michaelwplde Posted June 13, 2023 Share Posted June 13, 2023 Why is that exactly? That's a problem for anyone interoperating with things like PAA file formats, Arma 3, etc. 24-bit is widely considered 'the' PNG way to go, including transparency, for that to be broken... surely that is a bug or oversight. Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted June 13, 2023 Share Posted June 13, 2023 That's how the PNG specification is defined. The specification has long been standardized by various organizations including: Internet Engineering Task Force, World Wide Web Consortium, International Organization for Standardization, and International Electrotechnical Commission. If Arma 3 is deviating from the standardized specification, it would seem they are the ones with the bug. Or maybe you are mistaken that the PPA format is PNG-based. ¯\_(ツ)_/¯ Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted June 13, 2023 Share Posted June 13, 2023 Quote 24-bit won't save transparency? 8 bits for each RGB channel = 24 bits. Am I missing something? 1 Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
MJW Posted June 13, 2023 Share Posted June 13, 2023 1 hour ago, Ego Eram Reputo said: 8 bits for each RGB channel = 24 bits. Am I missing something? I don't think you're the one who's missing something. 1 Quote Link to comment Share on other sites More sharing options...
frio Posted June 13, 2023 Share Posted June 13, 2023 If you're saving PNGs with automatic settings, it chooses the minimum bit depth required. If you want to ensure things are 32 bit, you have to choose the setting while saving. An additional pitfall is saving images that have transparency with automatic settings: if the transparency is 1-bit i.e. purely opaque or transparent, the file might get saved at a lower bit depth if it has few colors and some game engines can't handle those files properly (Binding of Isaac sprites come to mind), even if they look right in editor. Tl;dr just choose 32 bits while saving Quote Link to comment Share on other sites More sharing options...
Rick Brewster Posted June 13, 2023 Share Posted June 13, 2023 24-bits literally doesn't and can't contain transparency information. It is neither a bug nor an oversight. Like @frio says, what you want is 32-bit. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
michaelwplde Posted June 27, 2023 Author Share Posted June 27, 2023 I got it sorted out after all. Thanks... Quote Link to comment Share on other sites More sharing options...
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