IZ0JUB Posted June 27, 2023 Share Posted June 27, 2023 I make home made scenery for my flight simulator. I have to edit 4 images which make up one complete "tile" for processing. As it stands I can only edit and view each one separately. What I would like to do is have the option to view ALL 4 images stitched together to make the one complete "tile" so that it makes my editing easier. Any help gratefully accepted, thank you in advance. Kindest regards, Michael. Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 27, 2023 Share Posted June 27, 2023 1. Create a New Image large enough for your finished tiled image. If it's too large you can always crop it down later if you wish. 2a. Click Layers | Import From File, select your 4 images and click Open. or 2b. In Windows File Explorer select your 4 images and drag them into Paint.NET on top of the image created at 1. Click Add layers. You now have a background image and 4 tile layers above it. 3. Select each layer in turn and drag the image into the correct location. For help on using layers see the Documentation; click the icon top right or go directly here: https://www.getpaint.net/doc/latest/WorkingWithLayers.html 1 Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 29, 2023 Author Share Posted June 29, 2023 On 6/27/2023 at 5:12 PM, Tactilis said: 1. Create a New Image large enough for your finished tiled image. If it's too large you can always crop it down later if you wish. 2a. Click Layers | Import From File, select your 4 images and click Open. or 2b. In Windows File Explorer select your 4 images and drag them into Paint.NET on top of the image created at 1. Click Add layers. You now have a background image and 4 tile layers above it. 3. Select each layer in turn and drag the image into the correct location. For help on using layers see the Documentation; click the ? icon top right or go directly here: https://www.getpaint.net/doc/latest/WorkingWithLayers.html Thank you very much for the courtesy of your prompt reply. Unfortunately this doesn't do what I require in my scenery editing. I need to spend more time experimenting with the layers and other options, in the meantime kindest regards, Michael. Quote Link to comment Share on other sites More sharing options...
Pixey Posted June 29, 2023 Share Posted June 29, 2023 Hello @IZ0JUB and welcome to the forum I wonder if this tutorial would be of any help? 1 Quote How I made Jennifer & Halle in Paint.net My Gallery | My Deviant Art "Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon. Link to comment Share on other sites More sharing options...
Tactilis Posted June 29, 2023 Share Posted June 29, 2023 11 hours ago, IZ0JUB said: Unfortunately this doesn't do what I require in my scenery editing. Could you post examples of 4 tiles that you want to stitch together so we can understand what needs to be done and can offer you more relevant advice. Reduce the size of the images if necessary before posting. Quote Link to comment Share on other sites More sharing options...
Disk4mat Posted June 29, 2023 Share Posted June 29, 2023 What @Tactilis instructed seems solid to me and the way to go. @Pixey's tutorial also gets you there. Just repeat the steps one additional time. Are you trying to create a skybox? For example when the tiled images are displayed you have N, S, E, W? A 360 horizontal rotation would look like a single, seamless image? If thats the case you need a canvas size of 4x the width of the image, Height 1x. Place each image onto a separate layer and position each layer to create the tile effect. You can then go from one layer to the next and adjust the edges of the image to align and match the previous one. This is where the clone tool can save you a lot of time. You could dump all the images into the one layer. But its easier to do future edits and changes having them on separate layers. But if thats what you want just open each image and copy then paste it into the 4x width canvas and arrange as needed. Quote Link to comment Share on other sites More sharing options...
kreemoweet Posted June 30, 2023 Share Posted June 30, 2023 The below image stitcher program (Microsoft Research Image Composite Editor) has always worked well for me. It has been retired and no longer available from Microsoft, but you should be able to get it from the Web Archive at the following link: https://web.archive.org/web/20180724063025/https://download.microsoft.com/download/7/3/9/73918E0B-C146-40FA-B18C-EADF03FEC4BA/ICE-2.0.3-for-64-bit-Windows.msi 1 Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 I use Hugin panorama photo stitcher for stitching multiple photos together https://hugin.sourceforge.io/ Although tiling is not it's primary purpose, there's a tutorial on 'Stitching flat scanned images' together here https://hugin.sourceforge.io/tutorials/index.shtml which you may be able to adapt to meet your needs depending on what your tiles are. Hugin is a very powerful tool (look at the range of the tutorials) so there's a bit of a learning curve, but IMO it's worth it. Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 (edited) I attach 4 images greatly reduced to upload them here. At the moment I can only edit one at a time which can cause problems trying to match the water across all 4 images. I need the facility to "view" all 4 images at one time, image 1.1 is top left corner, 1.2 is bottom left corner, 2.1 is top right corner and 2.2 is bottom right corner. Then after editing each of the 4 images I then need to save each one separately. My scenery processing software then combines the 4 images to make one "tile" as ttc files. I hope I have explained what I'm trying to achieve clearly to all those who have offered to help, thank you for your courtesy. Kindest regards, Michael. Edited June 30, 2023 by IZ0JUB Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 Following the instructions in my first post I've created 4 layers with the reduced size tiles you provided. I can edit each of the layers separately but can see them all at once. 1 Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 Thank you for your prompt reply and time spent editing my images, much appreciated. The images I'm working with are very large at 16896 x 16896 pixels over 500 MB and trying your original instructions I could not get it it work. Thank you again for the courtesy of your help. Kindest regards, Michael. Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 On 6/30/2023 at 10:56 AM, IZ0JUB said: The images I'm working with are very large at 16896 x 16896 pixels over 500 MB You are dribbling out information bit by bit! It would have been helpful to have given information about the very large image size from the start. A couple of questions: 1. I'm guessing that your source images are satellite/aerial imagery. What is the nature of the editing that you are wanting to do on each tile? 2. Could we see the specification of your PC please? Go to Settings | Diagnostics, click Copy to clipboard and paste the text from the start down to the line above the 'Managed assemblies' section here. Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 Sorry about the "dribbling" it could be due to my age of 67 years! I attach an image of my PC specifications. You are correct the satellite images are downloaded using AeroScenery software. I ONLY want to edit the 4 images that make up the one scenery tile if the colours need editing for the waterways/sea. Again thank you for your continued help and assistance. Kindest regards, Michael. Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 Sorry, I should have been clearer: In paint.net go to Settings (the icon top right) | Diagnostics, click 'Copy to clipboard' and paste the text from the start down to the line above the 'Managed assemblies' section here. Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 Application paint.net 5.0.3 (Stable 5.3.8488.42200) Build Date 29 March 2023 Install type Classic Language: en-US DPI 96 (1.00x scale) UI/Canvas GPU True Rendering GPU 🚀 Performance (NVIDIA GeForce GTX 960) Remote session False Animations True Translucent windows True Windows Ink True OS Windows 10 Home x64 (10.0.19045.0) Runtime .NET 7.0.4 x64 Physical Memory 16,331 MB CPU Intel(R) Pentium(R) CPU G2130 @ 3.20GHz Speed ~3193 MHz Cores / Threads 2 / 2 Features SSE, SSE2, SSE3, SSSE3, SSE4_1, SSE4_2 Video Card NVIDIA GeForce GTX 960 Hardware Acceleration Supported Dedicated Video RAM 4,047 MB Dedicated System RAM 0 MB Shared System RAM 8,165 MB Vendor ID 0x10DE Device ID 0x1401 Subsystem ID 0x32051462 Revision 161 LUID 0x000095E7 Flags AcgCompatible, SupportMonitoredFences, KeyedMutexConformance Graphics Preemption DmaBufferBoundary Compute Preemption DmaBufferBoundary Outputs 1 Feature Level Level_12_1 Features Doubles, ComputeShadersEtc DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float Buffer Precisions UInt8Normalized, UInt8NormalizedSrgb, UInt16Normalized, Float16, Float32 Maximum Bitmap Size 16384 Video Card Microsoft Basic Render Driver Hardware Acceleration N/A Dedicated Video RAM 0 MB Dedicated System RAM 0 MB Shared System RAM 8,165 MB Vendor ID 0x1414 Device ID 0x008C Subsystem ID 0x00000000 Revision 0 LUID 0x0000A148 Flags Software, AcgCompatible, SupportMonitoredFences, KeyedMutexConformance Graphics Preemption InstructionBoundary Compute Preemption InstructionBoundary Outputs 0 Feature Level Level_12_1 Features Doubles, ComputeShadersEtc DXGI Formats A8_UNorm, B8G8R8A8_UNorm, R16G16B16A16_UNorm, R16G16B16A16_Float, R32G32B32A32_Float Buffer Precisions UInt8Normalized, UInt8NormalizedSrgb, UInt16Normalized, Float16, Float32 Maximum Bitmap Size 8388608 Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 First of all you need to update from 5.0.3 to the latest build, which is 5.0.7. Go to Settings | Updates | Check now Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 Thank you so much for your continued support, yes I now have the latest version 5.07. Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 32 minutes ago, IZ0JUB said: NVIDIA GeForce GTX 960 Intel(R) Pentium(R) CPU G2130 Physical Memory 16GB Your PC looks underpowered for the task you are attempting: - Circa 2015 graphics card - Circa 2013 CPU - (Guessing) a slow HDD rather than an SSD 16896 x 16896 x 4 bytes/pixel = 1GB+ per layer 4 tile layers + background = 5GB+ for the tiled image + history + apps usage + OS usage => swapping to disk => very slow Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 AH OK all understood thanks for all your assistance, my home built computer uses SSD as I have fitted two recently upgrading from the Western Digital mechanical type. Kindest regards, Michael. Quote Link to comment Share on other sites More sharing options...
Tactilis Posted June 30, 2023 Share Posted June 30, 2023 2 hours ago, IZ0JUB said: I ONLY want to edit the 4 images that make up the one scenery tile if the colours need editing for the waterways/sea. Could you: 1. Edit one tile, adjusting the waterways/sea colours as needed. 2. Save the updated tile image. 3. Select and copy a narrow strip at the edge of that image to capture the area of sea that needs to fit against the adjacent tile. 4. Close the image. 5. Open the adjacent tile. 6. Paste the copied strip as a new layer on top of the opened background tile. 7. Move the strip layer to the correct place. 8. Edit the background tile to match the colours. 9. Delete the layer. 10. Save the tile image. 1 Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted June 30, 2023 Author Share Posted June 30, 2023 Yes indeed I have tried this with some success, I will keep experimenting, thank you, cheers Michael. 1 Quote Link to comment Share on other sites More sharing options...
IZ0JUB Posted July 1, 2023 Author Share Posted July 1, 2023 Thank you to all that tried to help, the "MS Image Composit Editor" courtesy of "Kreemoweet" will be a very useful tool in my scenery making so thanks again for the link. Best wishes to all, Michael. Quote Link to comment Share on other sites More sharing options...
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