: 9:00 PM; finished: 12:31 PM Thanks MediaMonkey for playing music all the time. Have Phun. 1 Quote Link to comment Share on other sites More sharing options...
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